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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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I have a question about plotting tool. If I understood correctly, your u boat must be on parallel course with target and after that this tool may be used anywhere on the navmap? No matter where exactly your sub icon is on map. Or I maybe wrong?
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#2 | |
Pacific Aces Dev Team
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Because you can't turn the ruler and the speed scale is fixed horizontally, you must plot your uboat's advance that way on your map. That means that on your map the uboat will appear to have a true course of either 90º or 270º, and hence you will later need to conver the results you get.
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One day I will return to sea ... |
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#3 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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Many thanks for the answer.
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#4 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
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Me again, but just trying to understand how this works. Ok, I understand how to plotting works with this tool, only that conversion a little confused me. When I finish the plotting and when I connect all the end of lines together to get a target course, on that number (target course) I just add my real course which I get from my compass? Or I must all the bearning lines separately convert to the taget bearing to the North? Really trying hard to get how this works. Thanks.
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#5 |
Pacific Aces Dev Team
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I borrowed this image from Tycho in another thread
![]() ![]() So here's what we have: - We have spotted a ship some 10000 metres away and we set a collision course (Our paths will cross somewhere in the future) - Our intercept course is, as can be seen in the instruments, heading 130º at 6 knots - We start the stop watch and each 5 minutes we ask the IWO for a report about nearest ship. - The forward motion of our uboat is represented by the blue arrow, and each 5 minutes it will have moved forward as many marks as knots we are doing. Because we are moving at 6 knots, you can see each bearing line start from 0,6,12 and 18 respectively, as that is how much our uboat as moved on the map. - On each of those moments we got a bearing (relative to our uboat) and distance report from the IWO, which we plotted accordingly - Connecting the end of all those lines we have now the target course, as shown by the red arrow - If you drag the transparent circular 360 degree ruler over the enemy course, you will see that it indicates a heading of 154º But, that is the heading RELATIVE to our uboat. Because we are not heading 90º true course as shown in the plot but instead 130º as shown in the instruments, that means that the plot is wrong by exactly 130-90=40º Hence, the enemy ship's course of 154º needs the same correction, and gives us a real course of 154+40=194º If we could turn the map around in SH3 to make true plots that correction would not be necessary and instead our plot would look like this: ![]()
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One day I will return to sea ... |
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#6 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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Ahh, back to school with Hitman
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#7 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
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Many thanks Hitman for this explanation. Now everything is clear for me. Hope that this will be also useful and for others which use this GUI.
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#8 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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I am trying to edit Hitman's Lagenwinkelscheibe slide rule into my Widescreen MaGui SA. I see the discs and the indicator, and I can turn the indicator, but the discs are not turning. It might be that the TDC autoupdate function is not functioning
![]() I hope someone can give a look at the relevant parts of my menu_1024_768.ini file and the Commands_en.cfg file. Here they are: [G3F I413] Name=Lagewinkelscheibe Type=1026; Menu Group ItemID=0x3F070090 ParentID=0x3F070000 ;0x3F1C0000;3F000000 Pos=-410,650,615,615;Pos=415,750,600,600 HorizSlide=600 ;Color=0xFFFFFFFF [G3F I414] Name=indicator Type=1031;Stat bmp array ItemID=0x3F070091 ParentID=0x3F070090 Pos=263,-25,74,550 Materials=1 Display=5;Linear&Rotation Mat 0=data/menu/gui/Lagewinkelscheibe/indicator.tga Crop 0=0,0,1,1 MatFlags=0x29 TexFmt=0x9 BmpState=0 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I415] Name=LageRad Type=1031;Stat bmp array ItemID=0x3F070092 ParentID=0x3F070090 Pos=100,-100,400,400 Materials=1 Display=5;Linear&Rotation Mat 0=data/menu/gui/Lagewinkelscheibe/lagerad.tga Crop 0=0,0,1,1 MatFlags=0x29 TexFmt=0x9 BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I416] Name=KursRad Type=1031;Stat bmp array ItemID=0x3F070093 ParentID=0x3F070090 Pos=25,-25,550,550 Materials=1 Display=5;Linear&Rotation Mat 0=data/menu/gui/Lagewinkelscheibe/Kursrad.tga Crop 0=0,0,1,1 MatFlags=0x29;21 TexFmt=0x9 BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I417] Name=PeilungRad Type=1031;Stat bmp array ItemID=0x3F070094 ParentID=0x3F070090 Pos=0,0,600,600 Materials=1 Display=2;Linear Mat 0=data/menu/gui/Lagewinkelscheibe/peilungrad.tga Crop 0=0,0,1,1 MatFlags=0x21 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I418] Name=PeilungRad Type=1031;Stat bmp array ItemID=0x3F070095 ParentID=0x3F070090 Pos=0,0,600,600 Materials=1 Display=2;Linear Mat 0=data/menu/gui/Lagewinkelscheibe/peilungrad.tga Crop 0=0,0,1,1 MatFlags=0x21 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF and this is what I have in Commands_en.cfg and Commands_de.cfg: [Cmd131] Name=Toggle_TDC_autoupdate Ctxt=1 Key0=0x54,c,"CTRL T" Can someone spot a mistake there, or otherwise throw me a hint about what might be wrong?
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#9 |
Sonar Guy
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Originally Hitman's Lagenwinkelscheibe slide rule work like:
- The user rotates only the inner disk, Name=LageRad - Name=KursRad rotates automatically according to the boat course. - Name=indicator rotates automatically according to the scope bearing. Commands_en.cfg is nothing to do with that. Check carefully ItemID in menu_.ini and dials.cfg
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If you ride like lightning, you're gonna crash like thunder. |
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#10 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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dials.cfg of course! Thanks a lot Tycho! I wouldn't have figured that out by myself, even though it's the obvious place to look for the mistake.
![]() Edit: FIXED! (well technically I still got a couple of menu error messages but the thing works and I'm sure I can fix the rest easily)
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS Last edited by sublynx; 03-28-15 at 12:48 PM. |
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#11 |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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Sorry if this is already asked somewhere in this thread (I read just the OP) but I dowenloaded this mod just for the documentations, and now I found myself intrigued by the idea to really try it out as a GUI mod.
My only uncertanity arise from the fact that I'm sorting out things to try and build a new mod soup for my SH3 experience of the kind: BASE: GWX 3.0 + h.sie patch + stielber add on as a base; GUI: Widescreen (MaGui was my first choice but I'm thinking about Hitman's one...) ENV: MEP5 (SH5 water for SH3 could be an alternative) plus another 10-15 mods... The question: is this GUI (Hitman's) a 4:3 aspect GUI only or could it be used in widescreen mode on a native 1366x768 screen? |
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#12 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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I'm planning to go for two separate installations of SH3, one for playing with Hitman GUI & SH5 water for SH3 and the other for Widescreen MaGui & MEP5. Both on top of GWX with h.sie and stielber patch! Hmmm... I have lot of work to do... Last edited by banryu79; 04-13-15 at 01:15 PM. |
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#13 |
Nub
![]() Join Date: Feb 2011
Posts: 2
Downloads: 59
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Thank you for your mod! At 1600x1200 the cursor appears on the Start button torpedoes and push it. How to fix it?
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#14 |
Gefallen Engel U-666
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corvus!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#15 | |
Pacific Aces Dev Team
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The only way to solve that would be to move the torpedo firing button in the graphics. You need to know how to edit the menu.ini to do that, and think of a new location for the button that looks good.
It is easier to learn not to click once you go to the peri station ![]() Quote:
![]() I still hope to do it somewhen. ![]()
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One day I will return to sea ... |
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