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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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DarkWraith, to stop the TAI opening by itself when you enter a scope:
In: def Station_Activated( station ): comment out the the "else" part of this Code:
if Game.Mission.IsTutorial: SetFeedBackMode( FeedBackModes.Minimized, Instant.Yes ) #else: #SetFeedBackMode( FeedBackModes.TAI, Instant.No ) |
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#32 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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I don't have the time to dig into this too far, but maybe you can point me in the right direction for when i do have the time.
How would i go about setting up a hotkey to toggle the compass dial on and off? Preferably "C". I hate clicking. [edit] More specifically.. i know where and how to add the hotkey in the script, i just need to know what to call to show and hide the dial. |
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#33 | |
Black Magic
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What if the officer's icons were hidable? Like their background? When you needed them you moused down to the bottom of the screen and they popped up? I could add a little 'lock' button next to them so that those that want them stay up all the time could lock them up. Same goes for those that don't want to see them - lock them down. I'm curious what command you are sending with the hotkeys when you enable/disable the nav map? Can you tell me what the command is that is assigned to that hotkey of yours? |
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#34 | |
Black Magic
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#35 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Ahaha i was just coming to say that i figured it out.
I added this to the top "def PageDefaultHud_KeyPressed( args ):" in PageDefaultHud.py Code:
from Pagelayout import Pagelayout from Pagelayout import ToggleDisplayRudderHeading if args.Key == MenuKeyManagerWrapper.Keys.C: if Menu.MenuKeyManager.IsKeyPressed( MenuKeyManagerWrapper.Keys.Shift ) == False: if Menu.MenuKeyManager.IsKeyPressed( MenuKeyManagerWrapper.Keys.Ctrl ) == False: ToggleDisplayRudderHeading() Last edited by gutted; 03-25-10 at 04:46 AM. |
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#36 | |
Black Magic
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#37 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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The nav map hotkeys i use are stock keys. I didn't alter them.
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#38 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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#39 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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On last thing before i go off to actually "use" the new UI instead of fiddling with it..
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#40 |
Black Magic
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ok thanks. It's a game bug then. I'll have to find a way to make the game show them or I'll just have to force them on at all times.
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#41 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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If that's the case.. then add a small button to show or hide them on the torpedo control panel.
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#42 |
Black Magic
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#43 |
Swabbie
![]() Join Date: Mar 2010
Posts: 9
Downloads: 9
Uploads: 0
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I'm without words
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#44 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Just starting my first patrol with this... and the compass dial is 10x better with a hotkey.
![]() ![]() SInce i use a heavily modified WASD scheme to keep my hand in one place.. its just a flick of the finger away if i ever need it. Less Mouse Clicks = Happy gutted. [edit] Ill have to add a case for the Shift & Control keys so it doesnt fire the command on Shift+C and Ctrl+C. Whoops. |
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#45 |
Ensign
![]() Join Date: Mar 2005
Location: Gent, Belgium
Posts: 228
Downloads: 94
Uploads: 0
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Thank you DarkWraith for making this!
![]() Some possible bugs (SH5 UI): - When I go to map view via the Navigator commands, I cannot exit map view through clicking the map icon (top right). Only way is to press Esc [EDIT: it appears to be caused by the fact that somehow I managed to resize the minimap so that its maximize/minimaze buttons are no longer visible. dragging the minimap to restore its size solves the problem) - Battlestations icon does not trigger the officer's speech (while ordering through the Dialogue does) - Evasive commands do not trigger officer's speech - "Deploy decoys" is always active... and works!, even though I have no decoys installed - "Silent running OFF" icon is always active - "Send message" icon is always active (while using the icon in the Captain's Log only allows you to send a report every 2 hours) Personal wishlist: - Nomograph on the Nav map - Radio - Tooltips for all order icons (German version) - A way to disable the Fire torpedo icon... I've already clicked it accidentally too often
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Rock 'n' roll is the only religion that will never let you down Last edited by EAF274 Johan; 03-26-10 at 01:46 AM. |
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Tags |
dbrn, favorite, new ui |
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