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Old 03-15-10, 08:27 PM   #31
kiwi_2005
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Originally Posted by Sailor Steve View Post
Have you tried the 'Windows' key (the one between Ctrl and Alt)? That's the one I always use.
ahh, no i haven't tried that. I will try it next time i load up SH3. Thanks
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Old 03-15-10, 08:37 PM   #32
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You so and so's left me hanging out in the other thread waiting? I thought you were my friends!

Looks great. Can't wait to try it out.
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Old 03-15-10, 08:52 PM   #33
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Originally Posted by Rubini View Post
Hi FM,

It will run at a user given resolution as we do actually with highresolution mod...but it will run in WS aspect correctly now. (so you must give WS resolutions to it obviously).

The 2d stuff is yet fixed at 1024x768, so for now the best resolution to run it is at 1360x768 (WS 16:9) just because it's ready out of the box. But this will probably change (for the good side) because Seeadler is yet working exactly on this issue.

The movies were made in 1360x768.
What do you use to change the resolution? The current resolution patch isn't working for me in w7-64 and 1360x768 monitor.
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Old 03-15-10, 09:21 PM   #34
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Originally Posted by kabex View Post
What do you use to change the resolution? The current resolution patch isn't working for me in w7-64 and 1360x768 monitor.
The mod is still in the beta stage but what ever the resolution is decided on by Seeadler it will have to stay that way due to the limitations of the 2D screens, as you seen in the trailer the screens are 1024x768, so once all the 2D screens are created, and lets face it that is going to be a big job, think of all the GUI mods that have to be changed, I will be doing all of mine, assuming it can be addressed!
A lot of speculation at the moment, but I'm 99% sure it will be done!
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Old 03-15-10, 09:38 PM   #35
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Originally Posted by kabex View Post
What do you use to change the resolution? The current resolution patch isn't working for me in w7-64 and 1360x768 monitor.
I run winXP SP3 here (the movies were made using Xp). But this new WS mod is running ok in both Xp and Win7.
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Old 03-15-10, 09:42 PM   #36
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Originally Posted by Reece View Post
The mod is still in the beta stage but what ever the resolution is decided on by Seeadler it will have to stay that way due to the limitations of the 2D screens, as you seen in the trailer the screens are 1024x768, so once all the 2D screens are created, and lets face it that is going to be a big job, think of all the GUI mods that have to be changed, I will be doing all of mine, assuming it can be addressed!
A lot of speculation at the moment, but I'm 99% sure it will be done!
Yeah...we have a lot of speculations because the mod isn´t finished yet and even isn´t release. But, hey, look at that videos: it JUST work!

And I will start a new patrol in few minutes using it!
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Old 03-15-10, 09:56 PM   #37
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Originally Posted by Flopper View Post
You so and so's left me hanging out in the other thread waiting? I thought you were my friends!

Looks great. Can't wait to try it out.
So sorry, perhaps my bad english could be the culprite?
After I wrote something here I have the habit to read again some time ahead and frequently i then found basic mistypes or even some difficult to understand phrases that I wrote minutes before.
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Old 03-15-10, 10:06 PM   #38
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Originally Posted by Rubini View Post
So sorry, perhaps my bad english could be the culprite?
After I wrote something here I have the habit to read again some time ahead and frequently i then found basic mistypes or even some difficult to understand phrases that I wrote minutes before.
No worries! It looks really great, and I was worried at first there would be some problems with the aspect ratio, but the 2d screens off to the side look fine to me. Thanks for supplying the videos!
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Old 03-16-10, 03:58 AM   #39
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Originally Posted by Rubini View Post
Thanks mate!
Now, 1280x800 (16:6) isn't a correct WS resolution (16:10 or 16:9 are the standard for WS) so I can't promisse, but it's much probably that it will work too.
It's actually 16:10.

But...

1280x800
1280x768
1280x720

...they're all the same really. So as long as the width is supported (1280), I'm good to go.

Plus it's my laptop's native resolution. So no ugly pixelation when scaling. Awesome.

Thanks, and good luck working out the kinks.
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Old 03-16-10, 08:14 AM   #40
Rubini
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Originally Posted by vergol View Post
It's actually 16:10.

But...

1280x800
1280x768
1280x720

...they're all the same really. So as long as the width is supported (1280), I'm good to go.

Plus it's my laptop's native resolution. So no ugly pixelation when scaling. Awesome.

Thanks, and good luck working out the kinks.
OPs!!!
I guess that some nights without sleep could make me do more mystakes&mistypes.

If 16:10 it will be supported then!
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Old 03-16-10, 08:28 AM   #41
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This mod will be (when released) the cherry on top of a great chain of mods!

kudos to you people!

Power to the Modders!
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Old 03-16-10, 12:04 PM   #42
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But now, please, watch that F#*$ movies!
I CAN'T! I'm at the library and can't unzip it! Could someone please put it up somewhere so I can at least see it?
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Old 03-16-10, 12:18 PM   #43
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Are you currently working on this for final release?


Quote:
Originally Posted by Rubini View Post
Hi mates,

Almost two 2 days ago i openned a thread here saying as I'm lost in wonder after test a new mod from a older community modder - Seeadler.

Few days ago I find some comments from him in a thread here:
http://www.subsim.com/radioroom/show...=160861&page=3

Then i contact him and asked about the mod, it's stage, etc. He told me that it is yet in beta, that it have some gliches and that he is out of time for now and that he is now interested in others games (including Sh5). After I insist a bit and encourage him that Sh3 deserves a good WS solution he send me a beta copy and i then start to work on some stuff to increment/adjust the mod as it is.

Well, the result could not be better. Seeadler have done a very good work and even that the mod is not finished it's totally playable with infinite possibilities for new and really "major" GUIs (now we have a entire WS space to put things, maps, working TDC, etc). I guess that you get my point...

Below a link with some quickly tease movies that I made one day ago showing the above. Try to see in order and note the possibilities and how it's already absolutelly playable as it is now.

Over the first WS mod attempt (by the way my mod) this one have all the things corrected:

-Works with WIn7,
-Works probably for any graphic card
-Sun halo OK!!!
-All 2d are also not streched! (the first mod at minimum shall need a huge effort here and probably never could be done totally).
-All sub guns/Peri/Uzo/Bino absolutelly corrected (aim/marks/ratio aspect, etc)
- And as a bonus: an entirelly new area for we put what we want on 2d views like Peri, TDC, maps, etc. The limit is just our imagination.

So, GUI modders you have now a new world to explore and make Sh3 much, much better than before. A guy that looked at that movies said me "I just saw what SH6 must be!"

And to finish Seeadler just reafirmed to me few minutes ago that it's yet in development and that this week he will look at the code again to make it yet better!

God bless you Seeadler!

Tease movies link:
http://www.mediafire.com/file/tmlzun...WSmod_tease.7z

Cheers to all this big community! Sh3 for long!

Rubini.
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Old 03-16-10, 12:43 PM   #44
Gunnodayak
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Originally Posted by Sailor Steve View Post
I CAN'T! I'm at the library and can't unzip it! Could someone please put it up somewhere so I can at least see it?
Use one of the following two software to unpack the archive:
http://www.7-zip.org/
http://www.rarlab.com/
It will work.
About the first one I am sure that it's free.
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Old 03-16-10, 12:47 PM   #45
StarLion45
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What a wonderful news

Good greefe

I was given up that WS mod , but

I hope that mod come out soon , I can't stand it any longer

Thanks to Seadler and Rubini for putting their efforts in this

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