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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Still, good job ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#2 |
Ace of the Deep
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Reece, sorry to hear that it didn't work for you buddy, I feel your pain. I will post here if I find anything that might help.
Cheers Aces Edit: just as a matter of interest what sound card do you have? |
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#3 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin Skwasjer,
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![]() @ALL: a patch will follow, taking care of the sound issue. Regards, DD
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#4 |
Ace of the Deep
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Hello DD and another big thanks to you and FM for your fantastic mods.
When you say the sound issue are you meaning the new sounds or is there an issue with the sh3.sdl file?. Many thanks and best regards Aces |
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#5 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#6 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
@Aces: as Skwasjer suggested I´ll skip the SMC approach for the engine´s sound and use a dial controller instead. Thus there won´t be no need to completely rework the SMC for the "sound animation" in order to get rid of the jet like sound when changing speeds. Besides I´ll fine tune the sound settings and considering to reduce the number of soundsources used, because I´m starting to suspect the CTD may be sound driver/card related. But that´s just fishing in muddy waters as I´m usually not much into sound issues. Regards, DD
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#7 | |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
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I have read that others get CTD out of St Nazaire and Kiel but I haven't tested these ports yet and I'm not sure if those affected use the new animated sub pens mod, which I don't. Out of interest, I will create a test career and see what happens in these ports. Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#8 | |
Watch
![]() Join Date: Aug 2009
Posts: 27
Downloads: 144
Uploads: 0
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#9 |
Bosun
![]() Join Date: May 2009
Location: Stoke
Posts: 67
Downloads: 72
Uploads: 0
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I remember seeing a comparison video of SH3 vs SH5 and the SH3 interior was as complete as the SH5 one. Can anyone tell me where the mods for other parts of the interior are?
Cheers! ![]() (or does this mod include more than the diesel engine room?) |
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#10 | |
Watch
![]() Join Date: Aug 2009
Posts: 27
Downloads: 144
Uploads: 0
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#11 | |||
Watch
![]() Join Date: Aug 2009
Posts: 27
Downloads: 144
Uploads: 0
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Since it appears this isn't going to happen... (I'm not complaining, I'm aware that modders' real lives sometime intrude upon these important issues! *grin*)
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Anyhoo, if anyone can help, I'd be thankful! |
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#12 | ||
Grey Wolf
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-First to edit the .dat file youll need s3d (a forum search should find it) -Find the file NSS_Uboat7_CR.dat in the mod folder and open in s3d (you might want to create a backup too, just in case you mess anything up) -Expand the node "interior root - COMMAND ROOM" -Locate nodes with the following names: banana_## ciolan_## coaste_## salam_## There will be multiple nodes with these names, if youre unsure what it is the node controls, use the 3dmodel preview window to view it. You can select all these nodes and delete them or just delete a few to suit your taste. Save the .dat file when youre done, when you re-enable the mod with jsgme your altered dat will be loaded and there you go, no more swinging food. |
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#13 | |
Watch
![]() Join Date: Aug 2009
Posts: 27
Downloads: 144
Uploads: 0
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How does work rate higher than SH3? &grin* Oops... as I said, no S3D can be used here. |
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#14 |
Sparky
![]() Join Date: Jun 2006
Location: NY
Posts: 153
Downloads: 144
Uploads: 0
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With the new Interior mod listed first and the Full open the Conning Tower Hatch 0.6 and no other mods running. I get just past the crew bunk and the camera freezes and I get this error saying "camera out of sectors"
can't save a screen shot of that sorry. My rig is as follows: dell 4550 2.5 ghz 2 gb ram 3600 series AT with 1gb ram game runs very smooth as does SH4
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#15 | |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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(this combination works well for me !!) I think you don't need Full open the conning tower hatch 0.6 as this one don't allow camera connection between it and "Flatmonkey's CR" (included in FM NewInterior 1.0 mod).
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