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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
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For that board ... I can give you my shipping address.
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With strength I burn... |
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#32 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
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![]() Seriously though, SH5 is lookin' great!!
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#33 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
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This looks really great, the sky, reflections on the water, the water, the smoke and the ships. Really promising.
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#34 | |
Stowaway
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the ice and snow shown on the ships should grow over time but to have the weight of accumulated ice on ship/sub affect the physics of those objects is really stretching because it would take huge amounts of uncontrolled growth of ice to have any noticable effect on the physics of those objects. ships crews would de-ice the ship as needed and subs just submerge to de-ice so IMO its a non issue. |
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#35 |
Weps
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Maybe it's because I'm afunctionality type guy ... but these didn't look all that special....
1) Yes .. snowy backdrop - always looks nice - but other games have had such for some time and better looking ? 2) Water - reflections looked better than SH4 - but otherwise it looked inferior to some of the w-clear work. 3) Sub wake, bow, propellers - not good - no wake down side of sub, propellers wake is still that horibble frothy mist - completely wrong IMHO, bow wake - not as bad but suffers from same mist / froth effect. 4) Sea colour still not to my liking - reminds me of unmodded SH3 in terms of the pure base colour. 5) Is that snow I can see on the DD next to the sub ? If so -nice touch... agree with comments from others about wanting a build up on the sub - but suspect this is a big ask of the devs. And before anyone jumps on me .... I'm not someone who is always looking to fault something new ....but neither am I likely to say "that's great" if, in the context of what other games are doing and what the community really wants, things are clearly not as good as we would like or reasonably expect. Maybe they're just leaving "ample" room for modding again ![]() |
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#36 |
Serial Port Protector
Join Date: Sep 2002
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nice screens, thank you for the this little update...
...but i wonder how this bugs made it in ? "Gegnerfahr(t)" means "speed of opponent" and shouldn`t measured in Ampere ![]()
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Stormy...... |
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#37 |
Rear Admiral
![]() Join Date: Mar 2005
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Good to see some addittional shots.
Some nice screenies and looks good too bad about the sub being hollow maybe this is just a pre-production rendering screen. I got to say, and supprised no one else said it. Why.. oh why... do we constantly see box art and or screen shots of a surfaced sub with the periscope extended? ![]()
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#38 |
Rear Admiral
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Probably mis labeled these might be the ammetters showing current draw on the engines therefore their 'speed'.
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#39 | |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
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Looking good to me expect this: (i think those are the Battery dials, in the e-machine room.)
Quote:
![]() A few times I'd rather / would prefer to see some Interface Screenshots from the UI or the Periscope
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#40 |
Serial Port Protector
Join Date: Sep 2002
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but this tiny typos (with review ?) make proof, that they need extensive marine consulting and maybe dont know what they do ?
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Stormy...... Last edited by Stormfly; 10-06-09 at 01:22 PM. |
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#41 |
Rear Admiral
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I wouldent have noticed honestly if you had not pointed it out.
I just hope those meters actually work instead of just window dressing. That would be awsome.
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#42 |
Serial Port Protector
Join Date: Sep 2002
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Potential is measured in Volt, power flow is measured in Ampere. So this gauges can show the current power consuption or generation of the engines in Ampere.
This should not be mismatched with battery capacity (as in SH3), as it is measured in Ampere-hour. I dont know how they did it, but if iam correct, a more practical & easy measureable indicator of power capacity (1939-45), by comparing with a charging / discharging graph, would be battery potential, displayed with a voltmeter.
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Stormy...... Last edited by Stormfly; 10-06-09 at 02:10 PM. |
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#43 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
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back to the original topic. those are some sweet pictures. but has anyone else noticed that the bridge crew is missing?
![]() I think thats just because the game is still in development
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#44 | |
Rear Admiral
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Voltage should remain constant, as the batteires storage is diminished their capacity to produce current diminishes. But yes there voltage drops somewhat as they near depletion but only a few volts. But it is a vicious circle as the voltage drops the more current is required to produce the same amount of power which causes the batteries to deplete faster. So a volt meter would be a secondary monitoring tool. So if you get to the point of where the voltage is dropping your in trouble.
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#45 | |
Serial Port Protector
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Engines speed is measured in turns per minute. Yes it shows the current draw of the engines, but not its current speed. As for example, if you hinder a electric motor from running (maybe a broken shaft or something), its power consumption (also in that moment if engines running up) is immense high (counter potential is missing or lower). If it holds long enough, it`s windings will melt which could lead to a engine fire and damage. So ithink those ampere gauges are for monitoring power consumption / draw, so engineer`s could prevent for to much / long power flow on the engines. (i wrote before i could read your post above)
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Stormy...... Last edited by Stormfly; 10-07-09 at 12:13 PM. |
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