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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Torpedoman
![]() Join Date: Aug 2007
Location: South Wales
Posts: 114
Downloads: 0
Uploads: 0
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Proud Captain of U-37, U-138 (GWX 2), and U.S.S Devastator (Various mods) |
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#2 |
Bosun
![]() Join Date: Aug 2007
Location: Guadiaro, Spain
Posts: 65
Downloads: 2
Uploads: 0
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89 %.......I wish i had the skill and tenacity to do it at 100% but I have long since come to terms with the fact that I am absolutely crap at trig and therefore i let my wep officer do the firing solutions
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“Oh God, thy sea is so great and my boat is so small” “As we sail thru life, don't avoid rough waters, sail on because calm waters won't make a skillful sailor” |
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#3 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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Taken straight from Gameplaysettings.cfg.
LimitedBatteries=true LimitedCompressedAir=true LimitedO2=true LimitedFuel=true RealisticVulnerability=true RealisticRepairTime=true RealisticShipSinkingTime=true ManualTargetingSystem=true NoMapUpdate=true RealisticSensors=true DudTorpedoes=true RealisticReload=true NoEventCamera=false NoExternalView=false NoStabilizeView=false NoNoiseMeter=true NoWeaponOfficerAssist=true This gives 82% realism, IIRC. |
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#4 |
Sea Lord
![]() Join Date: Jul 2006
Location: Canberra, ACT, Down Under (really On Top)
Posts: 1,880
Downloads: 7
Uploads: 0
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I play at 74%. I'm so damn terrible at math i'll never go to manual targetting, i love my eye candy, and map updates are handy when trying to track convoys - Otherwise i avoid using it.
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#5 |
Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
Downloads: 0
Uploads: 0
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Ive gotta confess...when I play I have moved all my puter stuff into the shower...when I get hit I turn on the water...you know for that realism factor...
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#6 |
Medic
![]() Join Date: Nov 2007
Location: Kentucky, USA
Posts: 160
Downloads: 0
Uploads: 0
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This is my first career. I'm trying out 74% realism. Too early to try manual plotting. I haven't done trig in over 4 years...
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#7 |
Stowaway
Posts: n/a
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Don't lie Koon you just like it when Bernard tickles your ears and pats your belly
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#8 |
CINC Pacific Fleet
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To you who play in overkill mode
When you die in a mission do you do this then? Take two Dices and through them. If they show less than 4, you have survived the destrucion. I presume you through the dices a second time, to see if you shall become a POW or saved by your own. When the "eyes" are showing more than 4 I presume you see you self as KIA. If that's the case, what then? do you start a new mission or do you play overkill irl as well and throw away the game??? Markus |
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#9 |
Planesman
![]() Join Date: Apr 2006
Location: Madrid, España
Posts: 198
Downloads: 13
Uploads: 0
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The problem I find with map contacts update is, certainly, that you get a lot of precise info about the escorts chasing you. Up to 1943, I find relatively easy to evade from escorts after a convoy attack; my experience tells that if you dive at one or two knots after attacking a convoy in silent running, you'll be depth charged for an hour more or less, and that some of the depth charges will fall quite near of you, but with ahead flank speed and some maneuver in the precise moment you´ll be at surface, normally, in an hour more or less and almost intact, if not intact at all. The black lines (it doesn´t matter if GWX doesn´t difference between red and black lines) coming near give you a quite precise idea of when to evade at flank speed (I don´t mention the propellers noise because it´s obvious that if you hear propellers al high speed above you someone is about to depth charge you!).
In any case, I survived also to depth charges not using map contact updates keeping the golden rules: silent running and ahead flank when you hear propellers coming at high speed. For me, map contacts updates are neccesary by the only reason that the TDC is not a good tool to get target speed. With a little practice, anyone can get a more or less precise AOB or even distance in rough seas, but speed is the Achilles' heel of your calculations. TDC normally gives you tremendous and obvious errors, so finally I decided to update map contacts to have a chance of getting more or less precise calculations about target speed (I´m a complete failure in mathematics). If one of these days someone designs a manual targeting system for mathematics anaphabets like me with a reasonable percentage of error, that day I´ll switch off the "map contacts update". ![]()
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OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT) Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT) SH3 Cmdr 3.1 GWX 3.0 GWX 16 Km atmosphere GWX no medals on crew GWX open hatch GWX Saint Nazaire, Schleuse and units OLC GUI 1.2.7 Thomsen´s sound Torpedo damage final Rubini´s lifeboats and debris D.i.D. |
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#10 | |
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
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I request also a real engine room with real mecanical failures which will need a manual intervention(like in the film "das boat" after the crash at Gibraltar)because the ability of the enginers was essential for the survival of the submarines. I request also the possibility of being posed on the bottom to repair, the possibility of surrender as much did. I request of course a real periscopic immersion witch was at 18 meters and not at 13 meters, I request the possibility of mining the enemy estuaries, I request also a real radio contact with bdu and the other U-boot witch gives us the longitude and latitude of de convoy/ships alone. After that, maby I will playing in 100% realism because in that case, it will be real. ![]() Edit: + real night optical Zeiss, + name and home port on every merchand ship(for example "Eraklion" La Valette). Last edited by Chisum; 07-26-07 at 08:39 PM. |
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#11 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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#12 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
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I think to make SH3 more "realistic" you would have contacts always spawn in relationship to the player.
You would have to make the engine management and fuel conservation a lot more complex. If there was a percentage chance for such and such a contact, every such and such day, the captain who could keep his boat at sea the longest would find the most contacts. But also have to defend against the most dd's and air attacks. Every area of the ocean would have it's own random encounter table, accurate for every month of the year of the entire war. The ocean might have 1 dozen regions, each with a table for every month of the War. So south of Greenland you might have a 4% chance per day of finding a target in one month, and a 5.2% chance per day in another month. But you would have to keep all this secret from the player. It would eliminate the way surface search radar and hyrdophones get in the way of historical looking careers. This would also eliminate "good" hunting areas. The Battle of the Atlantic was a game of cat and mouse. Convoy routes were adjusted due to uboat activity or intel, while Doenitz moved his boats if they encountered no activity. The fact that the same areas are good for hunting at the same time every time you play through the war, may be historically correct, but fails to represent the uncertaintly a captain had to deal with in wartime.
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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#13 |
Sparky
![]() Join Date: May 2007
Location: The wrong side of the tracks, Neverland
Posts: 157
Downloads: 9
Uploads: 0
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Not sure how any given Kaleun would say I play. Running GWX1.03 with only map contacts updated on the "realisim" factor. I play DID.
I keep the map update on, because as many have said, as a true Kaleun I'd have one of my officers plotting visual/ acoustic contacts during any attack. If at all possible I would also plot out firing solutions. Don't take but a few seconds, and it ensures Bernard moments happen as seldom as possible. I always try to set up each solution twice. If there isn't time, once will do, but I've run the triple setup more than one on a nice fat lone tanker. I do go after escorts on convoys where I have the possibility of dropping more than 100kt. Not only must the tonnage be there, but ordanance and Mother Nature must also be smiling on me. I refuse to SWAG a shot. BdU don't pay to have good boomsticks thrown away. When evading I do my best not to hit the hammer, or start dancing my boat wildly. Silence, stealth, and cunning are my true weapons. When on patrol, I spend as much time at 20m as I can. Both to conserve fuel for when I really need it, and to develop my own contacts. I Limit my patrol times. 45 days in a VII, and 65 in a IX. Unless I can hit up a milchcow, or supply ship. If the patrol will force me to longer duration, I Find a way to stop at a resupply point, or say Frack BdU and do what damage I can in the time alloted. I love, repeat, love my DG. And I'm wicked good with it. I use it every time I can that will not endanger my boat unnecesarily. Take care of the Boat, don't waste my loadout, take care of my crew. If I can I will shadow a convoy as long as I have to to get the approach I want. And the Tonnage. If it looks like the Bolo Brigade I observe, report, and continue the Hunt. I plot my patrols around known convoy or mercahnt routes. I don't waste fuel chasing every contact report fron Bdu. I will never again fire at a Tramp Steamer. It's not the tonnage, I just have to waste way too much to put them down. They got Karma on me. ![]()
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It's like the Blues. You can't play em if you haven't lived em. GWX 3.0 DID |
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#14 | ||
Planesman
![]() Join Date: Apr 2006
Location: Madrid, España
Posts: 198
Downloads: 13
Uploads: 0
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I´ve downloaded both MoBo and Vanjast´s Real Navigation, but I need time to study both, specially MoBo. I´ve just printed MoBo manual to read it carefully. I´ll use MoBo as soon as I feel I can make a decent use of the tool, it seems promising for a new age in SHIII! Thank you for your work!
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OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT) Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT) SH3 Cmdr 3.1 GWX 3.0 GWX 16 Km atmosphere GWX no medals on crew GWX open hatch GWX Saint Nazaire, Schleuse and units OLC GUI 1.2.7 Thomsen´s sound Torpedo damage final Rubini´s lifeboats and debris D.i.D. |
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#15 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: Illinois, USA
Posts: 140
Downloads: 4
Uploads: 0
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I play at 52%. There's just a few things I cant handle turning on yet (like the manual targeting), and then a few that I'm not sure if I can. Those being the external camera and the Scope Movement on the waves. I get motion sick, and sometimes games can make me feel nausious at times. Scope bobbing is one of them.
Last thing I need is to vomit while I'm being DC'd and trying to escape. |
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