SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-21-13, 09:05 AM | #31 |
Lieutenant
Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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Sorry guys for the lack of update. Real life got in the way as always, it will take a while longer for release.
The M4 machine is already implemented in-game. It works as it's supposed to. It still needs a little more fine-tuning; I still need to change all campaign messages to their abbreviated form; add some more messages; write a tutorial on the Kenngruppen procedure and start beta testing on different SH5 installations before release. I'm currently busy in RL and don't have much free time to devote to the mod. As soon as I get back to it I'll make an announcement here and start looking for beta-testers. Here's a short video showing the machine in game. Be sure to watch it in full-screen/HD. It shows the setting up of the inner and outer configuration based on the day's cypher net settings; recovering the message key from the header(in this case it was "LHKF") and decoding the rest of the message. Why would I go to all the trouble of writing this thread, take screenshots, explain the mod, etc if the mod was a "fake" like someone said?? It makes no sense. Just have some patience. |
07-21-13, 09:35 AM | #32 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Hi SkyBaron,
thank you for the outstanding news and for the promising video. Hats off Quote:
I only hope he din't mean that you could have been cheating, because it really makes no sense Take all the time you need |
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07-21-13, 12:15 PM | #33 |
Captain
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Love it!
This should add a lot to the atmosphere. |
07-21-13, 12:22 PM | #34 |
Count Dracula
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nice video and work
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07-21-13, 02:38 PM | #35 |
Ru$
Join Date: Feb 2013
Location: Southern Maryland
Posts: 75
Downloads: 20
Uploads: 0
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AWESOME!!!
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Keep calm and carry on. |
07-21-13, 03:43 PM | #36 |
Navy Seal
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Fantastic video
Brings me few thought, though Will it work with french azerty keyboards? Will it work with others language menu? Will it work with others UIs?
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07-21-13, 05:46 PM | #37 |
Black Magic
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Are you running the game windowed or full screen? Something tells me you're running it Windowed I have an Enigma simulator that looks very familiar to yours. Did you design yours or is it someone else's?
There are two reasons why I ask: - to be able to use it to pass messages to it - if there's an API for it Just a little FYI there is a special color for Engima coded messages with my UIs mod. I believe the color is yellow IIRC. |
07-25-13, 02:42 PM | #38 | ||||
Lieutenant
Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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Quote:
This is exactly why I need to beta-test it first! I'm not sure but I believe it works with different languages/keyboards. This version is compatible only with TDW's UI. Quote:
It works in both windowed and full screen modes. The simulation was implemented using Python, SH5's menu editor and A LOT of trial and error. There's only one external .dll I created in C# to read the cypher codes,group lists, bigram tables, etc in text files. It works pretty much like any other UI page. The Enigma machine is made up mostly of buttons, hidden buttons and bmp arrays. Quote:
I designed all the UI graphics elements myself in PS based on pictures of the M4 Enigma (that was a lot of work for me, but I was on vacation then ). Like I stated on the first post, I based the layout and UI "flow"(click spot positions, opened cover/closed cover states, rotor positions, etc) on Dirk Rijmenants’ popular Enigma simulator. That's probably the one you're referring to. I contacted him before starting the UI layout and will credit his simulator as inspiration. He did have the code for his simulator but I didn't use any of it because I already had my own version implemented. Anyway all Enigma simulations will be graphically similar at some point because they are simulating the same machine. He was also very helpful in helping me understand the Kriegsmarine deciphering procedure that is implemented in this mod. Quote:
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07-30-13, 12:16 PM | #39 |
Henke
Join Date: Feb 2012
Location: Mississauga
Posts: 85
Downloads: 197
Uploads: 1
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Very nice sim! Can't wait to use it.
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"Water is pointed" |
07-30-13, 04:51 PM | #40 | |
Bosun
Join Date: Jul 2004
Location: Ubi bene ibi patria
Posts: 65
Downloads: 257
Uploads: 0
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Quote:
I have seen your video about your ingame working Enigma. So I will excuse my words about a fake. THe reason was, that I could not understand, that a man is able to do that. I hope you will accept the excuse the words about the fake rom an old 73yearsold Mariner. So I whish you all the best for your very interesting work. Best rgards Karl Last edited by KarlSteiner; 09-01-13 at 06:33 AM. |
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07-30-13, 05:46 PM | #41 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Yep, sometimes one refuses to believe a good news, even against evidences, out of fear to be disappointed
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07-31-13, 03:37 AM | #42 |
Samurai Navy
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Nice feature but are you going to do a german translation?
Last edited by SnipersHunter; 07-31-13 at 03:52 AM. |
08-03-13, 02:39 PM | #43 | |||
Lieutenant
Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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Quote:
Quote:
Quote:
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08-03-13, 03:29 PM | #44 |
Captain
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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I really hope someone releases an update translating the messages to German, that would be amazing.
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09-01-13, 06:38 AM | #45 |
Bosun
Join Date: Jul 2004
Location: Ubi bene ibi patria
Posts: 65
Downloads: 257
Uploads: 0
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Ingame Enigma WIP
Hi Skybaron,
I hope you are well, so I am. Can you tell us the status of your work in process, thanks. Best regards Karl P.S.: But if its the work to much, I think. Maybe you can built a working Enigma, only without the additional features first. |
Tags |
enigma, sh5 |
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