SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-30-10, 10:02 PM | #31 |
Helmsman
Join Date: Apr 2010
Location: underwater
Posts: 107
Downloads: 333
Uploads: 0
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Awesome mod. Works great. I'm playing on a compaq presario c60 laptop and it looks great. Thanks.
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05-30-10, 11:02 PM | #32 |
Crusty Capt.
Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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This is one of the best advancements for SH3. I must say thank you all who busted there behinds to make it happen. I bow to your mightiness.
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05-31-10, 11:18 AM | #33 |
Swabbie
Join Date: May 2009
Posts: 8
Downloads: 19
Uploads: 0
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I have download this mod and try to unzip it, but I got a error message ! "C:\Documents and Settings\AJXP\desktop\Conus' SH3GWXWS 2.3.rar: CRC fault on Conus' SH3GWXWS 2.3\data\Menu\Gui\Layout\LeerC4.tga,file damaged。"
It's that OK for this mod? Shall I ignore this error message and use this mod anyway? Please help me solve this problem, thank you. |
05-31-10, 11:27 PM | #34 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,526
Downloads: 171
Uploads: 0
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After talking to Rubini who has the same ATI card seems it runs on his WS monitor without problems, this is because his monitor has an aspect ratio of 16:9 where as mine is 16:10 ratio, he suggested I try with the d3d9.ini file set to 1280x800 and that works almost perfect however this stuffs up all mods as they are set to 1360x768!
I think nvidia has the ability to rescale, ATI don't, so it seems a combo of ATI with 16:10 monitors are going to have problems, how hard is it to convert your mod to 1280x800 conus00?
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Sub captains go down with their ship! |
06-01-10, 12:32 PM | #35 |
Pacific Aces Dev Team
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Users who have problems with the actual widescreen DLL i.e. CTD's, HDMI connection, wrong stretched displays etc. please use this debug version of the d3d9.dll.
It creates a d3d9.log, open the file with a texteditor and post the content here, this could help to find out what's going wrong. download debug dll: http://www.mediafire.com/file/wmxmwt...reen_debug.zip
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06-01-10, 08:24 PM | #36 | ||
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,526
Downloads: 171
Uploads: 0
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This is the log at 1360x768:
Quote:
Quote:
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06-01-10, 10:08 PM | #37 | |
Swabbie
Join Date: May 2010
Posts: 7
Downloads: 0
Uploads: 0
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I am using I am using Windows 7 64 OS, Sapphire ATI Radeon 5770 1024GB GPU, 22 inch Acer P223W monitor, VGA connectivity with a VGA to DVI adapter, on a native resolution of 1680X1050, with no option of scaling in ATI Catalyst Control Center (10.5) and I am having the same problem as Recce, "erect eggs" effect. Anyway, one weird thing is that when I was using ATI Catalyst 10.3 and before starting my game I've changed my Acer monitor resolution to 1360*768, the game worked perfectly. I didn't had any of the two kind of eggs anymore when I did that. But it's frustrating, annoying and weird in the same time that this is possible with an older driver and it isn't with a newer one. And I would really like to stick up with the newer one from some reasons.
I must also add that with your "dll_widescreen_v1.1" mod the images are not deformed (probably because have a native resolution of 1680X1050), but the lack of a custom GUI for 1680X1050 is annoying, so it's not playable from my point of view. Finally, here's my log at 1360x768 (with ATI Catalyst 10.5 installed on my system): Quote:
Last edited by Plunger; 06-01-10 at 11:36 PM. |
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06-02-10, 07:03 AM | #38 | ||
Grey Wolf
Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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Quote:
Quote:
I will see when I get down to Florida if I can do it time-wise. No promises, though...
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06-02-10, 07:47 AM | #39 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,526
Downloads: 171
Uploads: 0
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Quote:
Not 100% sure what this will mean exactly but might be best to wait and see.
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Sub captains go down with their ship! |
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06-02-10, 07:54 AM | #40 |
Pacific Aces Dev Team
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thanks for the debug logs, here is a new DLL which should eliminate some minor errors i saw in this logs
http://www.mediafire.com/file/ymlkyqnl4td/d3d9.dll
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-- Vapor-ware is always easier to sell because there's no limit what it can do! Last edited by Seeadler; 06-02-10 at 09:17 AM. |
06-02-10, 08:27 AM | #41 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,526
Downloads: 171
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Thanks, did you want another test log? Is this a debug version?
Edit: I tested it and it has a log file containing only this: Quote:
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Sub captains go down with their ship! Last edited by Reece; 06-02-10 at 08:42 AM. |
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06-02-10, 08:42 AM | #42 |
Pacific Aces Dev Team
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Conus,
I just noticed that you added my range table to the UZO. But have you checked if the values are correct?? The table is for periscopes, at 1.5x and 6x zoom, but the UZO has 7x zoom, so I suspect that the distances will no longer be correct unless you changed the aperture angle of the camera I have the blank base file for the range table, so you can fill it with whatever numbers are correct, if you want it PM me and I'll upload it for you
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06-02-10, 09:15 AM | #43 | |
Pacific Aces Dev Team
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there is a switch for that in the d3d9.ini "DebugLog=false/true"
Quote:
I don't know whether this saved some CTD's, but it's better than before with the device errors BTW: the folder .\data\shaders\sd_shaders\ created by the debug_dll can be deleted, it's from another project which use this dll
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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06-02-10, 09:49 AM | #44 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,526
Downloads: 171
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Quote:
Cheers.
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06-04-10, 09:08 PM | #45 | |
Grey Wolf
Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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Quote:
I didn't think about that. I will PM you when I get to Tampa (sometime in mid-June) and will ask you for the file. Until then I have only very limited access to the internet. Thanks for pointing this out for me.
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