SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-01-17, 10:48 AM | #31 | |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,140
Downloads: 278
Uploads: 0
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@Manos Thank you, thank you, thank you ! Bugger this patrol, heading straight back to port so I can install. Kudos my friend Best regards. Fubar2Niner |
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04-01-17, 01:45 PM | #32 | |
Commodore
Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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Thanks for the update
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Himmel, sukeltakaa! |
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04-01-17, 06:52 PM | #33 | |
Hellas
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Thank you too all guys for your kind works
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just to make it clear for others that may be confused you are right at your steps for those who are using Stiebler's patch on NYGM 1. pick up AI_Sensor_Nygm.dat and change its name to AI_Sensor.dat 2. open the ''M.E.P v6 - VisualSensors for NYGM 3.6F'' and ,in there, replace the AI_Sensor.dat with the AI_Sensor.dat from the above step 3. Enable 'MEP v6' and ''M.E.P v6 - VisualSensors for NYGM 3.6F''
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04-02-17, 02:10 PM | #34 |
Machinist's Mate
Join Date: Jun 2016
Posts: 130
Downloads: 60
Uploads: 0
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Thanks for the new water makman94 I really enjoyed MEP5 and I'm sure this going to rock!
However I have a problem this mod because I have a conflict with Ahnenerbe WideGui. It seems MEP6 and AWG both modify the UMark.tga. I'm not sure what should I do, I opened the file but it's unreadable. Could you help me please? btw, I think MaGUI is only for 1360, that's why I'm using Ahnenerbe 1920, am I right? |
04-02-17, 06:22 PM | #35 | |
Hellas
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the umark.tga is not a critical image so you can safely delete it if you don't want it. the umark.tga in MEP is making this image totally transparent so you can't see uboat's mark on sea surface when your boat is submerged. if you want to see this mark in game , then delete the umark.tga from MEP files and then enable the mod @Neal: Can we get rid of these green strips at the edges of screen ? they are limiting the display of the forum and also are tiring my eyes. the way it was before was much better @to moderators: please, change the title of this thread to ''[REL] M.E.P v6 ( ManosEnvironmentPro -version6 )''
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04-02-17, 11:43 PM | #36 |
Navy Seal
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Thankyou for your continued work on this mod Makman94. I thought it couldn't get any better after M.E.P. v5, you proved me wrong, well done!!!
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"Some ships are designed to sink...others require our assistance." Nathan Zelk |
04-03-17, 02:26 AM | #37 | |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 924
Downloads: 1404
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I wanted to add .. this is a setup example NYGM + Stiebler4C ... NYGM V2.5 NYGM3_New NYGM3_6F NYGM_2017A IABLShipsforNYGM_New Supplement to V16B1 Stiebler4C_AddonV16B1 Hitman Optics NYGM 3.6 EnvSim10_HsieFix Now.. if add Mep6 mod before"Stiebler4C_AddonV16B1" for example : NYGM V2.5 NYGM3_New NYGM3_6F NYGM_2017A IABLShipsforNYGM_New MEP6 visual sensor for nygm Supplement to V16B1 Stiebler4C_AddonV16B1 Hitman Optics NYGM 3.6 EnvSim10_HsieFix Need delete AI_Sensor.dat in sub-folder of "Stiebler4C_AddonV16B1" because otherwise Stiebler patch would replace our "AI_Sensor" fix of Mep6...
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Parked under the balcony with my U-27 waiting Juliet finish makeup Last edited by hauangua; 04-03-17 at 02:43 AM. |
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04-03-17, 11:18 AM | #38 |
Silent Hunter
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Excellent work! Eagerly tried it on my stock install and was very pleased....Pretty water and plausible environment colors, without the problem of jagged looking waves...Jagged waves with AA on my machine drive me insane but these waves are beautifully smooth.
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04-03-17, 12:30 PM | #39 |
Torpedoman
Join Date: Mar 2010
Posts: 112
Downloads: 1474
Uploads: 0
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@makman94:
I am very grateful for the great effort you make to keep alive this great game. Sh3 is more alive than ever and thanks to you and the rest of modders of this big community. A greeting and as always, a magnificent work. Thank you also for sharing it.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
04-04-17, 02:34 AM | #40 |
Machinist's Mate
Join Date: Jun 2016
Posts: 130
Downloads: 60
Uploads: 0
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Thank you! I prefer no mark at all, so I'm enjoying MEP6 now
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04-04-17, 07:23 PM | #41 | |
Engineer
Join Date: May 2016
Posts: 217
Downloads: 151
Uploads: 0
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Thank you for your hard work and keeping this great game looking good and varied! And i see you increased the underwater transparency a bit! yay! MaGUI and MEP are my Standard must have SH3 mods, regardless of what supermod i use. P.S. i would love to see an update to MaGUI! maybe a Graduated reticle on my UZO instead of the red one? You know, a reticle just like the one on the periscopes, so i can take measures of the ships. I have problems reading the small numbers on the red one, and i have to flip out the calculator to use it. Or maybe a stadimeter would be great as well. |
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04-05-17, 06:11 AM | #42 | ||||
Hellas
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about the UZO: UZO didn't had any reticles for taking measures.At the next version (MaGui F) i removed even this red scale
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04-05-17, 06:39 AM | #43 |
Chief of the Boat
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Thread title changed.
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04-05-17, 05:34 PM | #44 | |
Engineer
Join Date: May 2016
Posts: 217
Downloads: 151
Uploads: 0
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Thanks! |
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04-07-17, 02:32 PM | #45 |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,140
Downloads: 278
Uploads: 0
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Beyond Words
@makman
First chance I had to report back. Stunning, absolutely stunning. The waves are at last a beauty, and a night sky filled with stars. Exquisite work my friend, I cannot thank you enough Best regards. Fubar2Niner |
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