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02-01-08, 10:54 PM | #32 |
Navy Seal
Join Date: Apr 2005
Posts: 5,501
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VERY nice.
Add a new set of dials, replace the U-boat badge with an S-boat badge, replace the U-Flotilles with S-Flotilles (very easy when one uses this as a reference), add new "patrol grids" and we have a whole new game. I'd certainly play it. A 37mm Flak gun "upgrade" option would be nice. |
02-01-08, 11:05 PM | #33 |
Eternal Patrol
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Ooooooh...AWESOME site!
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02-02-08, 04:56 AM | #34 |
Silent Hunter
Join Date: Jan 2006
Location: UK
Posts: 3,750
Downloads: 11
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This looks truley excellent, im looking forward to it.
Heres hoping you can remove the depth gauge from the interface and unbind the keyboard commands such as C and P. |
02-02-08, 06:49 AM | #35 |
Grey Wolf
Join Date: Aug 2005
Location: United States
Posts: 797
Downloads: 187
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My heart is steadfast, O God. I will sing and make music with all my soul. Ps. 108:1 Survival of the fittest does not explain arrival of the fittest. we live in a single spoken sentence.. "God said, let there be" |
02-02-08, 07:40 AM | #36 |
Admiral
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What a nice work!
go for it
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
02-02-08, 09:42 AM | #37 |
Navy Dude
Join Date: Dec 2007
Location: Antwerp, Belgium
Posts: 178
Downloads: 74
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thats looks very promising, keep up mate
grtz sturmer |
02-02-08, 10:50 AM | #38 |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Sweet
Keeping a close eye on this one Looking good so far and hope you get the rest done Be pretty cool to race into a convoy at 40 kts and let loose torps before legging it :rotfl: |
02-02-08, 01:15 PM | #39 |
Maverick Modder
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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Firing at BB's in this thing... heh, just imagining it brings back memories of taking on Star Destroyers in "X-Wing"
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02-02-08, 01:26 PM | #40 |
Navy Dude
Join Date: Dec 2007
Location: Antwerp, Belgium
Posts: 178
Downloads: 74
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it looks very good.
1 question though, is there a limit on hiring crew? i mean it would be silly to fully load that boat like a type II. hehe sturmer |
02-02-08, 02:49 PM | #41 |
Navy Dude
Join Date: Aug 2005
Posts: 177
Downloads: 23
Uploads: 0
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You're my new god
My dream has come true...a surface command
This was beyond my dream!A torpedo boat!i would have used even a trawler...but this is better! Thanks,and good work! Only a question,can i use eventually with GWX? |
02-02-08, 03:23 PM | #42 |
Silent Hunter
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Fantastic work.
I'm wondering if you have any sources for the interior, so that it can be modeled as well? Don't get me wrong - the external modding work you have completed so far is extraordinary. Also, do you think it would be possible to create a mod where you can actually play an S-Boat campaign, complete with appropriate interface screens, etc? That would be wonderful.
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02-02-08, 03:42 PM | #43 | |
Stowaway
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Quote:
The G7a or G7a/T1 torpedo was the standard issue torpedo for Germany during the early years of World War II. The torpedo was of standard German specifications for all U-Boat torpedoes of the war at 53.3cm (21in) in diameter, 7.163m in length, and with a warhead of 280kg Hexogen. The torpedo was of a straight running unguided design, stabilized by a gyroscope. The G7a was of variable speed, running a distance of 6km at 44kts, 8km at 40kts, and 14km at 30kts. The 44kts setting was used only by torpedo boats like the Schnellboote. (http://en.wikipedia.org/wiki/G7a_torpedo) Last edited by Albrecht Von Hesse; 02-02-08 at 03:50 PM. Reason: added the speed reference |
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02-02-08, 04:24 PM | #44 | ||
Stowaway
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Quote:
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02-02-08, 04:34 PM | #45 |
Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Sorry.
I have not seen anything new ... For three years much modders tried to do playable units ...
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