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02-10-10, 07:05 PM | #31 | |||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
Quote:
Quote:
Using the binocular, sight the ship you want to engage , hit the "space bar" at the bottom of the keyboard, when the yellow triangle displays under the target the guns will then engage that target. |
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02-10-10, 11:15 PM | #32 |
Watch Officer
Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
Downloads: 35
Uploads: 0
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Thanks for the quick reply and for the work you've done!
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02-11-10, 04:08 PM | #33 |
Engineer
Join Date: Jul 2007
Location: Portland, OR
Posts: 213
Downloads: 28
Uploads: 0
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Lurker, I've also been meaning to ask you this. When I began my first patrol (Group West, September 1940), I was given two options regarding where on the map I would start out. One option was to start in port, in Gotenhafen, and the second option would start me off outside the port. I chose the first option, because I wanted to take a look at the port while sailing out. However, for some reason I started out outside Gotenhafen. Is this a bug or did I do something wrong when activating the mods in JGSME?
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02-12-10, 07:45 AM | #34 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
Quote:
This is as designed |
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02-12-10, 12:52 PM | #35 |
Watch Officer
Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
Downloads: 35
Uploads: 0
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Just got to spend a little bit of time with this mod and what a refreshing change and blast to play! Thanks for your work again.
I have noticed one very minor issue though in the short time I've played it. If you happen to click on the batteries, O2, or CO2 buttons to see if there is anything there (don't ask me why I did, I guess out of habit from playing with subs exclusively ) and then go back to the fuel stat the red bar will not reappear. You have to keep you mouse over it to get any idea of how much fuel you have remaining. I had missed the post about there being a patch that fixed the annoying alarm that will never shut off but have now seen that so the next time I play I won't want to stuff bananas in my ears to muffle it out. Thanks again, fun little mod! Oh yeah, mods installed are: OpsMonsun_V705 OMv705_to_V720 OMv720_Patch1 OMEGU_v300_pkg OMEGU_V300_Patch4_pkg Csengoi's EnemiesOfGermany AS_for_OMv102 Patch soon to follow. Sept.1940 playing with Admiral Scheer career.
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02-12-10, 09:44 PM | #36 |
Engineer
Join Date: Jul 2007
Location: Portland, OR
Posts: 213
Downloads: 28
Uploads: 0
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At what point do you get transferred to France? Or does Gotenhafen remain your home port the entire war?
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02-12-10, 10:04 PM | #37 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
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02-12-10, 11:22 PM | #38 |
Engineer
Join Date: Jul 2007
Location: Portland, OR
Posts: 213
Downloads: 28
Uploads: 0
|
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02-13-10, 09:47 AM | #39 |
Watch Officer
Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
Downloads: 35
Uploads: 0
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Okay, I've got a question that's probably stupid and obvious to everyone else that's using this mod but I'll ask anyway.
I'm on my 2nd patrol, about to leave the port area again, and after reading DirtyACE's post about his patrol it made me wonder what I've done wrong or am not doing. I've reread the first post and the readme in the support folder but am still clueless. How do you get other ships to travel with? My first patrol it was just me going around wrecking havoc all by myself. I'm not escorting anyone nor am I escorted. I've pressed F1 and see some keys for Convoy Command but the key assignments are already in use by the game. OpsMonsun_V705 OMv705_to_V720 OMv720_Patch1 OMEGU_v300_pkg OMEGU_V300_Patch4_pkg AS_for_OMv102 AS_for_OMv102_Patch1 Csengoi's EnemiesOfGermany I'm at port, Gotenhafen, it's Nov. 11th, 1940, using the AS. Have I messed up anything with my install? Am I missing something really obvious and should feel dumber than usual? I know I shouldn't be going it alone because if I run into a task force I'll be history. Any tips would be greatly appreciated! Thanks.
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02-13-10, 11:15 AM | #40 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
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02-13-10, 11:52 AM | #41 |
Watch Officer
Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
Downloads: 35
Uploads: 0
|
Thanks for the reply. I was under the impression you could based on DirtyACE's post, thus the question. As far as reading is concerned, I would if I had more time... hell, I'd read up on a ton of things if I had the time (got a stack of books that haven't been touched in months- Real Life can be a pain at times...), I'm just happy that I have a bit of time to even play games like this! Thus the reason for posting here picking the brains of those in the know. Thanks again.
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03-10-10, 06:03 AM | #42 |
Swabbie
Join Date: Mar 2010
Posts: 6
Downloads: 9
Uploads: 0
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Sorry for noob question, but is it possible to play with that ship (and other surface ship mods) via LAN?? I mean that on one computer, player plays as a surface ship, and on the other the second player plays as a sub.
Last edited by kotlin; 03-10-10 at 07:06 AM. |
03-10-10, 07:42 AM | #43 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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I have no idea. I never designed my mods to be played over a LAN
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03-10-10, 07:49 AM | #44 |
Swabbie
Join Date: Mar 2010
Posts: 6
Downloads: 9
Uploads: 0
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So I just need to try but it would be great if something like this would be possible - much better then SHII and DC
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03-17-10, 10:56 AM | #45 |
Swabbie
Join Date: Mar 2010
Location: U.K
Posts: 7
Downloads: 33
Uploads: 0
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Does this work with campaign.
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