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Old 12-22-13, 10:57 AM   #4351
volodya61
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Forgot to ask, what about Harbour Addition mod? Can we still use the version reworked for the OHII 2.2?
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Old 12-22-13, 11:14 AM   #4352
Echolot
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Quote:
Open Horizons II v2.3

See post 1 for download
Quote:
Modders changes only version here

http://www.4sync.com/archive/hYJnH91...changes_o.html
Thank you very much Trevally and friends.

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Old 12-22-13, 11:20 AM   #4353
Trevally.
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Quote:
Originally Posted by volodya61 View Post
Forgot to ask, what about Harbour Addition mod? Can we still use the version reworked for the OHII 2.2?
No Volodya - I will have to make an update for it
Should not take long

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Originally Posted by Echolot View Post
Thank you very much Trevally and friends.

Your welcome Echolot
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Old 12-22-13, 11:47 AM   #4354
volodya61
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Quote:
Originally Posted by Trevally. View Post
No Volodya - I will have to make an update for it
Should not take long
Maybe it's time to add it to the OHII main mod?
As I can see HanSolo doesn't want to support it or make other versions.. what do you think?
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Old 12-22-13, 12:58 PM   #4355
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Thank you very, very much
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Old 12-22-13, 02:49 PM   #4356
THE_MASK
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Watch sobers campaign .

Leaving Memel for start of new OH2 .3 campaign 23/12/2013 .

Last edited by THE_MASK; 12-22-13 at 03:40 PM.
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Old 12-22-13, 11:33 PM   #4357
zzz1
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Quote:
Originally Posted by Trevally. View Post
Open Horizons II v2.3

See post 1 for download



Woah!

By the way, I have a question regarding the update, can i install it and load my mid campaign data? (OHII v2.2 - Atlantic Air Gap)
Of course i will back to the bunker first before i install it. lol
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Old 12-23-13, 12:42 AM   #4358
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What mods should I uninstall to make the new version install without stressing me out?

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
sobers game loading tips SH5
DBM Background Video
Dynamic Environment SH5 Basemod (normal ) V2.1
DynEnv 2.1 SkyColor Hotfix DarkerNights
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V8 by sober
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
SH5 Longer Repairs v.1
FX_Update_0_0_19_ByTheDarkWraith
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_2_0_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
smaller flags for Warships 1_0b
Trevally Harbour & Kiel Canal Pilot v2.9
North Atlantic Green 1.1
NDB,NDH OM#1 - No Dialog Indicator
OPEN HORIZONS II_full v2.2
War Patrols by Cybermat47 ALPHA
AI sub crew type II fix by Cybermat47
OHII Type IID patch by Cybermat47
Expanded Navies by Cybermat47 v.1.0.02
Auxiliary Cruiser Guns v.1.0.00
The Ships That Never Were v.0.0.01
MightyFine Less Annoying Footsteps 1.0
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
SH5Lifeboat_Wooden ver. 0.2
IRAI_0_0_37_ByTheDarkWraith
Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.2_by_ Trevally
Happy Times v.1.0.00
Depth Charge Range Fix
Battle of the Denmark Strait
ASDIC_alternate_sound
Critical hits 1.1 Torpedos
Grossdeutscher Rundfunk
Flower_Class_Corvette_Pack
DBSM_Music_1_0_4
silentmichal's interior mod 1.2.3
SH5 External Cargo 1.0
DeckKannon
TDW_No_Hydrophone_On_Surface_1_1_0
TDW_Ship_Inertia_1_1_0
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Old 12-23-13, 05:50 AM   #4359
Silent Steel
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Quote:
Originally Posted by Trevally. View Post
I have been awarded a badge for best mod/modder of 2013

Well-deserved
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Old 12-23-13, 05:58 AM   #4360
Silent Steel
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Quote:
Originally Posted by volodya61 View Post
I'm going back to the game in the near future


Наконец!
Счастливого рождества Володя

Last edited by Silent Steel; 12-23-13 at 01:44 PM.
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Old 12-23-13, 06:22 AM   #4361
vdr1981
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Great job Trevally and others!

Just one question...

Code:
[RadioRoom]
Multiplier=1.000000
Flotability=0.000000
HitPoints=50
Destructible=No
Armor Level=-0.25
These are your changes Gap , right?
Is it OK to have decimal number for negative armor values? IIRC negative values could be only whole numbers like -1, -2, -3 ... Armor settings of parent object, 2x parent object 3x and so on...
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Old 12-23-13, 07:49 AM   #4362
gap
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Quote:
Originally Posted by vdr1981 View Post
These are your changes Gap , right?
yep

Quote:
Originally Posted by vdr1981 View Post
Is it OK to have decimal number for negative armor values? IIRC negative values could be only whole numbers like -1, -2, -3 ... Armor settings of parent object, 2x parent object 3x and so on...
I thought so until recently, but TDW told me that decimal values are also valid when 'negative' armor settings are used.
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Old 12-23-13, 10:57 AM   #4363
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Congrats Trevally for the award and for the new version of OH II!

Now that it's out, I'll include it to the megamod, and after some testing, it can finally be released, this will happen in January I think!

And merry Christmas to all Subsimmers!
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Old 12-23-13, 12:28 PM   #4364
vdr1981
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Quote:
Originally Posted by gap View Post
yep



I thought so until recently, but TDW told me that decimal values are also valid when 'negative' armor settings are used.
Very well then! Cheers!
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Old 12-23-13, 02:03 PM   #4365
flamm
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Hi, Trevally! Playing OH since v1.2 and I want to say thank you for your great job.
Glad you got an award. You deserved it.

I found a minor bug trying to watch a japanese midget sub in Museum and getting a CTD every time.

Files in my data\Submarine\NS_Ko_Hyoteki\ are:
jap_sub.sim
jap_sub.zon
NS_Ko_Hyoteki.cfg
NS_Ko_Hyoteki.eqp

I thought sim, zon, cfg and eqp files must have the same name...
I renamed jap_sub.sim to NS_Ko_Hyoteki.sim and jap_sub.zon to NS_Ko_Hyoteki.zon.
Submarine appeared in museum:



Was that a bug?
Are there any negative consequences of this?

Last edited by flamm; 12-23-13 at 02:24 PM.
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