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Old 02-07-11, 04:55 PM   #421
Sepp von Ch.
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I'm curious about the outcome. Without your Ui-Boat V2.2 mod I can now not go into the Atlantic!
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Old 02-07-11, 06:07 PM   #422
reaper7
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Quote:
Originally Posted by Josef von Posorschitz View Post
I'm curious about the outcome. Without your Ui-Boat V2.2 mod I can now not go into the Atlantic!
No worries will finish the graticules scopes and RAOBF in Ui-Boat V2.2
This will give you a choise of 2 UI's .

Some more screenshots of the glass Panels:



And at the Atatck Scope:

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Old 02-07-11, 06:28 PM   #423
Sepp von Ch.
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Excellent job reaper7! Please do not forget radiomessages
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Old 02-07-11, 07:16 PM   #424
Obelix
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Hi reaper!
This is a new word in building interfaces for SH5! Just do not overdo it too much to not get the frills.
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Old 02-08-11, 08:56 AM   #425
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Someone pls help me, i installet this mod after order of others and got a bug after loading the game in main menu, when i have some windows and cant do nothing, when i installed UBOAT2.2 without all others all ok, and when i delete this mod and keep all others ok too, just installed mods first time and dopnt know what to do.
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Old 02-08-11, 12:36 PM   #426
reaper7
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Quote:
Originally Posted by Sokolov View Post
Someone pls help me, i installet this mod after order of others and got a bug after loading the game in main menu, when i have some windows and cant do nothing, when i installed UBOAT2.2 without all others all ok, and when i delete this mod and keep all others ok too, just installed mods first time and dopnt know what to do.
Sounds like a case of mod soup . Best uninstall all mods, returun to port then reinstall all mods.
That should take care of things .
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Old 02-08-11, 03:55 PM   #427
reaper7
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Just a WIP of the TDC Panel via the Periscope Screen.



The dials are coloured and have transparency in keeping with the etched glass theme.
These should help with keeping focus on the scopes and not interfere with the critical needs of the captain - also will not take away from night use .

Are these ok for use, or do ye prefer full coloured dials ???

Last edited by reaper7; 02-08-11 at 04:54 PM.
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Old 02-08-11, 04:16 PM   #428
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Nice version
I like this
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Old 02-08-11, 06:47 PM   #429
Sepp von Ch.
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Quote:
Originally Posted by reaper7 View Post
Are these ok for use, or do ye prefer full coloured dials ???
Definitely coloured Kriegsmarine dials with old (used) look please! I like this minimalist UI, transparent glass. Again with the great ability (as in Ui-Boat V2.2) to switch on the night - red - light.

These transparent dials looks too modern.
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Last edited by Sepp von Ch.; 02-08-11 at 06:59 PM.
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Old 02-08-11, 07:52 PM   #430
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Quote:
Originally Posted by Josef von Posorschitz View Post
These transparent dials looks too modern.
Okay. And now let us reflect on the essence of the game interface. In reality, the commander of the boat does not interact with devices and control systems, fire boats. The only instrument of fire control, with whom he had an affair - a periscope. All teams should vote. The commander worked with a periscope. Subordinate commander to transmit data for shooting and they interact with the device firing was injected into their data. In order to realize this game is difficult. Voice interfaces are not yet so perfect. So we may have to use graphical interface. The interface should allow quick and easy to transfer data to fire "subordinates." That is the role of subordinates in this case are the fire control devices. Imitating the voice command of a commander, we have to personally enter data into devices.
Which of this conclusion?
And the conclusion is this: In reality, the commander looked through the periscope at the target and transmit voice commands and data to subordinates. He saw nothing except the periscope eyepiece and objective. Hence the approach reaper7 can be called correct. There is no longer important - modern or not to look appliances. It is important that management should be easy to avoid being distracted from the goal to quickly and easily enter data into these same devices. Let me remind you - during the attack the commander did not see these devices, and thus was not distracted by them, he does not care how they look.
Compartments of boats and equipment in the compartments must look realistic and not modern. But whether that requirement is an interface? Of course we should strive to make it look not modern, in accordance with the realities of the time. But do not forget about the ease of operation and speed of access to the necessary instruments.
I hope I explained everything clear, accessible and will understand me correctly.
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Old 02-08-11, 08:41 PM   #431
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Yes, Glass interface looks much too modern, but is there another way to get rid of clutter panel periscope devices shooting? reaper7 rights - the dashboard should not be intrusive and should not be distracting. Perhaps glass panel is really too modern and would fit better to control the nuclear submarine but I can not suggest any other alternative. If you have any suggestions on this score - to express their options.
PS The purpose of my post is not to criticize the post Josef von Posorschitz about his "displeasure" transparent interface, the more so to some extent I agree with his opinion.
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Old 02-09-11, 02:11 AM   #432
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Quote:
Originally Posted by Obelix View Post
Yes, Glass interface looks much too modern, but is there another way to get rid of clutter panel periscope devices shooting? reaper7 rights - the dashboard should not be intrusive and should not be distracting. Perhaps glass panel is really too modern and would fit better to control the nuclear submarine but I can not suggest any other alternative. If you have any suggestions on this score - to express their options.
PS The purpose of my post is not to criticize the post Josef von Posorschitz about his "displeasure" transparent interface, the more so to some extent I agree with his opinion.
Reaper,
Would it then be hard to knock up a version of both, utilizing screen captures just as a interim, in this way based on feed back given, this will then dictate the direction that you need to take for your UI mod.
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Old 02-09-11, 03:39 AM   #433
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I think Im the only one who really consider all old UI obsolete, even annoying. Seems like the majority if the community will never get over on dials and all kinda flick-flaks filling the screen. More dials on screen, more joy.

Personally Im absolutely annoyed by this and I always hated the old SH UI's. But in SH3 those dials were the only way to control the ship and see whats going on. Now that we have a full 3d environment and we can use voice command, is really beyond my understanding why people are so mad about dials. Dunno about the rest, but when Im looking through the scope, I dont wanna see anything else than my target. Same as I would into a real scope.

I tried million times to setup a UI only for me where I only extend the SH5 UI and keep his minimalist flavor, but I failed miserably as I just cannot learn how to mod the UI. What I need on the scope UI is a slim and discrete panel that can be toggled and contain all the necessary stuff in a very minimalist way. I dont need a huge ugly dial to set up my target speed, or his range.. a simple SH5 style form will do his job just fine. Only the AOB should be visible.

For my pesonal taste, this is how it should look a scope, nice and clear with focus on my target, without brutalizing my view and eyes.

ui with voice command


ui without voice command
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Old 02-09-11, 06:33 AM   #434
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you should open a new thread for this nice interface-work!!!

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Old 02-09-11, 12:49 PM   #435
reaper7
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Hmmmm, a few choice's here then
  • Keep my exisiting UI and just update the UI scopes with my new correctly scalled ones with correct fov.
  • Go for a single panel type similar to Magnums concept.
Or do both maybe? Time permiting.
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