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09-16-10, 08:21 AM | #4261 | |
Soundman
Join Date: Mar 2005
Location: Switzerland
Posts: 149
Downloads: 57
Uploads: 0
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In any cases, thanks to have given your feeling about that matter. I am sure it will be precious for TDW. ACS |
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09-16-10, 10:50 AM | #4262 |
Swabbie
Join Date: Aug 2010
Location: Denver, CO
Posts: 5
Downloads: 77
Uploads: 0
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Hi, I love this mod but I'm having a small problem with it. More than likely it's from my own stupidity.
I installed per the instructions, copying the MOD folder to my Silent Hunter 5 folder. I then installed the patch, copying the MOD folder to my Silent Hunter 5 folder. I then enabled via JSGME. At the moment it is the only MOD that is enabled and I am in port at the start of a brand new career. So brand new I needed to do the tutorial again. The problem I'm having is the little notepad in the lower right corner does not display any text. For example, if an officer reports a nearby contact or changes course no text at all shows up there. Out of curiosity I disabled this UI and tried another one and the notepad contained text repeating what the officers said. I'm sure I'm missing something obvious. Any suggestions? Thanks! |
09-16-10, 10:57 AM | #4263 | |
Black Magic
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09-16-10, 11:02 AM | #4264 |
Swabbie
Join Date: Aug 2010
Location: Denver, CO
Posts: 5
Downloads: 77
Uploads: 0
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It was after the tutorial. Initially I had that completed, and had just started a campaign. I had no mods as I recently purchased SH5. I installed the UI and started a new campaign. That's when I first had the problem. I was thinking maybe my original campaign was causing some sort of conflict so I deleted everything in my docs folder and started from scratch (no big loss as I've just started playing and hadn't sunk a thing yet).
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09-16-10, 11:16 AM | #4265 | |
Black Magic
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09-16-10, 11:23 AM | #4266 | |
Black Magic
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09-16-10, 11:57 AM | #4267 |
Swabbie
Join Date: Aug 2010
Location: Denver, CO
Posts: 5
Downloads: 77
Uploads: 0
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09-16-10, 12:17 PM | #4268 | |
Navy Seal
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09-16-10, 12:46 PM | #4269 |
Black Magic
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patch 3 released. You can find it here and at post #1: http://www.filefront.com/17294891/Ne...-1-Patch-3.7z/
patch 3 includes all changes from previous patches along with the following changes: - restored stock clock back and made the U-Jagd Chrono an add-on mod (NewUIs_TDC_4_3_1_U-Jagd_Chrono) |
09-16-10, 02:11 PM | #4270 |
The Old Man
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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The subfolder names in patch 3 are the same as in 4.3.1 base, which makes it hard to install the patch via JSGME.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
09-16-10, 02:16 PM | #4271 |
Black Magic
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That is correct. They are meant to overwrite the originals with the changes they contain. Disable the mod via JSGME. Copy the MODS folder from patch 3 to your \Silent Hunter 5 folder. Re-enable mod via JSGME.
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09-16-10, 02:32 PM | #4272 | |
The Old Man
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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To install this patch correctly do the following: Unzip. Copy MODS folder to your \Silent Hunter 5 folder. Enable via JSGME AFTER the UIs mod (this assumes you setup JSGME to use the 'MODS' folder as default) Either way it seems you'll need a patch to this patch. EDIT: After last patch: despite PeriscopeLevelSH5Visible = False indicator is visible in ObsScope (not in AttScope), it lacks "fully rise/lower" buttons, has the "lower/rise" though.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to Last edited by Abd_von_Mumit; 09-16-10 at 04:04 PM. |
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09-16-10, 10:34 PM | #4273 |
Mate
Join Date: Apr 2005
Posts: 56
Downloads: 79
Uploads: 0
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Patch 3 install
If we already have a MODS folder in the main SH5 directory do we just copy the contents of the MODS folder in the patch to our other MODS folder in SH5?
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TASK FORCE STRANGERS |
09-17-10, 06:05 PM | #4274 |
Ace of the deep .
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Just thought of something i would like , could we have a teleport function to the galley/cook . I get sick of going down the ladder to ask him to cook a meal all the time . It would be easier to teleport if i want to .
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09-18-10, 04:40 AM | #4275 |
Soundman
Join Date: Mar 2005
Location: Switzerland
Posts: 149
Downloads: 57
Uploads: 0
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TDW, have a look on this thread I just have created http://www.subsim.com/radioroom/showthread.php?t=175061
You might feel concerned ACS |
Tags |
dbrn, favorite, new ui |
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