![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#406 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
|
![]()
I use the Auxiliary cruiser mod because Cerberus's mod only give the Pinguin one gun on the Stern because he thinks int's ugly when the barrels clip through the side, but I don't mind, but that ships needs its four guns.
|
![]() |
![]() |
![]() |
#407 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
|
![]()
Also Gap, have you made a breakthrough relating to the starshells yet? because I encountered the Admiral Hipper in the Baltic during Baltic operations, so I stayed near it, and it found a Merchant, so it fired it's starshells and then it's 105mm guns had to sink it.
|
![]() |
![]() |
![]() |
#408 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
|
![]()
I have noticed a problem that should be addressed, the Dido Class light cruiser's turrets seem to rotate and clip through the ship and fire through the super structure, also all the guns on the Scharnhorst Battle cruiser also fire through the ship.
Could this be addressed? |
![]() |
![]() |
![]() |
#409 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
|
![]()
Also, the triple turrets on the Scharnhorst and the Deutschland class battlecruisers only fire two rounds per salvo, so one of the barrels is inactive.
|
![]() |
![]() |
![]() |
#410 | ||||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() Quote:
![]() Quote:
![]() Talking about it, I have found some nice charts showing the gun positioning of all the auxiliary cruisers ![]() Quote:
Quote:
If adjusting those settings doesn't work, we can always restrict guns' min/max train angle to historical values. Currently they are set to 0-360 deg, no matter the gun ![]() Quote:
I suspect that those coordinates are representing two factors: - gun axes distances - shell dispersion If two muzzles have exactly the same coordinates, we won't be able to discern their shells: they will be spawned one inside the other, and they will follow exactly the same trajectory ![]() |
||||||
![]() |
![]() |
![]() |
#411 | |
Ocean Warrior
![]() |
![]() Quote:
![]() ![]() ![]() PS: Unfortunately I dropped out of the testing program ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
|
![]() |
![]() |
![]() |
#412 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]()
You are obviously correct, my bad.
![]() I wonder what gun/setting is changed in IRAI. Anyway my changes are based on TDW files, so it can be installed on top of IRAI without problems. Quote:
![]() I am sorry Volodya, I hope you will get your RAM fixed soon ![]() |
|
![]() |
![]() |
![]() |
#413 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
|
![]()
Since Volodya dropped out of testing for the time being, is there any testing that I could help with?
I am perfectly happy to lend my powerful computer to testing for the good of the modding community. ![]() |
![]() |
![]() |
![]() |
#414 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() |
![]() |
![]() |
![]() |
#415 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
|
![]()
Hi Gap! Just for the info: after applying 'More acurate AA-gunners" by TDW my AA gunner (not overhauled yet) with a primitive single AA-gun have managed to damage one of a pair of Hurry (then I helped him to finish the plane). That was the first air attack on boat, and AA-gunner did his job fine
![]() ![]() |
![]() |
![]() |
![]() |
#416 |
Ocean Warrior
![]() |
![]()
Vlad, you are cheater!
![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
![]() |
![]() |
![]() |
#417 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() Where? |
|
![]() |
![]() |
![]() |
#418 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#419 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]()
Silly me, I thought you were talking about an "official" mod
![]() Unfortunately, Volodya has discovered that TDW's fix screws up gunner animations: ![]() ![]() This is not a big problem anyway, since wamphyri's method that I and Volody have been testing in the past weeks is as effective as the one suggested by TDW, and without side effects ![]() |
![]() |
![]() |
![]() |
#420 |
Ocean Warrior
![]() |
![]()
I continue to work on this now, as far as the limited capacity of my PC can
![]() And I think that TDW's method is good but not realistic.. the gunners are too accurate..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
![]() |
![]() |
![]() |
|
|