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07-01-16, 08:39 AM | #406 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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07-01-16, 08:45 AM | #407 |
Navy Seal
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That's a stock "issue." If you've been damaged, even if you have fixed the damage, go to the control room and look over your head behind the helm. You'll see a broken line leaking water and that's where your sound comes from.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
07-01-16, 09:48 AM | #408 | ||
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
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I have just spend a while reading the TMO 2.5 manual (hey - it is a slow day at work) and found something really interesting and relevant to aircraft detecting submerged subs From page 48 point 6 6.) Planes are detecting me at impossible depths! What gives?! This mod assigns additional visual sensors to unit types. One of these sensors goes to just aircraft. This visual sensor gives aircraft the ability to detect shallow submerged objects. However, there is a small problem. The radius of visual detection can be adjusted, just not the depth. There is a long drawn out explanation for the way things are set the way they are, but suffice to say, yes occasionally a plane will make a detection at a seemingly impossible depth. Such occurrences are by my experience however, rare. Submerged visual detection by aircraft, isnt a 100% thing. Several factors come into play such as, what angle your sub is to the viewing plane (bows on vs broadside), state of the sea, lighting level, fog level, etc. Every step has been made to ensure that submerged detection is as realistic as the game engine allows, and fair to the player. Visual detection was even made to be effected by thermal layers. So all that can be done, has been done. You may wonder why this was one at all. Simply because the positive aspects of this particular mod far outweigh the occasional scruple. In the end this is a MODIFCATION, a mod is really nothing more then a hack at a finished product. Its not like i have access to the source code to effect "real" changes. I have bolded the real interesting part It looks as if Ducimus added more sensors to the aircraft to get the effect he wanted Sorry Rockin Robins - looks like I have sent you on a wild goose chase. My water clarity mod will have no effect in the ability of aircraft to spot us at periscope depth. Maybe the few times it happened to me he saw my air search radar? Or maybe the water was choppy and my conning tower broached? Apologies everyone
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
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07-01-16, 10:09 AM | #409 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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07-01-16, 10:14 AM | #410 |
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Announcement...announcement....anouncement...announcement!
FOTRS Ultimate v.04Alpha is up on the super secret file stash. Also a file called FOTRS2.0Import holds all the changes in JSGME format to change v1.3 into Ultimate. We're still investigating the importation of 2.0 ships. We're also still waiting for CapnScurvy's periscope/binocular/TBT, "the noise" investigation and the jackrabbit mod before we freeze the core mod and test it to destruction to find residual bugs. And then there is..........THE UNFORESEEN. Like that possible museum snafu.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
07-01-16, 10:17 AM | #411 | |
Officer
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Keep up the good work! Cheers, Billy. |
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07-01-16, 11:20 AM | #412 | |
Admiral
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Yes, I like the water clarity as well!! This is the Pacific, not the North Atlantic, where the ocean usually looks like a mud puddle....all churned up!
============= There are all kinds of ways to have either the sub (your crew) "detect" the enemy. And, for the AI to detect you. I just don't think the environment elements play much of a role outside of night/day or fog. As I pointed out though, there does seem to be an issue with the FOTRS detection capabilities regarding visual characteristics. Either their "dumbed" down where their blind as bats, or the visual sensors aren't even in play with these specific merchants I was using in my optical tests. Either way, it would appear the visuals are far from acceptable, considering the fury I'll get when the sub opens up its engines for movement (which would indicate the AI's hydrophone capabilities are quite good). Just something else for us to look at.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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07-01-16, 12:17 PM | #413 | |
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It's the very reason it's reasonable that your periscope/binocular/TBT fix goes in the core mod.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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07-01-16, 12:19 PM | #414 | |
CTD - it's not just a job
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Now all I have to do is figure out which file(s) is / are the culprit(s). I've downloaded all the sound mods from SubSim here that I could find, and I'm searching through all of them for clues and potential substitutions (to come into the game from off the bench...). Someone mentioned elsewhere about the shouting and cheering after every torpedo hit. It's so bad, that if you shoot a spread, say about 5-7 seconds apart each, the crew will still be cheering for the second hit long after the fourth has detonated. And yet, the crowd cheers on and on, until the file has played four times. I haven't done it yet, but I'm sure it'd do the same with 6 torps inside 40 seconds...We've found the "guilty" file. Now to "fix" it. Again, probably substitutions. -headed for the main SH4 SimBox for updating to v0.4 Alpha - ... |
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07-01-16, 12:48 PM | #415 | |
Sink'em All
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I spoke with Florida Sailor last Sunday night for a couple of reasons that I wanted to know about and FS mentioned that he is about done with the v2.0 ships. They will be in mod form first so they can be tested to make sure there are no problems, then they can be added to the core at a later date.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines Last edited by cdrsubron7; 07-01-16 at 01:30 PM. |
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07-01-16, 01:18 PM | #416 |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
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And I fixed my museum problem
Used the large address aware exe to patch my sh4.exe to use more RAM Looks like it was just a memory issue at my end PS - Doesn't that paddle steamer look absolutely awesome
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
07-01-16, 01:31 PM | #417 | |
Sink'em All
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BTW, max. Glad to hear you got your problem fixed.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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07-01-16, 01:57 PM | #418 | |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
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I have just read all of this (I know I am a bit behind the curve) Absolutely outstanding work XTBilly
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
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07-01-16, 03:51 PM | #419 | |
Navy Seal
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This will give us a chance to compare XTBilly's and Florida Sailor's ship implementations so we can cherry pick the best of the best from both! Can't wait to see how Sailor's AI modes are coming. Those guys are a big part of what will make FOTRS Ultimate a mold-breaking, revolutionary mod. This will be the GWX of Silent Hunter 4 with so much player customization they never need to actually play the game! Hey Billy, be sure to put that line in our ads.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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07-01-16, 04:47 PM | #420 | |
Officer
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Wait until you see it in action! Before a few days I discovered that ships sink the arcade stock way not only by hit point exhaustion but with buoyancy exhaustion as well. Took me some time of head-smashing to understand what's going on, found a solution to overcome this but I have to start re-balancing the ships (again), and Maddy was generous enough to provide A LOT of them! Cheers, Billy. |
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