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01-12-09, 02:12 PM | #406 |
Captain
Join Date: Jul 2007
Location: Somewhere under the ocean
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WAC
Not necessarily- I have both on the same machine, but when you save a game, it is saved in a file under documents called SH3 as standard, which is where your GWX saved games will be now.
When you install WAC you must, at the same time, install multish3 and run it so as to create another save game file with another name, ie WAC, instead of Sh3. You will need at least 3gb ram and ideally 4gb to play war ace campaign as it is very memory hungry. |
01-12-09, 02:16 PM | #407 |
Gunner
Join Date: Aug 2006
Location: East Haddam, Connecticut
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I can see that from the files! Just got a new computer with 3GB. I maight give it a try. Thanks ROB
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01-17-09, 03:26 PM | #408 |
Lieutenant
Join Date: Mar 2006
Location: SD
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Where can I find the special config files for SH3 Commander, if such files are necessary to play WAC3 with SH3Commander?
Thanks:hmm: |
01-18-09, 02:43 AM | #409 | |
Seasoned Skipper
Join Date: Aug 2006
Location: Germany
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Quote:
Kind regards |
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01-18-09, 05:54 PM | #410 |
Helmsman
Join Date: Mar 2007
Location: Aotearoa
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I'm currently on my 7th war patrol in April 1940 and just outside the Narvik fjord where I'm escorting a big German convoy and just at the entrance to the fjord there are mines which the big German freighters all too easily hit with catastrophic results. Problem is my game is crashing quite a bit when a ship hits a mine. Anyone else with the same problem? :hmm:
I have a 7 channel onboard sound card not a dedicated one like Audigy.
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Proud GWX user! but currently on WAC holiday.... |
01-18-09, 06:17 PM | #411 |
Sea Lord
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Hi Kiwi!
Do you have low FPS when mines explode? I played the same mission in the campaign and had no problems at all.... greetings |
01-18-09, 07:16 PM | #412 | |
Helmsman
Join Date: Mar 2007
Location: Aotearoa
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Quote:
I can't say I took notice of the frame rates but I'll check next time. Also when I loaded my save game via SH3Commander I got the craziest waves ever! The troughs were ginormous and I think the minesweeper in the convoy sank! It was impossible to stay on the surface so I had to submerge to 20 mtrs. I use seasonal settings in SH3C. One of the Norwegian small merchants that I had put 4 torpedoes into and pumped 120+ deck gun rounds (I really wanted to kill it) was upside down but still wouldn't sink! I use GW1.1a zone files for the ships. Way harder to sink. Congrats on your new promotion.
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Proud GWX user! but currently on WAC holiday.... |
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01-18-09, 07:35 PM | #413 |
Helmsman
Join Date: Mar 2007
Location: Aotearoa
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monster waves
My sub is somewhere in there! Look carefully and you can see the watch crew on deck. These freighters were making sinking noises. And this destroyer was struggling to stay afloat. It's bows buried deep into the sea.
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01-19-09, 12:45 AM | #414 |
Helmsman
Join Date: Mar 2007
Location: Aotearoa
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Hi Han,
I just loaded my save game and sure enough when a ship hit a mine the game froze, the FPS stayed locked at 27 and the error message says sh3.exe caused an error in the sh3sim.act. Any ideas? Also I'm getting weird quirks like no sound on the surface for my sub's engines. Maybe a bad load. :hmm:
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Proud GWX user! but currently on WAC holiday.... Last edited by kiwikapitan; 01-19-09 at 01:02 AM. |
01-19-09, 01:13 AM | #415 |
Helmsman
Join Date: Mar 2007
Location: Aotearoa
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I just read on another thread that errors with the sh3sim.act file indicate a problem with ships which makes sense because when that particular ship hits a mine the game crashes. I'll get back to you when I identify the trouble making ship!
Damn their deep draughts in a shallow fjord! You are evil making that choke point full of mines.
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Proud GWX user! but currently on WAC holiday.... Last edited by kiwikapitan; 01-19-09 at 04:54 AM. |
01-19-09, 03:38 AM | #416 |
Sea Lord
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Hi!
For the monster waves... this is easy to fix. Since we changed the wave height in WAC3.0 also Sh3 Commander adds the seasonal wave heights! So you have to adjust the wave height in the scene.dat file with S3D Editor to "256"! So.. no more sinking ships The ship problem I can not recreate unless the skinking ship is a german tanker which seem to have some problems when sinking. Maybe it has something to do with the zone files you added from GWX!!! Because every zone file has its own ID numbers and if you take other files this could lead to a CTD. Please try the original WAC 3.0 zone files greetings |
01-19-09, 04:17 AM | #417 | |
Navy Seal
Join Date: Apr 2005
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Quote:
Alternatively, adjust the "WAVE HEIGHT" parameters in SH3Cmdr's "SH3 options.cfg" file to suit WAC. |
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01-19-09, 09:11 AM | #418 |
Gunner
Join Date: Aug 2006
Location: East Haddam, Connecticut
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Okay, I have to give WAC a try. The whole multiSH3 thing has me a bit confused, but I will either try it again or keep one machine with GWX and the other with WAC.
It looks to cool to pass up! Nice work Hans!
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01-19-09, 09:31 AM | #419 | |
Canadian Wolf
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Quote:
I have used this method in the past with SH3 & 4. Presently I have about 5 installs on my computer, each with their own save folder, each with their own JSGME. RDP |
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01-20-09, 01:42 AM | #420 |
Helmsman
Join Date: Mar 2007
Location: Aotearoa
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Problem ship
Hi Han,
I think I've narrowed down the ship that causes the crash. It's the big Hansa cargo with the tall fat funnel with a 9 mtr draught but it doesn't happen every time because last night that ship hit a mine and sunk but did not cause a crash. So it must be a certain compartment the mine hits which would be in the ship's zone file, correct? Could you check it out? I have no idea what anything means. I just need to get past this part of the fjord to continue my career.
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Proud GWX user! but currently on WAC holiday.... |
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