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Old 05-31-10, 06:06 PM   #391
SabreHawk
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Ok that version is working alright, with the exception that the halos are back. So I'll have to go and reset those two values under [highlightinteractiveobject] back to 0 as the mod obviously changed them back to original. I hadn't installed the no halo mod with JSGME, just manually did that one. Though I dont see how that would have made any difference for installing this mod as it seems to me it would have swapped out it's own lights.cfg file anyway right?
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Old 05-31-10, 07:39 PM   #392
kylania
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Depends on if the lights.cfg was edited in other ways. What I'd probably do is just take your manual no-halo edits, apply it to the copy in the 2.2 mod, then reinstall the mod. That way you get whatever lighting changes are in 2.2 and your no-halo stuff.
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Old 05-31-10, 08:17 PM   #393
SabreHawk
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No worries, I did.
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Old 05-31-10, 08:18 PM   #394
nobfunt
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Really like this mod guys- thanks. I still find the night skies a little dark for my taste, even with the lightened version. Could you give me a pointer as to which files I should compare from stock to this Mod to brighten the night up even a little further?

thanks
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Old 05-31-10, 08:35 PM   #395
kylania
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Quote:
Originally Posted by nobfunt View Post
Really like this mod guys- thanks. I still find the night skies a little dark for my taste, even with the lightened version. Could you give me a pointer as to which files I should compare from stock to this Mod to brighten the night up even a little further?

thanks
Welcome aboard!

Basically check the files that are in the "Lighter Nights" addon in download file. Using that version I've noticed that moonlit nights are almost glowing and bright, while overcast nights are just about as dark as default. The normal version of the mod is pitch black.
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Old 05-31-10, 09:20 PM   #396
SteelViking
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In my opinion, W_clear's standard version has a very realistic amount of light at night for open ocean.
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Old 06-01-10, 02:37 AM   #397
nobfunt
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Thanks guys- once I steamed out of the cloud bank I was under, the light levels are fine for me on the lighter Mod.
Thanks again for the help!
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Old 06-01-10, 06:05 PM   #398
eon850aye
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Im loving this mod....although those moonless nights in the middle of an ocean can be alittle scary
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Old 06-01-10, 07:56 PM   #399
7thSeal
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Quote:
Originally Posted by eon850aye View Post
although those moonless nights in the middle of an ocean can be alittle scary
Hell, that's when ramming suddenly becomes important...
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Old 06-01-10, 08:11 PM   #400
kylania
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Here's a few screenshots that I think really show this mod off:

Click the thumbnail to view full size:





and a bonus one, seagulls!



(To be fair the "blue" images have had some color post-processing done in Photoshop, so originally had the yellow tone of the middle pic. They just popped a bit more toned like that. )
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Old 06-01-10, 08:35 PM   #401
rsvette12
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Beautiful shots, well done. awesome mod.

Rich
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Old 06-01-10, 09:56 PM   #402
MattDizzle
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Honestly, screw the "lighter nights" option, i've heard stories of captains shooting at shadows of ships against the horizon, and with no moon (is lighting in this mod affected by moon phase?) im sure it would be amazingly dark at night.

I dont even mind how you can see the bow wave a bit in the dark. if i'm not incorrect the ships wake and bow churn up a certain amount of bioluminecent plankton that "glow" a bit, leaving a slightly-visible trail around the ship at night that you can see even if you cant make out a hull.

SH5 Is realistic by accident!
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Old 06-01-10, 10:56 PM   #403
kylania
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Quote:
Originally Posted by MattDizzle View Post
is lighting in this mod affected by moon phase?
Yup.

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Old 06-02-10, 05:06 AM   #404
schurem
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I found the fog far more unsettling. i did put in the default fog distance, but got a CTD not long thereafter. maybe unrelated? game looks awesome.
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Old 06-02-10, 08:29 AM   #405
kylania
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Quote:
Originally Posted by schurem View Post
I found the fog far more unsettling. i did put in the default fog distance, but got a CTD not long thereafter. maybe unrelated? game looks awesome.
I reverted to the stock fog distances as well. The only problem is that you as a human can see things far easier than the computer can. This is by design in the stock game though, but the effect is amplified with this mod. Like I was able to clearly see a ship at night from 9km away. My crew wasn't able to see it, or lock it, till it was 5km away. It wasn't able to see me at all.
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