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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#391 |
Admiral
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Looks like you got it !
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#392 | |
The Old Man
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Quote:
Thenk YOU !!! ![]() ![]() ... . ![]() . ![]() [ Last edited by Tomi_099; 12-28-08 at 09:34 PM. |
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#393 |
Navy Seal
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Looks fantastic!
Dare I ask about the polly count?
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#394 |
The Old Man
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#395 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
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Here is a first work version of the animated diesel engine:
http://files.filefront.com/Tomi+Engi.../fileinfo.html It's made solely with keyframe animations at this point. We will have to test if introducing mesh animations (f.ex. coils that stretch/compress) doesn't pose problems with framerate and synchronization. Another thing: I've made the animation only from the top of my head and based on the odd video I've seen. If people have specific knowledge of the diesel engines and can tell me how much an arm rotates, or have more reference video's, that would we great.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO Last edited by skwasjer; 12-29-08 at 10:56 AM. |
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#396 | |
Ocean Warrior
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#397 |
The Old Man
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Finnish submarine Vesikko - Tollet ( WC )
Hi folks!
Did you on the TYPE II / A in the (Finnish submarine Vesikko) A Tollet seen! :hmm: I need pictures of the Tollet of the TYPE II But I can not find. I ask you who are true and have Tollet photographed, please !! the pictures here Publish for this project! Thenks !! |
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#398 | |
Ocean Warrior
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![]() Quote:
can you animate a flush cycle??
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#399 |
Admiral
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Old Diesel Engines
Working Animation Das Boot 1:37 ref (accurate?) Hmm, good sounds from the old dutch boat. Last edited by longam; 12-29-08 at 02:43 PM. |
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#400 | |
The Old Man
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![]() Quote:
The question now remains though, which 2 are used for inlet, the outer 2 :? [edit] Ok, by looking at the screenshots in this thread again, I think we can say the outer two run in sync. @longam, thanks for the useful videos. [edit] Another question: do all pistons alternate as opposed to eachother? From some videos, it seems like this is the case... It makes sense since this would keep the most constant pressure on the shaft, but I just don't know for sure personally. In my video I just slapped the same piston in 3 times to give the engine more body but they all run synchronous.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO Last edited by skwasjer; 12-29-08 at 04:05 PM. |
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#401 |
PacWagon
Join Date: Jun 2007
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i think it depends on the cylinders...
like if it was 6 Cylinders, 1.the two at the end would fire... 2.then the two in the middle. 3.and then the two right next to each other 1.|_|....................|_| .......|_| |_| |_| |_| 2.....|_|.........|_| ...|_|...|_| |_|...|_| 3...........|_| |_| ...|_| |_|..........|_| |_| please excuse me, that took a bit of work... but when i hear Uboat engines, i get a distinct 1-2-3-1-2-3-1-2-3 sound...so that makes me believe thats how they work.
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#402 |
Admiral
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Just for future reference. I never seen this before and it covers a few systems in the u boat 570.
The Design and Specification Books, Volume M (Enclosure B to ONI report) are real interesting. http://www.uboatarchive.net/U-570.htm |
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#403 |
The Old Man
![]() Join Date: Apr 2007
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Here's an updated version:
http://files.filefront.com/Tomi+Engi.../fileinfo.html Outer two rockers used as outlet, center as inlet. The coils have been replaced with a (quick and dirty) mesh animation. In this video, I've used Sledgehammers suggestion for piston sequence. Unfortunately, since the capture framerate is fairly low it doesn't look too smooth in the video, but it is in game... Oh, and don't listen to the sound too much either. It does not run in sync with the animation at all. It's purpose for now was just a bit of ambience... ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#404 |
Admiral
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That looks great, The fast cam lobe response and the 1 2 3 action for cylinders is there.
You have my vote. ![]() Edit: Just noticed the spring compression...whoop Last edited by longam; 12-29-08 at 10:29 PM. |
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#405 |
PacWagon
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yup, actually, that looks about right
nice work guys!
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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