SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-24-19, 01:00 AM | #3766 |
Sea Lord
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I advice you to install Fifi's compilation.
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08-24-19, 01:03 AM | #3767 | |
Navy Seal
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Picture of what i get and can choose before mission: just have to drag and drop radar in place So playing OM stock might be the problem...
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08-24-19, 03:02 AM | #3768 |
Weps
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OK, I am using Fifi's mod and drag selecting the radar warning detector worked. This was a surprise since one cannot select torpedoes that show a zero-quantity so there was no reason to believe that selecting a sensor with a zero-quantity would actually work.
My error, thanks for setting me straight. Now if there was only the means to prevent the radar from activating automatically when surfacing and to retract the mast when not in use... -C |
08-24-19, 03:38 AM | #3769 | |
Navy Seal
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Try to remove the radio guy from slot, you will not hear him anymore until you drag him back But what’s the mean of complaining you can’t have radar, and you now don’t want it activated? Raising/lowering flags/radars/antennas are not available in OM, nor are not in the works right now, but maybe one day!
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08-24-19, 08:20 AM | #3770 | |
CTD - it's not just a job
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08-24-19, 10:42 AM | #3771 |
Sea Lord
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Maybe would be cool to add some cost to it?
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08-24-19, 03:34 PM | #3772 | |
Weps
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-C |
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08-27-19, 04:06 AM | #3773 |
Seaman
Join Date: Dec 2012
Posts: 39
Downloads: 55
Uploads: 0
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Coming back to this series after a long break and man was I excited to find this. Used to play SH3 a ton back in the day and this really gives me my fix. Currently running OM but I'm about to swap it over to RSRDC + OM + OMEGU. Just sunk 44.000 tons on my first patrol with the Type IX and I am loving this boat so much! Thank you for your work, your mods are an absolute blast. This mod for the Atlantic and TMO + RSRDC for the Pacific are must haves for me.
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08-27-19, 04:20 AM | #3774 | |
Navy Seal
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You should try OM+OMEGU+FIFI Compilation to get an other blast IMHO But it’s only about German side...
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08-27-19, 12:33 PM | #3775 | |
Seaman
Join Date: Dec 2012
Posts: 39
Downloads: 55
Uploads: 0
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- Watch Officer now tells the distance to target. This is the edit that really convinced me to download it because I have to jump back to the map constantly and measure my distance to make sure. |
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08-27-19, 02:20 PM | #3776 | |
Navy Seal
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This way you will be up to date!
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08-27-19, 03:40 PM | #3777 | |
Seaman
Join Date: Dec 2012
Posts: 39
Downloads: 55
Uploads: 0
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Didnt see this in time haha Just had a pretty solid 2nd patrol with your mod added to it and experienced no issues just slapping it on to the load order. Had an absolute blast and was pretty stoked to see all the changes made in the attack map/attack periscope. Fired off a salvo instead of just 1 G7e at the Rose Castle and thank god I did. I surfaced during a storm in the Mid-Atlantic about 1700 meters off that massive tanker on accident because we had no sound contacts and both struck her starboard. Only took 2 shots from the 100mm gun after that and she went to the ocean floor Ill check back tomorrow and update the mod |
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07-19-20, 07:31 AM | #3778 |
Swabbie
Join Date: Jan 2013
Posts: 7
Downloads: 385
Uploads: 0
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Help with the Deck gun
This is a wonderful Modification. But I have Problems with the Weapons. There are none on the Submarines, but the Entries are Correct. In the Game the Weapons do not exist. Can someone help me with this please?
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07-19-20, 09:32 AM | #3779 | |
Silent Hunter
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This mod is no longer being actively supported. Those of us who wish to play SH 4 in the ATO, play Dark Waters. DW is the next generation of OpM and much of it is OpM but many of the issues have been remedied as well as enhanced. Check it out. https://www.subsim.com/radioroom/showthread.php?t=243322
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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07-20-20, 06:03 AM | #3780 |
CTD - it's not just a job
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... and the big thing about applying (and removing) mods is to be sure and either empty the Save folder (Users / UserName / Documents / SH4), or use MultiSH4 and create a new Save folder.
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