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04-07-20, 07:33 PM | #361 |
Captain
Join Date: May 2005
Location: Greece
Posts: 547
Downloads: 375
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Thanks pal!!
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04-09-20, 09:46 PM | #362 |
Medic
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My compressor dont work and my Co2 never goes down
should I be able to recharge air.......... DOH!...Disregard. It working as it should. 1 New Lorient v1 - GWX3 Merged Campaign 2 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 3 New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V6 4 WAC4.1 SubPen_animated_18.02.2010 5 WB's USAM v69.61.1 Part 1 6 WB's USAM v69.61.1 Part 2 7 WB's USAM 2 Rubini's GWX 3 rocket fix 8 Undersea_Mod_Reworked 9 Stiebler_EnvSim 10 Rbs1_SH4_Effects_GWX_21_204f 11 LifeBoats&Debris_v4 12 Rbs3withlifeboat 13 Rbs2withbuoyance 14 TDW's Ship Plane Fire Damage_v1.4 15 Rubini´s Underwater dust&plancton v1_no blur 16 FixAllSubGWX 17 TKSS18 German U-Boats Compilation 18 New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) 19 U-Boat Compilation waterstream 20 German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) 21 German UBC_FuMO_Fix_SNS_GWX 22 Uboat Surface Riding Tweak v1.0 Flags_German_UBoat_Compilation_GWX WAC MaGui for GWXv3 - 1360x768 having stacked and re-stacked so many times I've taken to just numbering the folders so's not to go blind. Last edited by divemonkie; 04-11-20 at 12:30 PM. |
04-15-20, 09:01 AM | #363 |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,140
Downloads: 278
Uploads: 0
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New Version IXB IXC Type
@Fifi
I wonder if I may ask a favour? Details are in your pm Many thanks and best regards. Fubar |
04-26-20, 07:31 AM | #364 |
Watch
Join Date: Apr 2016
Posts: 18
Downloads: 172
Uploads: 0
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Does anybody have a fix for the Radar antenna to show up on the Type XXI?
Its not showing up on the Dat file but i dont know how to mod it in myself. Because i have a LSH installation i know it should look like in the second picture. |
04-26-20, 11:12 AM | #365 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
Downloads: 856
Uploads: 0
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Quote:
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05-01-20, 12:23 PM | #366 |
Watch
Join Date: Aug 2012
Posts: 19
Downloads: 95
Uploads: 0
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NYGM
Hello, I was wondering if anyone has used this mod with NYGM?
Did some tests last night and it looked like it worked, however for some of the late model VIIC's, the deck was all black. Initially had installed: NYGM Tonnage War V2.5-Stand Alone Version NYGM3_New NYGM3_6F NYGM_2017 IABLShipsforNYGM_New_Thomsen 3rdFlotila Mod MaGui F MaiGui F Fix for NYGM3.4 German Images for MaiGui F TorpedoSolutionButton for MaiGui F (NYGM-GWX-WAC) Conus'HistoricallyAccurate U-boat Emblems 1.0 TKSS18German U-Boats Compilation German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) New U-Boats Guns Fixed Reworked (for German U-Boats Compilation) German U-Boats Compilation FuMO_Fix_SNS Later tried adding VIIB Turm 1 and the no eagle variant and no dice, even the eagles still remained on some of the towers. For now I elected to remove all the compilation mods and related ones. Is this an issue with NYGM or is there an install order that I did not do correctly? |
05-01-20, 12:35 PM | #367 | |
Ocean Warrior
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Quote:
Since you have deck problems, maybe also look at the Guns Fixed mod. There is no reason that I know of why the mod wouldn't work with NYGM.
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05-01-20, 12:52 PM | #368 |
Watch
Join Date: Aug 2012
Posts: 19
Downloads: 95
Uploads: 0
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Looks like that worked thank ya! No eagles and no black decks! Though the towers for the early war VIIB and VIIC has an odd white spot on the port side. Do have U-boat skins downloaded, may experiment with that as well. But glad to know no issues inherit with NYGM.
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05-01-20, 01:26 PM | #369 |
Navy Seal
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Of course there will be issue with NYGM, ie the sensors values of German U-Boat Compilation doesn’t match the NYGM original ones...
There are adaptations to be make for use with NYGM
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05-01-20, 01:28 PM | #370 |
Watch
Join Date: Aug 2012
Posts: 19
Downloads: 95
Uploads: 0
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Are this adaptations in the FuMO fix? Actually considering that is for a certain price of gear I guess not. What adaptations should I take?
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05-01-20, 01:37 PM | #371 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
Downloads: 856
Uploads: 0
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Quote:
Anvart_Stiebler_TurmsR01R02
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05-02-20, 12:20 PM | #372 |
Navy Seal
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Is it me, or it takes way longer than other mods to access the conning deck when you just surfaced?
LSH3, Ccom12, NYGM: you can access conning deck after let say around 5/10 seconds (depending the sea state) But GWX with this mod, it can take 1 minute! Don’t recall having this in previous installs...but can be wrong.
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05-02-20, 12:53 PM | #373 |
Watch
Join Date: Jan 2020
Posts: 30
Downloads: 36
Uploads: 0
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I use it with GWX and a few other mods but don't find it takes any longer to get my watch crew on deck when I surface. I'll be interested if others are having your issues and what's causing that.
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05-02-20, 04:53 PM | #374 |
CTD - it's not just a job
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What is the sufaced "depths" of the boats in their cfg file? As compared to the other mods?
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05-03-20, 01:41 AM | #375 | |
Navy Seal
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Quote:
Surface depth are same, only storm conditions are different
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