SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-14-08, 06:11 PM | #361 |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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So far no problems with the new build
Hi Skwasjer,
I have been testing your latest S3D and haven't had any issues to report, but I tried to export a model to Collada and import it into blender to correct the size of the trees and I couldn't make it work. Anyone know the exact method to import / export Collada objects? Nice work on this |
01-14-08, 07:08 PM | #362 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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I don't have Blender (I probably wouldn't understand how to use it anyway) so I haven't tested it.
Can you verify that the Collada import plugin in Blender supports Collada v.1.4.x?? Can you provide a screenshot/error message of the problem? In Max, there's only 2 import options:
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
01-15-08, 09:07 AM | #363 |
Eternal Patrol
Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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Hi Skwasjer, Now might be a real good time for me to apologize
for the wisecrack on the California thread. MMMMmmm crow tastes sooo good. Ok so I took your advice and retried the latest s3d I got the .net fx stuff ok and s3d installed but when I try to initialize it I get an error report that contains this which I do not understand. EventType:clr20r3 P1:s3d.exe P2:1.0.0.0 P3:4786c81b P4:dat P5:1.0.0.0 P6:1456c81d P7: 36 P8: 382 P9:system.io.filenotfoundexception can you help? I am trying to learn how to use it to do a repair on the twin 40 mm with thanks M |
01-15-08, 09:24 AM | #364 | |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Quote:
I'll PM you regarding the S3D problem... [edit] The problem MM had was related to outdated DirectX. My download page makes a note about this, but he must have missed it. I will update the installer to perform a DirectX check during install process, to prevent this from happing in the future to new users/computers...
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO Last edited by skwasjer; 01-15-08 at 04:27 PM. |
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01-21-08, 11:15 AM | #365 |
Sonar Guy
Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
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Found a VERY, VERY MINOR bug:
After opening a .sim file and proceeding to Unit_Ship -> Properties -> eng_rpm, at the bottom of the page you will find Description: Engine's max turation (rpm). This should be Engine's max ROTATION. In no way does this affect the programme's function, so far things going smoothly Nice work indeed!
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Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
01-21-08, 11:35 AM | #366 | |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
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Quote:
Thanks for the report, I'll change this one
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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01-21-08, 02:39 PM | #367 |
Commodore
Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
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Works like a charm so far for me...
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01-27-08, 07:16 PM | #368 |
Stowaway
Posts: n/a
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"Actually, all descriptions are from the devs themselves, I just took it from the game files. There's more typos and small errors, but I haven't changed most of them. I hope to have some help with getting all the descriptions right from one of you guys some time (so if anyone wants to pitch in *hint* *hint*)."
Man! That's a full time job there! Many things are in Romanian not to mention mis-spellings, shakey translations, and such. But Soclu means base if that helps!! |
01-30-08, 06:06 AM | #369 |
Maverick Modder
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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skwasjer, this tool is great - thank you very much!
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Freedom of speech - priceless. For everything else there's Mastercard. |
01-30-08, 06:58 AM | #370 | ||
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Quote:
But yea it's still difficult, I know, but it's even more difficult for me. These things you only learn by actually making changes to the files and testing them. But I really don't have time for this next to S3D itself. Btw, most descriptions are in English (well in SH4 anyway), I am not referring to the labels in the dat-files etc. - of which alot are indeed Romanian - I am referring to the descriptions they left in the .act files. But true, they are messy... Corrections like GerritJ9 suggested is what I (we all) need. The descriptions don't affect the program, they are just there to tell you what a value means. If they can be rewritten to be more clear/useful that would be awesome, for everyone. Quote:
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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02-06-08, 11:44 AM | #371 |
Chief
Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 325
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what would i need to alter to change rechange rate for the battarys?
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Running subs aground since SH1 and Silent Service Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack |
02-14-08, 06:46 AM | #372 |
Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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Hi, Skwasjer.
Any news? ... No news ... For giving assurance ... TMAP section (sequence of indexes of textural coordinates... command: f Vi1 / VTi1 Vi2 / VTi2 Vi3 / VTi3, occ. map texture = NSS_Balao_O01.dds) for NSS_Balao obj: Texture should be flipped ...
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Alex ® Moses said: "Don't create yourself an idol"... Last edited by Anvart; 02-14-08 at 07:02 AM. |
02-14-08, 08:07 AM | #373 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Hi Anvart,
Model import is currently my highest priority and I've got it almost working. TMAP is no problem. I am aiming for somewhere early march, but no guarantee on that. Depends on my free time...
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
02-14-08, 09:29 AM | #374 |
Watch Officer
Join Date: Apr 2007
Posts: 333
Downloads: 225
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Hi skwasjer,
your Tool is the Best off all Tools. I create with this Tool -The Lock-Holtenau - for SH3! THX. greetings nautilus42 |
02-14-08, 09:42 AM | #375 |
Planesman
Join Date: Sep 2007
Posts: 192
Downloads: 35
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could anyone be so kind and point me to direction where i could find exact tutorial how you import models into 3ds max so it looks like it should. I exported the model and imported it into max. And all i got was bunch of messed up geometry
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