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06-03-15, 03:11 AM | #346 |
Admiral
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Hey Blitzkrieg! I will keep that in mind for the future.
You have a solution to this issue? I know you got a trick up your sleeve somewhere! Or better yet, how about an image of the torpedo room. I mean just a 2d pic of the room as seen from the radio room. I really do not need to go inside of the room, but it is better than a black opening down the corridor. no interaction, no entering the area, just a pic for background or even simpler, just a door to cover that dark opening? Can somebody make this, or help me make this happen?
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[SIGPIC][/SIGPIC] BSTANKO6'S SH5 NAVAL ACADEMY http://www.youtube.com/channel/UCPbe...W2NArCA/videos DISCORD https://discord.gg/6tFeTSUmVc Last edited by bstanko6; 06-03-15 at 06:15 AM. |
07-26-15, 10:19 PM | #347 | |
The Silent Service
Join Date: Oct 2011
Location: Greece
Posts: 20
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Quote:
p.s Sorry for my bad english!!!!
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08-17-15, 05:52 PM | #348 |
A-ganger
Join Date: May 2009
Location: North Carolina
Posts: 77
Downloads: 65
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Is this for just the VII-C or both the VII-C and VII-B?
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"Damn the torpedoes! Four bells, Captain Drayton, go ahead! Jouett, full speed!" -Rear Admiral David Farragut, Battle of Mobile Bay, Alabama, August 5, 1864 |
08-17-15, 09:36 PM | #349 |
Sonar Guy
Join Date: Oct 2013
Posts: 380
Downloads: 64
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08-18-15, 10:05 AM | #350 |
A-ganger
Join Date: May 2009
Location: North Carolina
Posts: 77
Downloads: 65
Uploads: 0
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I seem to be having trouble with this. I installed it via JSGME and it crashed when I tried to load a mission. Is there any particular order this must go or mods I shouldn't enable with this?
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"Damn the torpedoes! Four bells, Captain Drayton, go ahead! Jouett, full speed!" -Rear Admiral David Farragut, Battle of Mobile Bay, Alabama, August 5, 1864 |
08-18-15, 12:27 PM | #351 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
Downloads: 856
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08-18-15, 01:52 PM | #352 |
A-ganger
Join Date: May 2009
Location: North Carolina
Posts: 77
Downloads: 65
Uploads: 0
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4 gigs, technically 8 but I run Windows 32 bit.
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"Damn the torpedoes! Four bells, Captain Drayton, go ahead! Jouett, full speed!" -Rear Admiral David Farragut, Battle of Mobile Bay, Alabama, August 5, 1864 |
08-18-15, 08:34 PM | #353 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
Downloads: 856
Uploads: 0
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08-18-15, 08:50 PM | #354 |
A-ganger
Join Date: May 2009
Location: North Carolina
Posts: 77
Downloads: 65
Uploads: 0
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"Damn the torpedoes! Four bells, Captain Drayton, go ahead! Jouett, full speed!" -Rear Admiral David Farragut, Battle of Mobile Bay, Alabama, August 5, 1864 |
08-29-15, 08:47 PM | #355 |
Admiral
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 199
Uploads: 1
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Guys just a simple question that I do not know or remember ...
Do the engine room is animated while the boat is at surface ??? I am asking this cause I have installed this mods GWX - Merged Campaign GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V6 GWX - Axis Mediterranean Aircraft Skins Aces' Super Pens v4 GWX3 Version Hunt_I_to_III_mod Konrad_Krumm_VIIc_U201 VIIB-VIIC[1939-1941]-transit GWX - Late War Sensors Snorkel Antennas GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior v2.1D DD_OH_V3.09_20091209162038 DD_OH_V3.09_Fix_for_Anvart_FM30_UpDown Waterstream+Exhaust Combi V2.3 for GWX3 New Uboat Guns 1.2 Materials file for Aces' multi-mod v1.3 Aces_Multimod_compatability_fix_release_v1.3 Aces' Super Turms v6 for GWX Ahnenerbe WideGui 1920 x 1080 Final Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) 2x MG-34 version for GWX CCoM_8.x_Bug_Hecktorpedoraum_V1.0 Aces' Torpedo Rooms Camera Fix v2.2 for CCom Mod b25_SF_Grass_Full_V2 SH-5 Water for SH-3 20 Km V84 Optional Fog take Sh3_volumetric_clouds&fog_V2.2 JCW Up-date U-Boat III Alpha Version Fubars crew skins4 Das Boot Clothes Merchant_Fleet_Mod_3.2 MFM-v3-Neutral-Skins-1940 MFM-v3-US+UK_Skins19390901 MFM-v3-US+UK_Skins19400601 MFM-v3-US+UK_Skins19401101 MFM3.2 displacement correction mod From Aces Try This CobaltsVIIC41 Wolfehunter_VIIB_Final They're installed after the FM interiors and not animated ... I want to know if its animated engines or not to check if there was a change due to the ACES Mods ???!!! |
08-30-15, 12:47 AM | #356 |
Navy Seal
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The engines are animated but, I have noticed sometimes they do not, if I have just set the speed by clicking the knot meter instead of ahead 1/3 or standard. In glancing over your list, I do not see anything that should interfere with them.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk |
08-30-15, 06:07 AM | #357 | |
Admiral
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 199
Uploads: 1
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And by the way diesel sounds for the interior is there any Mod for this matey ??? |
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08-30-15, 10:24 AM | #358 |
Navy Seal
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The only mods outside of sound pack mods that come to mind are Brett25's louder diesels mods that raise the volume of the diesel engines. They are available at Maik's site.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk |
08-31-15, 05:35 AM | #359 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
Downloads: 856
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Quote:
http://www.subsim.com/radioroom/show...59&postcount=1 |
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08-31-15, 07:17 AM | #360 |
Admiral
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 199
Uploads: 1
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Thanks guys...I actually do not understand why no one never done an Interior diesel sound for this Mod...its the missing last thing to complete this Mod that its already perfect...
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