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02-24-11, 09:56 PM | #346 | |
中国水兵
Join Date: Jan 2010
Location: RUSSIA-Siberia
Posts: 278
Downloads: 401
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Quote:
Wow, great news! The revolution is coming!
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02-24-11, 11:50 PM | #347 | |
Kaleun of U-3
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Quote:
Ok now i understand the hardcore side of modding But thank we appreciated when people who have like us a taste for accuracy and high quality texture Unfortunately you will be stock in the canoe until VIIC is ready but after release the VIIC will come very soon and so the others boat and campaigns feature, props, boats and many more surprised The main reason is that TypIIA TDC and fire control have their own GUI So choosing the VIIC will work or any others boats but with the gui of typIIA with 3 torpedoes . Best regards Hans |
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02-24-11, 11:56 PM | #348 |
Kaleun of U-3
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Here ya go mate first screenie of the brand new interior |
02-25-11, 12:01 AM | #349 |
Commodore
Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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Bernard!
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02-25-11, 12:42 AM | #350 |
Kaleun of U-3
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Message to Fastfranky from BDU
Hi Fastfrankie,
I have some priority regarding the sound modding since typIIA is almost ready i didn't have time to put some water lap sound around the hull and if you have any idea for others sub exterior sound FX then it time to unleash your creativity i have some sound fx related to sub so when reaper will be done with our files transfer method i will upload them. I also want to test a way for integrating stormy atlantic sound fx as you know the game have 3 different weather types so with a bit of wisdom i am convinced we can link that sound effect to weather type 3 the stormy one. This will probably required the use of statemachines controller but i don't have time now to play with that. Best regards Hans |
02-25-11, 04:08 AM | #351 |
Seaman
Join Date: Jan 2011
Location: Koblenz,Germany
Posts: 40
Downloads: 764
Uploads: 0
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ahoi hans,
ok i am trying to get familar with that state controller. an idea from me is to add some noises to watch crew.like quietly shuffle of boots,coughing or mumbling.not to much but enough to feel you will be with living persons on watch.i have to hear your sound material to develop more ideas franky
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02-25-11, 05:06 AM | #352 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Quote:
That was just a quickly made one for testing really. When you get a moment you might mail me some screenshots and description for the front page. |
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02-25-11, 08:24 AM | #353 | |
Kaleun of U-3
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Quote:
Hi mate, That what i figure Great new screenies are coming for the weekend plus our first HAHD destroyer in all it former glory The U-BOOT HAHD team will deliver the most advanced mod ever realised to sh3 the journey ahead is full of excitement I will provided you with the front page and text by the weekend. Best regards Hans Last edited by Hans Witteman; 02-25-11 at 08:44 AM. |
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02-25-11, 08:29 AM | #354 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Quote:
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02-25-11, 08:38 AM | #355 |
Kaleun of U-3
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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U-BOOT HAHD recruitement
Hi fellow shipmates,
As you all know U-BOOT HAHD is going ballistic with our team members reaching now 5 but we still need talented modders to help on mission design and campaign features. Someone familiar with the terrain extractor and port layout. An Hexeditor guru familiar with game code could be a wealthy addition. And of course 3d artists with a passion for excellence. Join the U-BOOT HAHD team and together let's deliver a hell of a mod Best regards Hans |
02-25-11, 09:03 AM | #356 | |
Kaleun of U-3
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Quote:
Not only reskin but part remodeled Best regards Hans |
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02-25-11, 09:09 AM | #357 | |
Kaleun of U-3
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Quote:
Yep for the foot shuffle remember that deck are metal grate and since everything is metallic on Conning tower some clinging metal sound sparingly simulating crew getting close to metal wall. If the crew was to have cabbage soup some fart FX could be appropriate Best regards Hans |
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02-25-11, 09:13 AM | #358 | |
Argentinian Skipper
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Quote:
Many thanks for the development team! Fitzcarraldo
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02-25-11, 09:17 AM | #359 | |
Kaleun of U-3
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Quote:
With all the references you are providing you are one of our top researcher kudos mate Best regards Hans |
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02-25-11, 09:25 AM | #360 |
Seaman
Join Date: Jan 2011
Location: Koblenz,Germany
Posts: 40
Downloads: 764
Uploads: 0
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hans,
youre kidding me? of course i have original leather boots on metal sound files the idea with farting is already published in another sound mod,but i can build new one by now i am hunting for sounds like gnash of leather clothes
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