SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-27-21, 10:18 AM | #3541 | |
Admiral
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it may be with the exact order that you have them installed. I am using those same mods in on a SH4 copy I have set up, & based on info, aka advice... from propbeanie, I dumped My game save folder, after deactivating them & reordered the mods on that advice & have not had any issues thus far. Their advice... ''put all special effects mods last, with the sounds first, then the graphics.'' Based on that, I sent you a pm here with the mod list as it now stands, based on that advice. Hope this & the info in that pm, helps... M. M.
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06-27-21, 04:38 PM | #3542 |
Sea Lord
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MOD list
Hey Mardigan
this is my list no problem in instant:Ouais: [MODS] 100_FalloftheRisingSun_Ultimate_v1.46_EN=1 Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.46_EN=2 Realistic Floor Tiles for Fleetboat_Interior-Officers_Quarter=3 Nippon_Maru_v1.2.1=4 452_MoonlightzSonarLines=5 801_UMark Invisible=6 901_Strategic_Map_Symbols=7 New Sounds for Fleetboat_Interior-Officer Quarters mod=8 DrJester's Environment Overhaul=9 EAX_SoundSim_FOTRSU_1.46=10 SH4_original_4k_light_gray_less_rust=11 Splash_effect_DC_bombs_bullets_shells_1.0_for_FOTR SU=12 Enhanced Sounds for SH4=13 Z01_Flaminus Add-on for FotRSU 1.46=14 Speech_Overhaul=15 Torpedo's No Red Gauges=16 Periscope Wake Splash for FOTRSU 1.46=17 GATO REDFIN SS 272=18 amicalement KM_U669 |
06-27-21, 04:44 PM | #3543 |
Swabbie
Join Date: Aug 2012
Location: Spicewood TX
Posts: 12
Downloads: 80
Uploads: 0
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Newbie here
I am starting with a fresh reload. I have a v-1.3 version. Where do I find the V-1.5 with the U-Boats?
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06-27-21, 04:52 PM | #3544 | |
Watch
Join Date: Nov 2012
Posts: 26
Downloads: 41
Uploads: 0
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As I mentioned in a DM response to you, I'm using almost exactly the same load order that you've linked to me in a private message and none of the differences have files which affect this ship as far as I can tell so I don't think they would lead to just one ship being without textures and only while out in the game world. I could be wrong however, but it just seems like an oddly specific bug to attribute to something like load order when I'm using the load order you've already got working... EDIT: I've tried swapping Fleet Boat interiors with Nippon Maru so that there is nothing that overwrites Nippon Maru and then restarted a new career (deleting whats in the saves folder) and beelining to that same convoy with no change... the Heiyo Marus are all still black without textures. Last edited by AviatorMan; 06-27-21 at 05:21 PM. |
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06-27-21, 04:53 PM | #3545 | |
Silent Hunter
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go here, first: http://www.amazon.com/?tag=cyberknight then find it on Amazon. if it is no longer there, go to Steam. Be careful and be sure you purchase 1.5 with Uboats (aka Gold Edition) good luck!
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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06-27-21, 06:04 PM | #3546 |
CTD - it's not just a job
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Ubisoft US Store |
06-27-21, 06:36 PM | #3547 |
Sea Lord
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Pro shop ..
forgive me I couldn't resist |
06-27-21, 09:46 PM | #3548 | |
Navy Seal
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Oh man, where to begin on this one lol . Well, the skippers of the early patrols had no idea about the duds, prematures , deep, and circle runners until after Dec 7 and boats went into action. Obviously Asiatic Fleet submarines experienced them first as saw combat first. Naturally they were out of touch with one another and even first few attacks were not sure but when it kept happening, they were aware. If I recall, the CO of the Sargo in Dec 1941 sent a message to command regarding the torpedo issue. Felt issue was serious enough to break radio silence. Having said that, they were trained in torpedo discipline, to fire one or two torpedo for most targets because torpedoes were costly, a limited number could be carried, and the top secret magnetic detonator was designed so could in theory bring down pretty much any ship with one or two torpedoes. Reading early patrol reports, if I recall most were firing just one or two per target initially. Some boats it was necessary. Take a porpoise for example, fire four torpedoes in one attack, that is quarter of torpedoes on board. Some of the old hands were removed for not producing in spite of obviously the torpedoes were to blame in many cases, some adjusted to firing a full spread, figuring well if fire say four torpedoes, one of them is bound to work properly. Although the torpedo issues were eventually solved, the two years of toiling along with them was ingrained in the submarine force by then and many skippers developed a penchant for firing several at each target. I recall O Kane mentioning in "CLEAR THE BRIDGE" someone questioning his firing of four torpedoes at a target when two would do the job, and his reasoning was to make sure the ship was finished. Several others were known for firing a "nest full." Of course, it depended on circumstances but the pre war torpedo conservation attitude was pretty much out after late 1942. Far as how this applies in SH 4. Really depends on the situation. and variety of factors....What type of target is it? Would you fire four torpedoes at a 1500 ton freighter? No. Tanker? Yes. Tankers a priority vessels. Those that are loaded with fuel will blow up nice after one solid hit usually but never know so I always fire 2-3 at a tanker. How confident are you in your firing solution? A target have tracked for a while, have a solid speed etc and range is not bad, ma not need the extra fish but something not as confident in, always a good idea to spread them out. Another factor in the sim if the torpedoes. Are you using Mark 14, 23, or the 18? The 18 has smaller warhead than the 14 and 23. The Mark 16 has a large warhead...one torpedo impacted the side will take out most ships, but usually fire two to make sure. Of course, the MK 16 has very limited use since its a end of the war item. Torpedoes are also kind of underpowered in the sim. I had to adjust them in TMO , took a lot of testing to get the realistic results, dont want them too powerful but not underpowered. Also, they improved during the war In late 1942 and early 1943 torpedo warheads were switched to torpex explosive, which was much more powerful. This was not modeled in the sim but I have done so in TMO, there is a noticeable different in the effectiveness of a MK14 in 1942 and 1943-onwards. So I would say consider all factors and act accordingly, really depends on your situation etc. but is a good idea to use a few torpedoes per target as needed so can stay out a while and have chance to sink more vessels, see more things in the sim. |
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06-27-21, 10:51 PM | #3549 | ||
CTD - it's not just a job
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Again, this will take experimentation to get the least intrusive set of settings that allow the game to function. You also have to be certain that you do not have background processes interfering, and that either LAA or another 4Gig patch is properly set on the SH4.exe file. The easiest way to check that is to open the program again and look at SH4.exe for its settings. You also have to have emptied the Save folder after activating major - and sometimes minor - mods, so that the game properly pulls the correct information into the game for use. Quote:
Last edited by propbeanie; 06-27-21 at 11:03 PM. |
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06-28-21, 01:43 AM | #3550 |
Watch
Join Date: Nov 2012
Posts: 26
Downloads: 41
Uploads: 0
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This is a good read, thanks for the detailed reply!
So I'm getting this behavior with only FOTRS and NM and no other mods. I've tried setting up the windows app settings as you've pictured, but the game refuses to launch when I set it to run as administrator and the other settings don't seem to have any effect on this specific issue. I'm going to try redownloading both mods in the hopes that its just a corrupted texture file causing this. On a side note however, are those Razzle Dazzle camos already included in FOTRS / NM, or are they a separate download? The fact that the basic texture seems fine in the museum but then when I'm finding them out in the world they are black seems somewhat indicative of the game calling a texture that doesn't exist and maybe I'm missing a set of textures here... EDIT: And I did double check that I had LAA set correctly |
06-28-21, 02:00 AM | #3551 |
Swabbie
Join Date: Apr 2021
Posts: 12
Downloads: 30
Uploads: 0
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Giving money to the company who killed the series is pretty morally wrong. By buying SH, poor souls just sponsoring production of Far Cry 10 and Assassin's Creed 25. For subsim fan it's same as committing war crimes.
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06-28-21, 04:50 AM | #3552 | ||
Sea Lord
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"Giving money to the company that killed the show is quite morally wrong" yes I understand you but any work has copyright otherwise it kills the work .. yes for what you say then ... we have been on the street with them for a long time ... where is this time or who has made take off the company Ubi thanks to the player pc ... now our market is not profitable !!! for them we are too demanding here !!! par like these consolers .. mass production is more beneficial besides I thought I understood that the gameplay had to evolve but for the moment it is episodic recycling ... good "AviatorMan" I hope that you will not give up so quickly! ! to enjoy this game you have to know how to accept defeat .. what do you want "all work deserves salary ..." but you have tremendous support here to start here "propbeanie" (logo tinker in haste yesterday for the occasion) " Bubblehead1980 "" KaleunMarco "" Mad Mardigan " you cannot afford to fail. je tous les veterants ici... qui travaille d arrache pieds .. Amicalement KM_U669 Last edited by Kal_Maximus_U669; 06-28-21 at 09:34 AM. |
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06-28-21, 08:23 AM | #3553 | |
Watch
Join Date: Nov 2012
Posts: 26
Downloads: 41
Uploads: 0
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I think you replied to the wrong message... I never said anything about buying the game being wrong, nor about giving up, just what my next step in trying to resolve the black ship problem would be. |
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06-28-21, 09:30 AM | #3554 | |
Sea Lord
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https://www.subsim.com/radioroom/sho...9&postcount=27 remember ... could you understand this graphical problem? ... are you using nvidiaInspector? KM_U669 Last edited by Kal_Maximus_U669; 06-28-21 at 10:36 AM. |
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06-28-21, 05:42 PM | #3555 | |
Watch
Join Date: Nov 2012
Posts: 26
Downloads: 41
Uploads: 0
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