SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-06-16, 12:29 PM | #3451 | |
Gefallen Engel U-666
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Welcome aboard!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" Last edited by Aktungbby; 03-06-16 at 12:45 PM. |
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03-07-16, 01:59 PM | #3452 | |
Chief of the Boat
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04-17-16, 09:38 PM | #3453 |
Gunner
Join Date: Oct 2012
Location: Germany
Posts: 94
Downloads: 93
Uploads: 0
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Is there a compatible mod (with RDRS) that the interior moves corresponding to the real submarine movement's (like big waves or crash dive )
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05-20-16, 03:18 AM | #3454 |
Sparky
Join Date: Nov 2013
Posts: 151
Downloads: 84
Uploads: 0
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Atlantic weather
It's strange that I've patroled North Atlantic during autumn and I haven't seen a single raindrop!I'd say the weather is completely mild without even any fog or clouds.
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05-26-16, 02:57 PM | #3455 |
Gunner
Join Date: May 2010
Location: Abercarn, South Wales, UK
Posts: 91
Downloads: 79
Uploads: 0
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Tails please
Great mod, but I do miss the tails on the ship / sub / aircraft contacts. Is there any way to return the map contact icons to the original format?
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06-08-16, 10:38 PM | #3456 |
Engineer
Join Date: May 2016
Posts: 217
Downloads: 151
Uploads: 0
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No crew in deck/flak guns?
Hello everyone, im just trying out OM (and im pretty new to SH4 too).
I notice that when i order battle stations, or hit the buttons to man the deck or flak guns, no crew actually goes there. Do i have to manually go into crew management and move ppl to those stations, then move them back after? if so whats the point of battlestations, man gun buttons? thanks! |
06-09-16, 10:34 AM | #3457 |
Eternal Patrol
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There's something wrong, or else you missed it. When you hit "Battle Stations" the entire crew goes on duty, and the most qualified leader takes over the main position in each compartment. If you are in any station you'll see the faces change, and in the control room two extra guys will appear, turning wrenches in the background.
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06-09-16, 10:50 AM | #3458 |
The Old Man
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True, but they still don't "automatically" man the deck gun and flak gun; you have to manually move crewmen to those Battle Stations. Likewise with the Conning Tower, those stations should be filled with men you move from the Bridge. You definitely don't need a dozen men at Battle Stations on the Bridge, they'd be tripping over each other and getting in the way!
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06-09-16, 11:06 AM | #3459 | |
Sparky
Join Date: Nov 2013
Posts: 151
Downloads: 84
Uploads: 0
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06-09-16, 04:27 PM | #3460 |
Eternal Patrol
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That's true. I was only referring to the interior. External positions must be crewed manually. I hope I didn't mislead anyone.
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“Never do anything you can't take back.” —Rocky Russo |
06-09-16, 05:01 PM | #3461 |
Engineer
Join Date: May 2016
Posts: 217
Downloads: 151
Uploads: 0
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Thank you for your answers fellas!
But i dont understand, in "stock" SH4, if i press the "man the deck gun" button, crew goes and, mans the deck gun! Same for flak guns. Just like in SH3. This seems like the expected results. If i hit "battlestations", they man all guns. But with this mod enabled when i press one of those buttons, no man goes to either guns. Not just "battlestations", hitting a "man the X gun" button does nothing either. Is this somehow a "feature" of the mod, or do i have a bug caused by faulty installation or something? So i have to wonder, in case this isnt a bug, does this mod renders the man guns & battlestations buttons pretty much useless? Last edited by Benzin1973; 06-09-16 at 05:10 PM. |
06-10-16, 01:59 AM | #3462 | |
Sparky
Join Date: Nov 2013
Posts: 151
Downloads: 84
Uploads: 0
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First of all,by ordering "battlestations" all the crew slots in the crew screen become darker.If you see it then probably everything it's ok.Also this order and the "man gun" order doesn't move crew to gun slots.The right procedure for getting the maximum from guns is: first you fill the gun slot with crew and then press the proper "man ... gun" button. BUT,if you order for battlestations there's no need to press any "man ... gun" button because "battlestations" order covers all crew slots provided that they aren't empty. |
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06-10-16, 06:25 PM | #3463 |
Engineer
Join Date: May 2016
Posts: 217
Downloads: 151
Uploads: 0
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Thanks for your answer nionios.
Not criticizing the mod or anything, But i must say i dont like this new feature very much. It does render the man guns buttons useless. Even in SH3, if i spotted a plane and decided to fight it, ordering man flak guns was enough. If i have to go and manually drag men to their stations, then those buttons are useless. I also read something about having to constantly move crew arround to/from the conning tower. One thing i dint like about SH3, fixed in SH4 was having to babysit my crew. I wish there was an option to install just the new campaign & units and skip the new gameplay changes ("features"). I wonder if i can edit the mod to un-do these features and just enjoy the new campaign. |
06-11-16, 05:10 AM | #3464 | |
Sparky
Join Date: Nov 2013
Posts: 151
Downloads: 84
Uploads: 0
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07-20-16, 05:57 AM | #3465 |
Swabbie
Join Date: Feb 2016
Posts: 10
Downloads: 19
Uploads: 0
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Hello everybody,
I've got a little problem - OM doesn't seem to be working on my computer. I've been using RSRDC for a few months now and then I found this and thought I'd try it out. However, I've enabled it using JSGME - which says it's activated - but nothing appears in game. I uninstalled all of the mods and then reinstalled them all in the correct order - RSRDC V550, RSRDC patch, OM 705, OM 720, OM 720 patch 5 - and while RSRDC has been installed and works correctly, there's no sign of any German campaigns other than the stock 'Into the East' and 'Fortunes of War'. My game is v1.5, gold edition. Can anyone help with my dilemma? Kind regards, Nagato. |
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