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Old 05-02-12, 08:56 AM   #331
Herr-Berbunch
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Looks OK externally, aside from the 29 Sqn RAF markings and the Gazelle serial number, but the cockpit doesn't look as good - don't get me wrong, I couldn't do better, but it's not 'DCS'.

Will I buy it? We'll see when the price is announced!
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Old 05-02-12, 12:59 PM   #332
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Oh man...I think I'm gonna have to buy a new computer now because I must have that MiG, and my current box can't handle DCS.
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Old 05-02-12, 01:14 PM   #333
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Steam Daily Deal (2nd may) -66% off Warthog

http://store.steampowered.com/app/61010/

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Old 05-02-12, 01:44 PM   #334
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Seen it, bought it, downloading now Been waiting for it to go cheap for ages.

Think I'll have a LOT of questions lol
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Old 05-02-12, 02:39 PM   #335
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It would go on sale the day after I empty my bank account. Only two long days until pay day
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Old 05-02-12, 04:02 PM   #336
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Almost worth buying again!
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Old 05-03-12, 02:58 PM   #337
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Getting stuck in now, playing the tutorials, trying (failing) to remember all the keypresses!

Going to be taking this in little steps I think, but it looks & flies great so far.

Might be up for a little multiplayer once I get the hang of it.
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Old 05-04-12, 06:02 PM   #338
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DCS:- World Beta updated to v1.1.2.1 + Changelogs for A-10 and BS2 (Release will be soon)

Quote:
P-51 1.1.2.1

• Orange (missing texture) models.
• Crash on destruction of SAM units.
• Disappearance of payloads after game is un-paused game.
• New music.
• Manual s added to installer.
• Crash on some missions start.
• Multiplayer login problems.
• Repair aircraft by player request only.
• Control surfaces synchronized over network.
• Improved P-51D cooling system.
• Crash after sinking IFV BMP-3.
• Sound crackling.
• P-51D purchase icon added to DCS: World.

A-10 + Black Shark 1.1.2.1 (Soon)

FEATURES
• Integration into DCS World
• Implemented several measures to prevent network DoS-attacks.
• Implemented initial resource manager.
• Added third-party models: watchtower and corrected power lines pylon.

COMMUNICATIONS
• The easy communication radio menu is now opened with the [\] key.
• The realistic communication radio menu is now opened with the [RAlt - \] key.


A-10C Fixes
• Ground shadow z-fighting when viewed from within the cockpit.
• JTAC's IR pointer misses the target.
• Constantly repeated radio reports from wingmen, particularly after leader landing.
• A-10C flight A-10C takeoff from runway. Wingmen would suddenly "freeze" between air and ground.
• Fuel Quantity Gauge is always on.
• Some buttons became non-clickable when view is zoomed.
• Altimeter ELECT/PNEU switch inoperable.
• JTACs sorted by range in radio menu.
• Several electrical devices in cockpit not working properly.

Ka-50 Fixes
• Initial collective pitch is corrected.
• Several missing text message from wingmen.
• Wingmen take-off rejection in some cases.
• Buttons and switches could become non-clickable in some cockpit view locations.
• Both engine over-speed failure lights on at mission start.
• Some dials are not affected by lighting conditions.
• Certain wing payloads no longer stay with helicopter after the wing is destroyed.
• Most radio options are greyed-out with easy comms.

GENERAL Fixes
• AXIS TUNE button sometimes not being active after assignment.
• Periodic crash when changing gameplay options.
• Mouse cursor sometimes being invisible in game.
• Crash after a collision with a civilian traffic object.
• Crash when a ship is destroyed.
• Possible crash on mission load if civilian traffic is present in the mission.
• Multiplayer chat key stops working.
• "Red" Oliver Hazard Perry more powerful compared to "Blue" assignment.
• Su-33 flight leader doesn't taxi on the deck.
• After starting a mission, setting "BARIC SYSTEM" is reset to "CYCLONE".
• Modifier Switch Function missing.
• MLRS M270. Strange aiming logic.
• BGM-109B Tomahawk. Incorrect flight model.
• MBT Leopard-2. Inaccurate collision model.
• E-3 model that resulted in refueling error.
• Tanks don't open fire when on the move.
• Possible client hang after connect to server.
• MP client slots stay unusable for a long period of time if the previous client timed out.
• Terrain object incorrect water reflections.
• The Tu-160 and Tu-22 landing without landing gear.
• SA-11. After a salvo launch from two launchers, the missiles collide.
• JTAC use of "TERMINATE" communication.
• Simulator hang when a mission contains a Chaparral SAM.
• Tornado IDS. GUI error when the set bombing point is a waypoint actions.
• Possible crash when a SAM missile hits a Su-33.
• Any aircraft assigned to "Bombing Runway" will not attack and simply go to the next waypoint.
• JTACs appearing with the same number in radio list, if there are more than four of them in the mission with the same callsign.
• Missing tunnel entrance texture.
• Nalchik airbase runway defects.
• Mineralnye Vody airbase runway and taxiway problems.
• Tuned AI aircraft refueling behavior.
• Ctrl+S calls SAVE AS dialogue instead of saving file immediately.
• Rockets are removed from fuselage hardpoints of Su-27/30/33/34.
• Minvody airbase, tuned lights on the western edge of runway (RW 12).
• APC and AAA not attacking ships.
• APC MTLB firing sound continues after unit has stopped firing.
• Ships open fire on infantry at distance of 15 km.
• PAPI lights at Batumi were in the wrong position.
• Aircraft shelters' self shading is tuned.
• Increased the explosive mass of Grad rocket warhead to full warhead mass, from 12 to 18.4.
• SA-9 target detection has been adjusted.
• Air defense re-target to priority target.
• LVTP-7 large aiming errors.
• FSG Molniya gun barrel jitter when aiming.
• Multiplayer. Water starts flickering when mission is restarted.
• Adjusted terrain avoidance for some AI aircraft that were wildly over-exaggerating maneuvers, making them unable to fly set course.
• Multiplayer. Possible client not hearing response from Tanker.
• Several minor bugs in Mission Editor.
• Possible situation of SAMs not engaging targets if ships are present in the mission.
• Kuznetsov aircraft carrier deck lighting.
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Old 05-05-12, 12:15 PM   #339
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Ah, good. Seems we won't be seeing A-10 2 or BS 3 then.
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Old 05-06-12, 06:57 PM   #340
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Ok, first question.

EDIT: solved

Last edited by 0rpheus; 05-06-12 at 08:22 PM.
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Old 05-07-12, 01:15 PM   #341
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Quote:
Originally Posted by 0rpheus View Post
Ok, first question.

EDIT: solved
Aww, let us know what it was - it may just help somebody else!
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Old 05-08-12, 04:33 AM   #342
0rpheus
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Quote:
Originally Posted by Herr-Berbunch View Post
Aww, let us know what it was - it may just help somebody else!

Hehe ok

Was having trouble with Wingman commands in the Instant Action mission (the first one, Easy Georgia). I'm using easy comms as the bird is more than enough to handle at this stage, but whenever I hit LeftAlt/Num Plus I could talk to JTACs, but not my wingie.

Turns out, even on easy comms that the UHF (wingman) radio is on LeftAlt/Num Minus

Really really loving this so far. I've almost got that first mission nailed and am quite comfortable with most of the weapon systems (don't think I've used a cluster bomb outside training yet, or AIM9s tho), basic MFCD functions, simple nav & takeoff/landings. I can't start her up or shut her down properly yet though (need to print a checklist for those), and I need to learn how to use chaff & flares.

Been thinking about A10 for quite a while but always expected it to be a bit too much, even for me. The SH series was really my first proper 'sims' for quite some years and the last flight games I played were maybe one or two on xbox360 and the rest on Sega Megadrives (MiG29 and F22 were my all time faves) back in the day! Surprised how quickly I've picked up the essentials; once you 'get' the HOTAS system it all falls into place

Picked up DCS: World for the SU-27 Flanker in readiness for the coming patch too. This talk on the DCS forums of FC3 is rather appealing (even though the flight model is lower quality, more planes!), and I really hope the long awaited next DCS jet is a Fastjet, an F15 or something

Last edited by 0rpheus; 05-08-12 at 04:44 AM.
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Old 05-08-12, 04:56 AM   #343
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Thanks for sharing. You don't need AIM-9s if you have AGM-65s, as Arc proved with me once.

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Old 05-08-12, 05:04 AM   #344
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Quote:
Originally Posted by Herr-Berbunch View Post
Thanks for sharing. You don't need AIM-9s if you have AGM-65s, as Arc proved with me once.



Sounds nasty!
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Old 05-08-12, 07:09 AM   #345
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Quote:
Originally Posted by 0rpheus View Post
Sounds nasty!
Yes it was, luckily it had been discussed and I'd agreed to be the guinea pig. Still, it was good shooting. Almost made up for all the times I've hit Arc whilst taxiing/take off/landing/flying/ejecting/dying. . .

Quote:
Originally Posted by Arclight View Post
Answering the age-old question: can Mavericks be used in air-to-air?

Yes, they can.
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