SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-20-06, 12:33 PM | #331 | |
GWX Project Director
|
Quote:
Merry Christmas! |
|
12-20-06, 12:42 PM | #332 |
Soundman
Join Date: Aug 2006
Posts: 143
Downloads: 75
Uploads: 0
|
Herr Kapitan,
Mit all due respect, you did not answer the question. For those of us that would like to pass the hat, how do we go about it? Highest Regards and Happy Holidays, Notewire. |
12-20-06, 12:46 PM | #333 | ||
Chief of the Boat
|
Quote:
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
||
12-20-06, 12:59 PM | #334 | |
GWX Project Director
|
Quote:
...but GWX is a freeware mod. We did it to give to the community in hopes of vastly improving a great game... for the love of that game... and the mystique that is tied to the U-boat itself. We cannot take your money... not only would it violate the law... but it would corrupt the deep passionate feeling for the work we did. Involving money would just change things in the wrong direction for us. Thank you for your gratitude though... That is the only thanks we need. Getting GWX up and out... represents a very difficult journey for us... and for all of the flames and arrows we've been forced to endure... It is a journey we are proud to have taken. It won't be long until we lay down our tools... but the memory of the journey we took will be with us forever. The people we've gotten to know like family... inspite of thousands of miles... is worth it all. If you enjoy our work... our mission has been accomplished. Merry Christmas Herr Notewire! ~S!~ |
|
12-20-06, 01:16 PM | #335 |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
Hey
I'm not adverse to being paid :rotfl: :rotfl: Only joking No I was Kpt honest Hey put that down - get away..................... If you feel you must donate something do it to Subsim I am sure none of this would have come about if we all didnt meet up on here |
12-20-06, 01:40 PM | #336 |
Swabbie
Join Date: Mar 2005
Posts: 13
Downloads: 0
Uploads: 0
|
Hi guys
LONG time since I posted here, I have a few questions: I am about to install the vanilla game from scratch. 1) Do I still need to install the latest official patch? 2) Is this a TRUE "all in 1 mod" pack, or do I still need some of the smaller mods such as "improved bow waves" etc? Thx for any help
__________________
|
12-20-06, 01:43 PM | #337 |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
Yes you still need the 1.4b patch
Well as far as most ppl are concerned its the only package you will need But ppl like to customise their installs so you may want to add some things of your own Give it a whirl first and see if you like it as is |
12-20-06, 01:47 PM | #338 |
Swabbie
Join Date: Mar 2005
Posts: 13
Downloads: 0
Uploads: 0
|
thanks for the info m8.
downloading the mod files now via torrent. will seed @ max speed for a while when Im done.
__________________
|
12-20-06, 01:55 PM | #339 |
Swabbie
Join Date: Mar 2005
Posts: 13
Downloads: 0
Uploads: 0
|
ohh also
was there a way to make the game run at higher resolutions? I need 1680x1050. I think I edited the config file before in the game folder, and then set it to "READ ONLY" so that it couldn't be changed back by the game folder. I can't remember if that actually worked though.
__________________
|
12-20-06, 01:56 PM | #340 |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
Yes there is a way
Not used it myself but I think the info is in the Comminity manual If not someone will be along with the info for you |
12-20-06, 03:54 PM | #341 |
Bosun
Join Date: Jan 2006
Location: Minnesota
Posts: 68
Downloads: 2
Uploads: 0
|
I've finally gotten through the extensive but extremely informative manual. Now I've got a question or 3 about the AI U-Boats in GWX. What function(s) do these AI U-Boats have. I see various mentions that the stock version of SH3 doesn't allow for AI Subs to dive or re-surface. Does the stock version also prohibit their use of torpedoes as well? I see it mentioned that AI Subs are doomed to their AA and Deck Gun weaponry only, but what about the AI U-Boats? Will they ever be able to use fish? With this in mind, I've located these 2 mods: German AI Subs Mod V2.0 and Wolfpack Mod V2.0 here:http://web.telia.com/~u18230645/ , and I was wondering if you guys used these when designing GWX. Unfortunatly I've never experienced these mods but they seemed similar in function according to their description.
Finally installing GWX now! |
12-20-06, 04:37 PM | #342 | |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
Quote:
The GWX team are still hopefull of creating a proper AI torpedo to use in submerged subs - nothing against Sergs workaround which is the best way at the moment |
|
12-20-06, 06:58 PM | #343 | |
Watch
Join Date: May 2005
Location: Recife, Brazil
Posts: 22
Downloads: 117
Uploads: 0
|
Quote:
Cheers, let´s remember again Jesus Borning 24-25 []´s |
|
12-20-06, 10:20 PM | #344 | ||
Soundman
Join Date: Aug 2006
Posts: 143
Downloads: 75
Uploads: 0
|
Quote:
Gut Jagd und Shun Nacht, Notewire. |
||
12-21-06, 06:16 AM | #345 |
Sparky
Join Date: Mar 2002
Location: Ottawa Canada
Posts: 157
Downloads: 8
Uploads: 0
|
Thank you Grey Wolves team. Outstanding work!
|
|
|