SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-29-17, 04:53 PM | #331 |
Watch
Join Date: Mar 2008
Posts: 24
Downloads: 6
Uploads: 0
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Thanks CaptainX3 and see an add
Hi,
First, I want to thank you for this great mod. I have spend lot of hours to enjoy with it. Like I m french, I dreamed about the sub class Triomphant and futur Barracuda. So after see what you have done I have made 2 versions to symbolized the class Triomphant. One from Shipjack and one from Los Angeles (i didn't succeed to delete the dome on the front and the array on the right side.....Any idea?). I have also modify the weapons. Now french uses the heavy torpedo F21 (near mk48) and M51 in remplacement of M45). I would to add pictures but cant put simply the files...****. Im surprise that there not in the game the fabulous russian torpedo SKVAL (250knt!!). Again, thanks for the mod. If you like my little add, how can I send it? Xavier |
08-29-17, 07:09 PM | #332 |
Sailor man
Join Date: Jun 2017
Posts: 47
Downloads: 14
Uploads: 0
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I have a Triophant model already worked up. It's just been on my back-burner. If you message me with your text, I will try and get it in.
Also, we may have the PD issue on the Typhoon fixed, for anyone still waiting on that, it should be out soon. |
08-30-17, 12:47 AM | #333 |
Bosun
Join Date: Jun 2017
Location: Germany
Posts: 61
Downloads: 65
Uploads: 0
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Also, I have the French Barracuda. Just some finishing work and will upload it soon.
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08-30-17, 09:01 AM | #334 |
Ensign
Join Date: Aug 2011
Location: Gdańsk, Poland.
Posts: 233
Downloads: 237
Uploads: 3
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That's great news, keep up the good work
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08-30-17, 02:10 PM | #335 |
Swabbie
Join Date: Jun 2017
Location: Netherlands
Posts: 9
Downloads: 25
Uploads: 0
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I discovered a bug: for some reason, the game won't let me reload my weapons when I'm using the Oscars...
Any advice? |
08-30-17, 02:22 PM | #336 |
Bosun
Join Date: Jun 2017
Location: Germany
Posts: 61
Downloads: 65
Uploads: 0
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Things like that happen when you update the boat within a running campaign.
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08-30-17, 04:02 PM | #337 | |
Planesman
Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 43
Uploads: 1
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Quote:
in the override/vessels directory locate rus_ssgn_oscar and rus_ssgn_oscar1 in [weapon systems] there is TorpedoNumbers=20,0,4,4,4 or something like that. These are the reload of the TorpedoTypes specified in the line immediately above. The number of torpedo reloads must match the type of torpedoes in the releoad. This is the problem. Since in both subs there are 4 types of torpedo reloads, substitute TorpedoNumber line with TorpedoNumbers=20,0,4,4
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09-04-17, 08:45 AM | #338 |
Bilge Rat
Join Date: Dec 2015
Posts: 1
Downloads: 4
Uploads: 0
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Two questions
Will the mod be updating its UI to the updated Model that just got released on August 31st and will the Oscar 1 and 2 be updating their waterflow when surfaced to fit the size of the sub because right now the only visual effect aligned properly when moving is the cavitation from the props the water flow/waves off the bow, and the spray from the props when sufaced while moving at max speed isnt aligned correctly for the oscar 1 and oscar 2.
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09-04-17, 10:09 AM | #339 |
Gefallen Engel U-666
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welcome aboard!
Veronica!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
09-04-17, 01:24 PM | #340 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Mod updated!
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
09-04-17, 08:06 PM | #341 |
Bilge Rat
Join Date: Jul 2017
Posts: 1
Downloads: 16
Uploads: 0
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Issue with save game files
Hi there,
Firstly, great mod - brilliantly executed with the resources available so credit to all who have contributed. I have the issue where I cannot load any save file for campaigns 3 to 5, however, the files do exist in the Killerfish Games\Cold Waters\savegame\campaign003 folder. This isn't an issue specific to this mod - I've found it a problem for any mod that adds a campaign beyond the stock two, e.g. the 2004 campaign mod also adds extra campaigns to the list. As a work around, I am currently moving the AutoSave.txt and campaign1984RED.txt file to the campaign002 folder (as I don't really play the 1968 campaign) and would like to know if there is a line in a .txt file which I can alter to have the game recognise the campaign 3 to 5 save folders? It's a bit of a non issue as I can work around it, but it would be great not having to move the file every time I start the game Thanks in advance and any help or direction to other threads as it is greatly appreciated. Update: Autosave worked for Polar Glory (campaign005), but, when loading it the helm, depth and sensor control windows weren't visible and would not appear even when toggling them with shortcuts. Possible bug? I'll add that I really like the position they are in over the vanilla locations - great choice! Last edited by Paultergeist; 09-05-17 at 06:38 PM. |
09-05-17, 10:46 AM | #342 |
Ensign
Join Date: Aug 2011
Location: Gdańsk, Poland.
Posts: 233
Downloads: 237
Uploads: 3
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Boy oh boy, new campaign music is great. Thank You CapitanX3
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09-06-17, 09:08 AM | #343 |
Swabbie
Join Date: Jun 2006
Posts: 10
Downloads: 48
Uploads: 0
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Hello!
Thank you fopr this GREAT Mod!!! I love the Russian Subs. But will there come a Hotel-Class Sub? Thanks again! |
09-06-17, 11:01 AM | #344 |
Ensign
Join Date: Aug 2011
Location: Gdańsk, Poland.
Posts: 233
Downloads: 237
Uploads: 3
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Found little bug with Oscar ruder, only one is working.
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09-06-17, 04:19 PM | #345 | |
Commander
Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
Uploads: 0
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Quote:
I will get around to finishing it (and others).
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There is a forgotten, nay even forbidden word, which means more to me than any other. That word is England |
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