SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-29-15, 11:40 PM | #3421 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Well, I can see why you aren't too happy about that. |
10-04-15, 04:33 AM | #3422 |
Sparky
Join Date: Nov 2013
Posts: 151
Downloads: 84
Uploads: 0
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Zero tonnage
I encountered a merchant M-KF-M (D), browsed through the recognition manual saying 0 tons.
When I finally sank it, in the captain's log it says 0 tons. What was that?A ghost ship? I play OM with Traveller Mod 1.7. |
10-04-15, 05:34 PM | #3423 |
Swabbie
Join Date: Jun 2012
Posts: 11
Downloads: 122
Uploads: 0
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Hello everyone.
I'm having a problem with the KIUB interface in the attack periscope. It seems the three circles do not match up properly. I followed the tutorial for the KIUB thats included with the mod, but the values for range that I got were waaay off. Did a few more tests with map contacts on and indeed its woefully inaccurate when comparing the result to the actual range. I'm no computer whizz, but I think the problem seems to be related to the resolution of the game, as changing the resolution also changes the position of the measurements on the dials, resulting in a different solution on different resolutions but of all the resolutions I've tried, none of them correct the problem. I'm really wanting to use this to calculate my solutions, but as it is, its impossible to use and I'm forced to keep map contacts on if I am to sink anything. Can anyone offer help with this? |
10-05-15, 08:45 AM | #3424 |
Navy Seal
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KIUB interface works just fine in OM and it is accurate "enough". You can not expect to have 100 % accuracy with this kind of range determination.
Why? Can you be sure that your angle measurement is 100% correct? Are you sure that measured ship is not "sitting" 1m deeper in water that in it should. The point is, if WW1 range determination procedures were 100% acccurate, why would anyone waste any time to invent laser range finder and similar stuff...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
10-06-15, 01:06 PM | #3425 |
Swabbie
Join Date: Jun 2012
Posts: 11
Downloads: 122
Uploads: 0
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You misunderstood me. Perhaps I didnt explain properly. There is a bug in the KIUB interface which gives wrong readings. For example, from the pictures in the tutorial, the KIUB scope is supposed to have green vertical notches that measure up to 15 degrees and horizontal notches that measure to 30 degrees each side. My KIUB scope has notches measuring only 10 degrees vertically and only 28 degrees horizontally on each side. Why does my KIUB look different? Additionally, in the tutorial, he lines up 11.2 degrees with the top wedge, and the ship's height of 57m should correspond to a range of 2700m, but I do the exact same and I end up with a result of 2000m.
If I input the exact same values, I should get the exact same answer, right? So then why does this discrepancy exist and how can I fix it? I know for sure that this is a bug and perhaps the KIUB interface is not fitting properly on my screen, but I dont know how to fix it. |
10-16-15, 04:09 AM | #3426 | |
Watch
Join Date: Nov 2014
Posts: 30
Downloads: 114
Uploads: 0
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Quote:
I even contacted karamazovnew and he replied, but probably had no time to look into it.
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SH3 - LSH15 and GWX SH4 - TMO 2.5 and OM SH5 - WoS |
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10-26-15, 09:20 AM | #3427 |
Swabbie
Join Date: Jun 2012
Posts: 11
Downloads: 122
Uploads: 0
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Sorry for the late reply. I'm using 1920x1080. I did some looking around and it seems the KIUB only works on a certain resolution, and its not the one I have. I'm pretty sure that is the cause of the problem. Another problem is that this seems to be the only resolution available to me (the other options are darkened out). Is there a version for 1920x1080? Or perhaps there might be a way to edit it to fit the screen? I really hope Karamazovnew can help out.
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10-26-15, 10:07 PM | #3428 |
Watch
Join Date: Sep 2015
Posts: 22
Downloads: 292
Uploads: 0
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I am wondering is anyone having problems with this mod where it works for a short time then poof it locks up and crashes silent hunter 4.
maybe I am having bad luck. |
10-30-15, 06:23 AM | #3429 |
Stowaway
Posts: n/a
Downloads:
Uploads:
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SMA with IXC
Greetings, thanks for outstanding Mod OpMonsun.
I tested the SMA with IXC sub,and working perfectly. (in test I killed my sub with 1 SMA , I put and reversed) Important :4 kts speed ,180 angle, deep 1 m ,aft tubes. Tested without OMEGU,only OM. |
10-30-15, 12:23 PM | #3430 |
Gefallen Engel U-666
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welcome aboard!
berez!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
10-31-15, 10:18 AM | #3431 |
Chief of the Boat
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Welcome to SubSim berez
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
11-03-15, 12:09 AM | #3432 |
Watch
Join Date: Sep 2015
Posts: 22
Downloads: 292
Uploads: 0
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good news it now runs
I do have some questions 1 what happened to the emblem on the bridge tower 2 some ships have no torpedo holes 3 is there a extra graphic mod for this mod? |
11-05-15, 01:36 AM | #3433 |
Nub
Join Date: Nov 2015
Posts: 4
Downloads: 13
Uploads: 0
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i dont approve of the removal of swastikas, but i i guess thats the world we live in and ill have to deal with it Last edited by pognivet; 11-05-15 at 01:49 AM. |
11-05-15, 11:40 AM | #3434 |
Gefallen Engel U-666
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welcome aboard!
pognivet!
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
11-06-15, 08:08 AM | #3435 |
Chief of the Boat
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Welcome to SubSim pognivet
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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