SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-12-15, 11:23 AM | #3361 |
Canadian Wolf
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In my signature you will see a JSGME ( Mod Enabler ) Guide. Check it out. And there are plenty of other examples here at SUBSIM.
Cheers |
03-12-15, 04:47 PM | #3362 | |
Hellas
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so nice reading news from you ! check your pm
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Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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03-13-15, 09:35 PM | #3363 | |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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Quote:
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JSGME help links and common error solutions |
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03-15-15, 07:24 AM | #3364 | |
Swabbie
Join Date: Feb 2015
Posts: 11
Downloads: 82
Uploads: 0
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Quote:
GenMarkof007 |
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04-05-15, 08:16 PM | #3365 |
Watch
Join Date: Jul 2013
Posts: 25
Downloads: 29
Uploads: 1
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I know from past experience that this mod adds a ton of ships...Would anyone happen to have a list?
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GAH!!!!!! I SUCK AT MODDING!!!!!! The Historic Mission String 2013 |
04-30-15, 11:11 AM | #3366 |
Seaman
Join Date: Jun 2007
Posts: 32
Downloads: 40
Uploads: 0
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OK, long time since I tried this sim, fresh install, patched to 1.4, put the OM files in the jsgme mods file followed by the two omgue files, enabled, fired up the game, no sign of a u-boat anywhere. Obviously doing something wrong but what? Help please, thanks.
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04-30-15, 11:15 AM | #3367 |
Navy Seal
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You need to have 1.5 (i.e. the uboat expansion) for this mod to work.
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04-30-15, 02:15 PM | #3368 |
Seaman
Join Date: Jun 2007
Posts: 32
Downloads: 40
Uploads: 0
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Doesn't want to work, says sh4:exe unknown version. Any ideas? OK, sorted, just fiddled a bit, all working, looks good.
Last edited by jerryb; 04-30-15 at 02:54 PM. |
04-30-15, 04:42 PM | #3369 |
Navy Seal
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Sounds good
I would always recommend doing a fresh reinstall of SH4 + 1.5 if you're planning to install a major mod. You can back up your MODS folder in JSGME if there's things you want to save for later, but always start with a fresh game for megamods like OM or TMO or RFB. Saves you a lot of potential crashing etc. |
07-16-15, 06:08 PM | #3370 |
Seaman
Join Date: Mar 2015
Location: U.S.A.
Posts: 42
Downloads: 61
Uploads: 0
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Hey can anyone explain to me how to work the manual targeting. Every time I try it, I end up shooting directly at the merchant instead of leading it. I've tried to look up what I'm doing wrong and I can't figure it out. The crew helps update the target and I'm getting the right distance, speed, and angle on the bow, but it's always aimed directly at the ship so the torpedoes end up astern of the target. Also sorry if this has already been explained. I looked through about 30 pages on this thread and didn't see it, but it would take me a year to look through all of it. Also sorry if this is a stupid question.
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07-27-15, 04:32 PM | #3371 | |
Watch
Join Date: Nov 2014
Posts: 30
Downloads: 114
Uploads: 0
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I made the same mistake shooting at crippled, stationary ship, I thought I was aiming at it, but really didn't... So many years on, and this mod still rocks! Right now I prefer it to SH5 WoS...
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SH3 - LSH15 and GWX SH4 - TMO 2.5 and OM SH5 - WoS |
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08-04-15, 04:34 PM | #3372 |
Seaman
Join Date: Mar 2015
Location: U.S.A.
Posts: 42
Downloads: 61
Uploads: 0
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Hey Veenee, and what do you mean by "lock the TDC"? But I did figure out what I was doing wrong initially.
I didn't know the torpedo run was tied directly to the angle of periscopes or TBT. I thought it worked more like fleet boats where you put in data and the correct run was computed. So I would always fire the torpedoes while watching the target instead of where I wanted the torpedoes to intercept it. I am still having a bit of trouble manually getting the correct run though. I'm a little stumped on how to take the ships course and speed and figure out the distance and angle I need to fire the torpedoes to hit it. Any suggestions. And I looked at Blitzkriegs stuff and some of it helped but some of the documents were in Germans and I am no where near fluent enough to read them haha. |
08-06-15, 05:44 PM | #3373 |
Watch
Join Date: Nov 2014
Posts: 30
Downloads: 114
Uploads: 0
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By 'locking' I meant switching off manual input of data, so you cannot change speed of target etc. unless you 'unlock' TDC.
It is a bit of a culture shock jumping from German to US system (or the other way around), and it takes some getting used to. Try manual methods with 90 degrees shots, at least then you won't have to worry about getting correct distance, and speed will be the most vital part of solution to determine. I am sure you can find plenty of tutorials on these forums, like this one: http://www.subsim.com/radioroom/show...6&postcount=67
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SH3 - LSH15 and GWX SH4 - TMO 2.5 and OM SH5 - WoS Last edited by veenee; 08-07-15 at 03:42 AM. |
08-08-15, 07:58 PM | #3374 |
Hellas
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fully worked optics on Karamazovnew's great ui for sh4
fully worked optics on Karamazovnew's great ui for sh4
--------------------------------------------------------- this mod will be release soon and it needs the following mods to be installed first: OM v705 OM v720 OM v720 Patch5 OMEGU v300 OMEGU v300 Patch 7 as long as i am visiting this forum , i can say now for sure that was never a more talended ui designer than Karamazovnew. His work is not only so very very nice but was also accurate and brought new stuff and ideas which some of them found their way to sh3's uis . (such as ,for example, the TDC button which i see now some 'new' 'designers' presenting it without crediting Karamazovnew at all. this is so ugly behaviour) in this mod both scopes have the historical fov and reticles ,same goes for binos ,uzo and deckgun. and not only this, all optics are keeping the correct proportions(including the conning deck view) plus...that nothing of what you see in there is eye candy ,everything in this mod is made as they were in reality and for use in game. important note: this mod is for use only at 1680x1050 resolution have a look of the correct AP for Karamazovnew's ui mod:
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Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
08-09-15, 12:39 AM | #3375 |
The Old Man
Join Date: Mar 2005
Location: Poland
Posts: 1,500
Downloads: 418
Uploads: 0
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Makman, it's fantastic info. Thanks for your work.
Do you plan modding something else in SH4/OM? It's a pity that SH4 never had luck for interest of talented modders like SH3. OM as a base and some good mods transferred from SH3 could make it the best U-boat sim ever released. PS. I suggest you start the new thread here about your mod. |
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