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07-07-14, 04:57 PM | #3286 |
Electrician's Mate
Join Date: Jul 2007
Location: Malta
Posts: 137
Downloads: 240
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Been a year or so since my last patrol so I decided to do the sub school missions to refresh my memory.. Was approaching the second target in the torpedo lesson when i noticed my engines stopped because all my crew fell asleep! I can see the funny side of it but Id much rather i didnt have to micromanage sleep patterns for my crew
Is there a way to disable crew fatigue like in SH3 commander? |
07-07-14, 06:11 PM | #3287 |
Eternal Patrol
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SH4 automatically rotates the crew, so they should never fall asleep. The only way I know of to make them fall asleep is to set 'Battle Stations', also known as 'General Quarters'. Did you put them at Battle Stations and forget to unset it?
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07-08-14, 10:29 AM | #3288 |
Electrician's Mate
Join Date: Jul 2007
Location: Malta
Posts: 137
Downloads: 240
Uploads: 0
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Guilty as charged!
Thanks Steve |
07-08-14, 11:27 AM | #3289 |
Eternal Patrol
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I am all seeing and all knowing. I know this one from personal experience.
Glad it's fixed.
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08-05-14, 01:17 AM | #3290 |
XO
Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
Uploads: 0
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A minor point.
Can anyone tell me if it's possible to change a map legend in OM? I need to change "Lowescroft" To Lowestoft", which is what the place is actually called. It shouldn't mattter, and to a reasonable person it wouldn't, but like every tiny irritant, repetition has blown it out of proportion.
I'm kind of hoping that there's a text file somewhere with place names that I can edit, but so far I haven't been able to find it...
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Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
08-15-14, 11:35 PM | #3291 |
Grey Wolf
Join Date: Sep 2011
Posts: 955
Downloads: 247
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A bit confused about installation OM/OMEGU
It may just be that my search ability could use an improvement, but I've not been able to find out compatibility.
The OM readme indicates it is compatible with RSRDC and RFB 1.52. I currently have the following mods: RFB 2.0 with 23 April 2010 patch RSRDC for RFB V575 with the V5xx Patch 1 Stock Map Icons Will OM (V720 with Patch 5) work? Do I need OMEGU? I've downloaded v300 and v300 patch 7. Thanks! |
08-16-14, 10:00 AM | #3292 |
Eternal Patrol
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No, you don't need OMEGU. It is an environment mod. You also don't need RSRDC, which is a campaign mod for the US Pacific war. If you're playing an American and a German campaign I always recommend using Multi-SH4 and having separate installations for each game.
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08-16-14, 07:20 PM | #3293 | |
Grey Wolf
Join Date: Sep 2011
Posts: 955
Downloads: 247
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Quote:
Can I install OMEGU with those mods? Thanks! |
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08-16-14, 08:05 PM | #3294 | |
Navy Dude
Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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Quote:
Then again, there is the possibility that you can . . . WAIT!, what was I thinking. The answer is NO!
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Just get me within 1000 yards, and I'll do the rest |
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08-16-14, 08:23 PM | #3295 |
Eternal Patrol
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Some of us get more excited than others.
But he's right, the answer is no. If you want to run different campaigns you will have to use JSGME to disable one and start another every time you want to switch. The only way to do it right is to have separate installations, one for each supermod you want to use. You can do that without Multi-SH4, but the folder it creates for save-game storage will get very confused. The function of Multi-SH4 is to keep the saved games for each version separate, so they don't interfere with each other. It still requires a separate installation for each game.
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“Never do anything you can't take back.” —Rocky Russo |
08-16-14, 10:17 PM | #3296 | ||
Grey Wolf
Join Date: Sep 2011
Posts: 955
Downloads: 247
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Quote:
Quote:
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08-17-14, 08:45 AM | #3297 |
Eternal Patrol
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That will work, but you'll have to disable everything associated with the US campaign and enable everything associated with the German campaign, and vice versa, when it's time to switch. Since a campaign might last you a very long time it shouldn't be a problem.
I'm different. Ever since I played SH1 I've been in the habit of running several campaigns side-by-side, one from each available flotilla or command. By mid-1943 I should be running around eight campaigns, keeping a record of what the date is in each one. On the other hand I'm not playing anything right now because my ancient computer won't run half the mods I want, and I've reached a point where I can't play without them.
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“Never do anything you can't take back.” —Rocky Russo |
08-17-14, 04:06 PM | #3298 | |
Grey Wolf
Join Date: Sep 2011
Posts: 955
Downloads: 247
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Quote:
I've enough trouble remembering performance numbers for a single boat, let alone in multiple campaigns. |
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08-19-14, 07:21 AM | #3299 |
Navy Dude
Join Date: Sep 2008
Location: REDACTED
Posts: 172
Downloads: 100
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Hey folks, need a question answered with OM. Been playing Om again and its a few months in the game and I understand its all set as historically accurate as possible.
One thing though, I started in '39 with a VIIB, will I ever get the offer of commanding a new boat or be able to transfer to a new fleet/boat at some point? Tried reading through the thread but with so many pages I cant find an answer. Currently my game is Jan 41, deployed to France with the 7th fleet in my VIIB. Last edited by Lexandro; 08-19-14 at 07:31 AM. |
08-19-14, 08:59 AM | #3300 | |
Engineer
Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
Downloads: 191
Uploads: 1
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Quote:
If you are still alive when the VIIB gets finally retired, you will be offered to retire or to become an instructor or to take command of a new VIIC boat. You will not get the command of a new VIIC boat as a reward! Didn't happen that way... |
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