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View Poll Results: What time period would you like the Cold War Mod to encompass?
Early Cold War: 1947 to the early 1960s 148 14.18%
Mid Cold War: 1960s to 1980s 195 18.68%
Late Cold War: 1980's to 1991 147 14.08%
I want the whole thing! 1947 to 1991 554 53.07%
Voters: 1044. You may not vote on this poll

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Old 05-28-08, 02:47 AM   #316
Capt Jack Harkness
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Quote:
Originally Posted by tonibamestre
Hey Captain,when are you going to show us some shots about the naval stuff concerning Battlecry/R ? Is any unit at a certain development level to worth to be seen?
Please,when the dev team open the new threat,tell us something here.

Best regards
Well this isn't really the thread for BattleCry: Redemption, however, at this point in time there really isn't anything to show, but we are working on an Udaloy II destroyer, a Delta IV SSBN and a 688I SSN. The full list of ships we are planning for is rather extensive and if you want more info you can PM me for details.
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Old 05-28-08, 03:18 AM   #317
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Quote:
Originally Posted by Terror_666
Quote:
Originally Posted by treblesum81
Quote:
I do have one small concern, though... How do we get infinite O2 on nuclear boats without cheating and without using a snorkle command?
To the best of my knowledge, the easiest way would be to increase the O2 capacity of the sub to some huge number, maybe 30x-60x that of our 24 hour WWII base subs. The other option, if its possible, would be to significantly reduce the crews air usage... simulating the constant "scrubbing" of the same air. In either case, Nukes don't really have an "infinite" O2 supply , per se. Instead they use a combination of high efficiency CO2 scrubbers (something like 2x as efficient as those used on spacecraft at the moment, IIRC) and the occasional snorkel air venting to refresh the supply. It is true that the sub does not need to resupply its O2 for quite some time, but due to the limitations of the scrubbers (its a technology that gives diminishing returns over time) and the concern for the health and well being of the crew (stale, month old air is just not that great of an experience), subs routinely vent their atmospere every chance they get...

Also, nukes don't have infinite fuel either. Yes, a nuke could stay at sea for an extremely long time if its only concern was how long its fuel rods would last... I would say a good 4-6 months... due to the fact that most of a sub's endurance limitations are owed to crew requirements (food, sanity) and not to mechanical requirements. But that being said, the fuel rods do become spent after a time and need to be replaced. Because of this, I think maybe we shouldn't shoot for "infinite fuel", but rather try to tweak the engines into "ultra efficiency". This would be achieved by reducing the fuel intake of the engines to the point where 80 days at flank speed would reduce the fuel quantity to, say, 50%. In this way we wouldn't be facing some of the wierd side effects of trying to manipulate physics.
I have a few isseus with whats being said here.
first: nuke subs do not need to refeul (swap out fuelrods) because by the time the fuelrods have decayed a sub will have served past its 25 year sevicelife.
second: modern subs can create there own air and have actually been doing so for quiet some time. this is was needed because subs would loiter under the polar ice for months at a time. if they broke through the ice to snorkel they could be detected by satelite.
Actually, if you wanna get SUPER technical, the first nuclear subs did require refueling every few years (such as the Nautilus), but later the core lives were extended with the first lifetime cores showing up in the '80s.

And yes, nuclear subs do produce their own oxygen by electrolyzing water (a process that takes far more electrical power than diesel subs can spare). The main reason for not surfacing today is because the snorkel is a huge mast and is fairly easy to detect on radar or, in the case of diesel subs, with thermal imaging since a number subs vent exhaust to the surface through a separate mast.


Getting back on topic, though, does anyone know of a way to extend the air supply to some near-infinite value in SH4?
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Old 05-28-08, 05:04 PM   #318
badaboom
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Interesting post from Dagon[creator of Nov.class and 688i] on HDgames forum.....

" Work on the modem times terminated.
в связи с началом работы по коммерческому проекту для игры SH4.
in connection with the commencement of work on commercial projects for the games SH4. "

......The thread is now closed,......hmmm could it be that Dagon and some 3rd party modders are working on a [OFFICIAL] Cold War add on for SH4? Ahh the plot thickins!!!!
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Old 05-29-08, 12:20 AM   #319
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a twist, but the plots thick enough as it is

And capt Jack, i believe that we will need a working version of S3d, im sure its in the files somewhere,
but its never worked for me (gotta get to skwasjer on that)
for all we know its in the source code and UBI....well, you know.
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Old 05-29-08, 04:39 PM   #320
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Default names.cfg

found it finally !

;Submarine
Type200=Submarine
Type201=Replenishment Submarine
Type202=Missile Submarine
Type203=Environmenta

so what's the next silent hunter gonna be
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Old 05-31-08, 12:28 AM   #321
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who knows?
hahaha
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Old 06-12-08, 03:06 AM   #322
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Say, could someone help me out on converting the 688i to the german side, i've been trying to get it to the axis by altering UPC files but seemingly that isn't enough. Anyone able to hand out a helping hand?

Even the altered UPC files are more then enough, i just want to try out the german campaing with the Nuclear sub.
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Old 06-12-08, 05:51 AM   #323
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Quote:
Originally Posted by treblesum81
Quote:
Sub Command covers well later periods with SCU/SCX but the 50s and 60s are somehow a forgotten area that would be well served with a full SH4 conversion (Fleet subs to SSKs and German subs to Soviet subs)
There are a couple of things that I want to point out here......
.....2: After WWII, there were essentially no significant submarine campaigns involving overt use of force. This is probably why everything between WWII and modern / future day is pretty much ignored... not many game producers imagine a realistic game where a player takes there sub out under the polar ice cap for two months and doesn't really do anything because such a game would not sell, or at least not enough to make it worth the cost.....
that's why I think we need a fictional, made up war
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Old 06-12-08, 07:17 AM   #324
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Then it has to be against the soviets ? or France ?
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Old 06-13-08, 07:20 PM   #325
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prolly the soviets...
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Old 07-02-08, 09:32 AM   #326
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Default soviet sub

being my usual self, liking unlikely subs, I was wondering if there was a 3d model of a WWII russian sub somewhere out there (even a SH3 sub would do) that I could get my hands on and convert to SH4 ?

They could start from Dutch Harbor ?
keltos
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Old 07-17-08, 04:26 PM   #327
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just thought i would get this back in the eye of everyone else,
so i guess i would say bump!
but i am still working on this and i am wondering if anyone is out there willing to help?
theres still lots to be done, but if they can do GWX and TMO its well within the realm of possibility
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Old 07-18-08, 09:48 PM   #328
Capt Jack Harkness
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Yes, we just need to put together a team of maybe 5+ skilled individuals to start putting the mod together...
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Old 07-18-08, 09:49 PM   #329
Capt Jack Harkness
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Quote:
Originally Posted by keltos01
being my usual self, liking unlikely subs, I was wondering if there was a 3d model of a WWII russian sub somewhere out there (even a SH3 sub would do) that I could get my hands on and convert to SH4 ?

They could start from Dutch Harbor ?
keltos
Dagon made a couple WWII Russian subs for SH4, I saw a thread on subsim about them.
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Old 07-19-08, 12:28 AM   #330
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Default Dagon

Yeah, I started it, he has a bunch of wwII subs posted on filefront, I did offer to translate them to SH4 but when his friend Denis asked him he said he would do it.

http://www.subsim.com/radioroom/showthread.php?t=138914

Those subs (sch class etc) will be of use in a german Atlantic campaign as well as in an early cold war one. They are superb, I'll try and find my thread again.

Keltos
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