SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-24-21, 10:49 PM | #316 |
CTD - it's not just a job
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Refer to FotRSU REL thread please...
We will have to hang a sign up on vickers03"s workshop door: DO NOT DISTURB We need to leave him alone! He has important work to do!!! lol btw, have you ever noticed that you never see vickers03 and Santa Claus at the same time?... hmmm?? Just sayin'... |
12-25-21, 03:49 AM | #317 | ||
Grey Wolf
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checked with a clean 1.7 and the Interiors /w patch --> everything fine! Quote:
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12-25-21, 09:55 AM | #318 | |
Argentinian Skipper
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Now Iīm seeing the sensors dat file searching the badass node with S3D. Interiors with the provisional patch is working well WITHOUT the splash wake scopes mod AND using a pristine savegame folder(s). Happy Christmas! Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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12-26-21, 04:04 AM | #319 |
Grey Wolf
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S-Class full interior --------------------- ** This first release is for FOTRSU 1.7 only ** https://www.subsim.com/radioroom/downloads.php?do=file&id=6048 Including: - Torpedo Room - Forward Battery /w Wardroom, Office Room - After Battery /w C.O. State Room, Officers State Room - Engine Room - Motor Room Features: - complete Diesel Engine simulation incl. different Sounds and RPM animations, crew basic engine operations - Electric Motor RPM sounds, Prop-shaft animations - Custom Picture on Captain's desk Custom name Plate on Capt. door (edit textures in EXTRAS_FIOQ/CPT_ROOM_CUSTOM_NAME_PLATE folder and activate) - Merchant/Warship sinking decals on torpedo tube doors (select folder in EXTRAS_FIOQ and activate) Known issues: - sometimes when quickly changing engine speeds the game engine doesn't catch up and the moving parts of the Diesels disappear for half a sec. Credits: - all models/animations: vickers03 - inspiration/help: DivingDuck, Jeff-Groves, Tomi_099, propbeanie, KSDII-Team ** This first release is for FOTRSU 1.7 only ** (mod is also included in Fleetboat Interior-Officers Quarters) |
12-26-21, 06:59 AM | #320 |
Argentinian Skipper
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Awesome mod. How many years waiting this for SH4? Glorious Christmas gift.
Many thanks for all the work and have a great 2022, Master Vickers. Best regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
12-26-21, 01:43 PM | #321 |
Grey Wolf
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update 26.12.21
- fixed engine not moving after plotting new course |
12-26-21, 02:04 PM | #322 |
CTD - it's not just a job
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Could that possibly be related to a key press getting stuck, which I just put off to Windows 10 "keykrapp apps"... ?? I describe it in the FotRSU thread, but I went from the Motor room, through the engine room, and all the way to the torpedo room, holding down the <Up Arrow> key, until I entered the torpedo room, where when I let go of the arrown key, just kept traveling until "out of bounds", but never could get back into the boat, so Saved, exited, re-started, and Loaded the save, and all was well in the SH4 world again. This is a wonderful looking mod vickers03, and has all sorts of potential for the future of SH4. A gradual "populating" of the interior over the next releases, including "Battle Stations" is really cool to think about. Possible more new animation sequences, etc. really bodes well for this.
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12-26-21, 02:41 PM | #323 |
Village Idiot
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Might be an excellent time to finish some ripping of Animations from SH5 for use in SH4.
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12-26-21, 02:57 PM | #324 | |||
Grey Wolf
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like too much guys standing in the way, KSDII Type2 full interior has this and there a people everywhere Quote:
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12-26-21, 03:09 PM | #325 | |
Village Idiot
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SH4 uses a Biped and I'm VERY WELL aware of HOW the animations are done in SH4. SH5 uses a Biped also. Many of the Animations in SH5 are just re-exported SH4 animations but in a Granny format. I've worked with someone else to allow me to GRAB the SH5 animations in a way that I CAN import to SH4! |
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12-26-21, 03:15 PM | #326 | |
Samurai Navy
Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
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Active member of the 'Church of SH4'
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12-26-21, 03:26 PM | #327 |
Village Idiot
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I've explained before how SH4 Animations work.
[WIP] Animations For SH4 is the thread. Now. With a different Tool and some changes to the Plug-in? I can extract the needed info from ALL SH5 animations and build new animation info for SH4! Now. Given one might have say the Never Winter Nights exporter? You build a new animation then grab the information from that with other tools. And NO I don't have that exporter! Just saying...... |
12-30-21, 12:48 PM | #328 |
Grey Wolf
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i've read somewhere that some boats if not all had illuminated or
self-illuminated (radium?) gauges, can someone confirm this? would certainly look cool at night.. |
12-30-21, 02:06 PM | #329 | |
Admiral
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Radium paint was used in watchmaking, it began around 1908 and carried on into the 1960s. So... watches made between these dates with glow in the dark functionality may be made with this material. That's just, info I pulled up for watches with that type of paint. Considering 1908, am fairly certain, that the dials, gauges & such... likely had that used for them, as well.
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Last edited by Mad Mardigan; 12-30-21 at 04:31 PM. |
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12-30-21, 03:15 PM | #330 |
CTD - it's not just a job
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There is something on that in one of these pdf files I have... just a matter of finding them... They are online, but I cannot recall their titles... but there are four pdf files in the series, one on the Fleetboat, another on the Balao / Tench (??), one on the S-Boats... and I do not remember the fourth... might take a bit top find.
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