SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-01-21, 08:15 AM | #3151 |
The Old Man
Join Date: Nov 2003
Posts: 1,304
Downloads: 214
Uploads: 0
|
I do kinda miss not being able to grab a headset and do directional sonar. But my crew's been handling it ok, so no deal breaker.
__________________
-Arlo |
05-01-21, 09:50 AM | #3152 |
Swabbie
Join Date: Nov 2002
Location: Pennsylvania
Posts: 8
Downloads: 306
Uploads: 0
|
I've noticed that Recognition Manual doesn't include ship length
Is there an easy way to obtain this for manual targeting?
|
05-01-21, 01:18 PM | #3153 | |
CTD - it's not just a job
|
Quote:
Try this little chart Macgregor the Hammer made: https://www.subsim.com/radioroom/dow...o=file&id=5750 |
|
05-01-21, 01:53 PM | #3154 | |
Weps
|
Quote:
-C |
|
05-01-21, 02:19 PM | #3155 | |
The Old Man
Join Date: Nov 2003
Posts: 1,304
Downloads: 214
Uploads: 0
|
Quote:
__________________
-Arlo |
|
05-01-21, 02:24 PM | #3156 | |
Swabbie
Join Date: Nov 2002
Location: Pennsylvania
Posts: 8
Downloads: 306
Uploads: 0
|
Quote:
|
|
05-01-21, 02:52 PM | #3157 | ||
CTD - it's not just a job
|
Quote:
Quote:
So you should be able to use your mouse wheel and "scroll" it to move the head, or use the <Home> and <End> keys, or use that "orange" handle on the set, though it can be somewhat hit or miss on some of the subs in some of the conns. However, you should be able to use it. As you "scroll" the heads around, you should see that pointer move about the dial with the N, NE, E, SE, S, etc. designations on it, which should also be "facing" the way of your sub... your sub is "relative" to the "true" of the gauge. In other words, the N, E, S, W, etc. will move as your sub moves, but the "relative bearing" of the numeric gauge remains constant, hence the double-headed "pointer". As that needle moves, the numeric read-out in the upper left along that big double-headed arrow should match. If the "target" is IDd, then it will say "Merchant", or whatever. Also, if on a target, as in the example, you should see the green light lit that is on the same panel as the first gauge there. You should also be able to hear something in your headphones, though it might be faint. The "Sounding Indicator" to the left of the view only comes into play when you "ping" the "target", and your needle should then give you a range that holds, if it is hit. You can then "Send to TDC" if desired. If any of this does not function on your boat, let us know. You will usually find, like mikesn9, Mad Mardigan and now Arlo, that your gauges have also gone to 12 O'Clock High and are stuck. The boat is still fully functional, though you are not getting some gauges to read as such. Your HUD should still work, your digital read-out on that sonar station should still work, as will the "ping", but you most likely will not "see" the dial move. You can still "Send to TDC" though, and it will still be "accurate" data. So to ask Arlo, had you encountered any IJN submarines that you were aware of, and which boat were you in, and do you have a location and timeframe as to where you were when things "stuck" like that? As much detail as you guys can supply is desired. The team has been going through the haystack of text files once again, looking for any issue, and the more descriptive you can be with the details, the easier it will be. We want to be able to re-create the scenario, so that we can find a solution. Thanks. |
||
05-01-21, 03:02 PM | #3158 |
The Old Man
Join Date: Nov 2003
Posts: 1,304
Downloads: 214
Uploads: 0
|
Just South of Bongo Straits in a Tambor Class on Oct. 31, 1942 at 09:20. Just got a sound contact - warship closing (no wait, that's later). Listening to Bing Crosby on the Gramophone. Playing in my underwear.
[edit] Also .. periscope depth. And when I load saved not only are the gauges 'high noon' but the large ones on each end have shattered glass. It text, my chief engineer reports we are taking damage (for some odd reason). Water depth 1000' plus. [edit 2] Oh, and we were at battle stations - about to secure. [edit 3 And we had just sunk a paddle wheel coastal freighter. It took six torpedo hits and six shells (had to dive back to peri - it was armed). It still took forever to sink. where and when We're taking damage. ... We are? Saved slot shows as previous day. Another reload of save. No damage but 1000 ft. is 'shallow waters' Torps - 2 fore and 2 aft left (just 'cause I'm not sure which details count.
__________________
-Arlo Last edited by Arlo; 05-01-21 at 03:54 PM. |
05-01-21, 03:17 PM | #3159 | |
Admiral
|
Quote:
Can you please list, say... the very last 5 ships sunk... take a snap shot of ships sunk log, write them down & transcribe it here... heck, even send it by carrier pigeon or morse code even, to propbeanie if ya are feeling that nostalgic... Main thing is... send that info on the last ships sunk. That info will prove very useful, I do believe in helping the team, to work on pinning down just what may be causing this snafu... it'll help. I noted with it happening to Me, was right after I sank 2 IJN subs, not far from each other... not saying they were the culprits but something with them, could have... maybeeee just maybe, contributed perhaps.. (no offense team... just informing ya.. is all. ) that is what happened just prior to Me, experiencing 'High Noon' & I didn't enjoy the movi.. erhm.. experience... though the movie was good. Thanks. M. M. P.s. All others who have run into this with FotRS-U v1.46, please note that info with your reporting of it occurring on your end, as well... thanks.
__________________
|
|
05-01-21, 03:51 PM | #3160 |
The Old Man
Join Date: Nov 2003
Posts: 1,304
Downloads: 214
Uploads: 0
|
__________________
-Arlo |
05-01-21, 05:12 PM | #3161 |
The Old Man
Join Date: Nov 2003
Posts: 1,304
Downloads: 214
Uploads: 0
|
So I decided to cut short the patrol and see if ending it would result in fixing the highnoon issue. Alas, apparently sinking a Japanese hospital ship deep in Japanese waters does count as sinking a U'S' or Allied ship. *ShruG*
Just as well I ended the patrol. I will now start anew/fresh.
__________________
-Arlo |
05-01-21, 06:32 PM | #3162 | |
Silent Hunter
|
Quote:
sinking one and getting court martialed seems harsh, even for the UBIs. how many have you sunk during the career?
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
|
05-01-21, 06:42 PM | #3163 |
The Old Man
Join Date: Nov 2003
Posts: 1,304
Downloads: 214
Uploads: 0
|
One ... in all my careers. Foul weather night conditions. But why would an allied convoy (with or without hospital ships) be right off the coast of Northern Japan? Hence my certainty that I was shooting at Japanese ships. Well, that and the Japanese DD escorts that came after me.
__________________
-Arlo |
05-01-21, 07:13 PM | #3164 |
Swabbie
Join Date: Jul 2007
Posts: 9
Downloads: 87
Uploads: 0
|
Ctd on base
I have experience CTD every time i try to enter/leave the Any Base with Fotrs
1.46 , with the same Graphics config i use in the Vanilha or TriggerMaru_Overhaul 2.5 i have try clean Install Sh4 so Many times i decide to start use Old Hdd instead the SSD. any advice how to fix this ?? or maybe something i have miss THEBERSTER guide about Graphics Config with FOTRS ?? I use a win 10 64 with a Nvidia GTX 1070 all 3 recommend software installed ( JSGME , LAA , Multish4 ) With 1920x1080 game graphics (instead my default monitor 3840x2160) Again game run perfect in Vanilha or Trigger Maru ok if i start outside off the harbor but ctd whem i come back or start inside of Harbor. Look like my Printscreen host is not subsim approved ( Lightshot) sorry. JSGME https://prnt.sc/12dgl3e Trigger Maru https://prnt.sc/12dgk10 FOTRS https://prnt.sc/12dgmul Thank you in advance for any help . |
05-01-21, 07:26 PM | #3165 | |
The Old Man
Join Date: Nov 2003
Posts: 1,304
Downloads: 214
Uploads: 0
|
Quote:
1: Delete the SH4 folder in documents before applying FOTRSU. 2. Use LAA (on the SH4 executable). https://www.moddb.com/downloads/large-address-aware1
__________________
-Arlo |
|
|
|