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Old 10-17-10, 06:58 AM   #301
Kretschmer the IV
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Hi,

currently im training with the attack disc.. Im not sure but i think you forgot something to implement
Pls check the screenshots

Original:

HiDef Mod:


The part marked as D is missing.



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Old 10-17-10, 09:33 AM   #302
reaper7
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Quote:
Originally Posted by Kretschmer the IV View Post
Hi,

currently im training with the attack disc.. Im not sure but i think you forgot something to implement
Pls check the screenshots



The part marked as D is missing.
Yes Part D has been ommited, this is due to the changes the Devs made from SH4 onwards.
In SH3 it was possible to mask parts of the graphic overlays to make them non-clickable to the other overlays.
What this meant is you could have the inner layer draggable for say part A, then the centre layer draggable for part B, then the outer layer draggable for part C etc.
Unfortunatly since SH4 and now SH5 this method no longer works, masks have no effect so once you drag 1 layer all layers are dragged together.
The only way to implement the attack disc is to assign the layers as dials:-

This way one layer is assigned to the Beraing dial - rotated by scope
one layer is assigned to compass - rotated by current direction
and we can only have one user rotated bearing - the last overlay.

So the last part has to be ommited as its impossible drag via the mouse.
I will look into making it user rotated via scripting at some point.
If I can figure that out I will reintroduce that layer.
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Old 10-19-10, 05:26 PM   #303
reaper7
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Default Mod name changing to Ui-Boat

Ui-Boat V2.2 Released


Renaming the Mod to UI-Boat, as its now taking a new route from the original being designed soley for 1080P (Hi-Def).

As it now scales in relation to screen resolution. It han not be claimed as High-res.
The New name Ui-Boat stands for Userinterface-Boat.

Main Changes from Previous release.

Main Bug Fixes:
  • Right Hand Side TDC Panel now hides on button press.
  • Navigation Map Co-Ordinates are now Displayed
  • Stadimeter fix is working correctly again
Download from:
http://www.subsim.com/radioroom/downloads.php?do=file&id=2868
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Old 10-19-10, 10:21 PM   #304
SashaKA001
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Thank you, almost everything works except the ring.

Ui-Boat V2.2 Released

Here

not spinning ring


or hourly, or counterclockwise, stands perfectly still.
What are the proposals?

And everything works like clockwork. Good mod, thanks again.

Last edited by SashaKA001; 10-19-10 at 10:38 PM.
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Old 10-21-10, 11:27 AM   #305
reaper7
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Quote:
Originally Posted by SashaKA001 View Post
Thank you, almost everything works except the ring.

Ui-Boat V2.2 Released

Here

not spinning ring


or hourly, or counterclockwise, stands perfectly still.
What are the proposals?
And everything works like clockwork. Good mod, thanks again.
Just to confirm, have you switched the TDC to Manual via the Recognition Manual.
RAOBF will not work if TDC is in Auto Mode.

But will double ckeck it my side, just in case the dials.cfg has an error in it.
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Old 10-21-10, 12:43 PM   #306
SashaKA001
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Quote:
Originally Posted by reaper7 View Post
Just to confirm, have you switched the TDC to Manual via the Recognition Manual.
RAOBF will not work if TDC is in Auto Mode.

But will double ckeck it my side, just in case the dials.cfg has an error in it.
Auto mode is disabled on the commander pereskope RAOBF works fine, but not at zenith.
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Old 10-21-10, 01:57 PM   #307
reaper7
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Problem is on my end alright, I had incorrect ID's set in the dials.cfg for the RAOBF at the Ods Periscope.

Re-uploading the file to the same link as previous. Also removed all the thumb files from the archive, this reduced the file from 16mb to 10mb.

Download from:
http://www.subsim.com/radioroom/downloads.php?do=file&id=2868
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Old 10-21-10, 02:26 PM   #308
reaper7
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Default SteelVikings Interior V1.2 Alt Scopes

Have made some addon scope graphics for those that use SteelVikings Interior Mod http://www.subsim.com/radioroom/showthread.php?t=171415

These replace the default Scope graphics with ones that use the textures from SV's mod.

Attack Scope



Obs Scope




Download from:
http://www.subsim.com/radioroom/downloads.php?do=file&id=2870

Install with JGSME and ignore any overwrite errors.
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Old 10-21-10, 02:30 PM   #309
S1LK
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I am beginning to think this is on my end but not sure and wanted to know if you had any ideas. I thought it was the mod and I waited till this one came out but see this one scales. I play at 2560x1600. Basically nothing to the right of the message window works. I hear the clicks but can not get anything to show up on the screen. Tried all three locations. Also loaded your mod last.



I hope you can help. Would really like to use this mod. Looks really good from playing and what I have seen so far.

Thanks

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Old 10-21-10, 02:42 PM   #310
reaper7
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Quote:
Originally Posted by S1LK View Post
I am beginning to think this is on my end but not sure and wanted to know if you had any ideas. I thought it was the mod and I waited till this one came out but see this one scales. I play at 2560x1600. Basically nothing to the right of the message window works. I hear the clicks but can not get anything to show up on the screen. Tried all three locations. Also loaded your mod last.



I hope you can help. Would really like to use this mod. Looks really good from playing and what I have seen so far.

Thanks


Hmmmm, not sure what can be causing this. All those buttons control all the items that are placed offscreen, by snaping them to origin (eg X = 0).
So no matter what resolution you play at it should snap the item to that point.

For Example the Left TDC Panel is located of screen at Co-ordinates:
X = -1000, Y = 0.
And the snap move the item to:
X = 0, Y = 0 [Top Left Corner].

All the above buttons act in this manner, so as to why nothing shows up onscreen that is a puzzle.

Can you try lowering your playing resolution to say 1440*900 and see if this works. If not then something else is causing the issue ie Mod Soup .

Hope this helps. Is anyone else having the above issues. It works on my PC at all the resolutions I can use. SO I have no way to try it at 2560*1600.
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Old 10-21-10, 03:01 PM   #311
S1LK
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Quote:
Originally Posted by reaper7 View Post
Hmmmm, not sure what can be causing this. All those buttons control all the items that are placed offscreen, by snaping them to origin (eg X = 0).
So no matter what resolution you play at it should snap the item to that point.

For Example the Left TDC Panel is located of screen at Co-ordinates:
X = -1000, Y = 0.
And the snap move the item to:
X = 0, Y = 0 [Top Left Corner].

All the above buttons act in this manner, so as to why nothing shows up onscreen that is a puzzle.

Can you try lowering your playing resolution to say 1440*900 and see if this works. If not then something else is causing the issue ie Mod Soup .

Hope this helps. Is anyone else having the above issues. It works on my PC at all the resolutions I can use. SO I have no way to try it at 2560*1600.
It works on the lower resolutions. 1920x1080 was the highest I could get it to work. It seems to have a problem when moving to aspect 4:3 or 8:5 at high res but I did not test them all.
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Old 10-21-10, 03:23 PM   #312
reaper7
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Quote:
Originally Posted by S1LK View Post
It works on the lower resolutions. 1920x1080 was the highest I could get it to work. It seems to have a problem when moving to aspect 4:3 or 8:5 at high res but I did not test them all.

And wouldn't ya know it 1920*1080 is the higest resolution I can test it on . Not sure what to do as no way to test it . I'll relook at the offsets, see if I can figure an alternative method to do it.
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Old 10-21-10, 04:01 PM   #313
SashaKA001
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Thank you all running.

and why this device is not working?
why not working?


Last edited by SashaKA001; 10-21-10 at 04:53 PM.
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Old 10-21-10, 05:54 PM   #314
reaper7
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Quote:
Originally Posted by SashaKA001 View Post
Thank you all running.

and why this device is not working?
why not working?
The top two dials on both panels are only for use with Fat/Lut type Torpedoes.
Dials will not function till you select one of these type Torpedoes.


Also that version of the Mod in your screenshot looks like its from V1.0 of the mod.
I recommend you to download the leatest version V2.2.

Download from:
http://www.subsim.com/radioroom/downloads.php?do=file&id=2868
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Old 10-21-10, 06:51 PM   #315
SashaKA001
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Quote:
Originally Posted by reaper7 View Post
The top two dials on both panels are only for use with Fat/Lut type Torpedoes.
Dials will not function till you select one of these type Torpedoes.


Also that version of the Mod in your screenshot looks like its from V1.0 of the mod.
I recommend you to download the leatest version V2.2.

Download from:
http://www.subsim.com/radioroom/downloads.php?do=file&id=2868
I just took a screenshot, and I'm using the latest version V2.2
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