SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-18-06, 09:09 PM | #301 |
Soundman
Join Date: Dec 2006
Posts: 149
Downloads: 54
Uploads: 0
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oh man this is sweet...alot harder to kill ships now too
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12-18-06, 10:30 PM | #302 |
Ocean Warrior
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From me to GWX....Enjoy..!
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12-18-06, 10:47 PM | #303 | |
Helmsman
Join Date: Apr 2005
Posts: 106
Downloads: 39
Uploads: 0
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12-19-06, 12:13 AM | #304 |
Torpedoman
Join Date: Nov 2006
Location: Alaska
Posts: 112
Downloads: 83
Uploads: 0
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I'm Impressed
Just got GWX up and running...I'm suitably impressed! Great work, great effort, many thanks from the frozen north!
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12-19-06, 03:26 AM | #305 |
Sea Lord
Join Date: Jul 2006
Location: Canberra, ACT, Down Under (really On Top)
Posts: 1,880
Downloads: 7
Uploads: 0
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sorry guys, i klnow im merely repeating what so many others have said, but HOLY SHEET! this thing is freaking AMAZING! and i havent even left harbour yet.... wow. This IS how a game shoud be out of the box.
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12-19-06, 03:35 AM | #306 |
Soundman
Join Date: Dec 2006
Posts: 149
Downloads: 54
Uploads: 0
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yeah what a great mod!!!...question though..with deck gun...I have deckgun mounted but no ammunition?...but my flak gun has ammo?...any reason to this?...Thanks!
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12-19-06, 04:20 AM | #307 |
Chief of the Boat
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click on the shell at the lower right of your screen
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Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
12-19-06, 04:22 AM | #308 |
Soundman
Join Date: Dec 2006
Posts: 149
Downloads: 54
Uploads: 0
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hmmm i'll do that next time...thought I clicked on it and nothing...but maybe not i'll try it tomarrow when I get home from school..thanks again everybody!
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12-19-06, 08:03 AM | #309 |
Chief of the Boat
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Do remember I am referring to the gun platform screen and not the weapons officer screen
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
12-19-06, 08:19 AM | #310 |
Loader
Join Date: Nov 2006
Location: Germany
Posts: 88
Downloads: 0
Uploads: 0
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what is this piece of wood in the upper left corner? is it functioning in any way?
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12-19-06, 09:01 AM | #311 |
Grey Wolf
Join Date: Feb 2003
Posts: 755
Downloads: 110
Uploads: 0
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just startedmy 1st patrol and so far no probs, couple of questions though.
how do i turn of auto ship id? i remember reading a way to do it but i cant remember how. i have GW 8 hours fatigue set in sub commander and ive been runnin at 256x but i have to change crew every few hours. i thought crew dont get fatigued over 64x time compression? the only other mod i have installed is longer repair times mod which is on this page. i can also see 3 optional mods in the SH3 folder yet their folders are empty is this correct? Last edited by Laffertytig; 12-19-06 at 09:47 AM. |
12-19-06, 09:50 AM | #312 | |
GWX Project Director
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12-19-06, 10:21 AM | #313 | ||
Loader
Join Date: Nov 2006
Location: Germany
Posts: 88
Downloads: 0
Uploads: 0
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are the crew textures very high? on deck its getting realy slow for a while, in the boat too. in free cam mode its bucking when i can see my boat with crew. when i start to dive and they go inside its running very goog...
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12-19-06, 10:28 AM | #314 |
Soundman
Join Date: Dec 2006
Posts: 149
Downloads: 54
Uploads: 0
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now im anxious to get home and try this thing you guys are talking about!:P hehe
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12-19-06, 10:57 AM | #315 |
Grey Wolf
Join Date: Feb 2003
Posts: 755
Downloads: 110
Uploads: 0
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the 3 files in question are drifters realism mod, optional tweaks and longer repair times. shouldnt these files have files in them for them to work?
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