SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-11-10, 02:34 PM | #301 | |
Fuel Supplier
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@IABL:
A user of NYGM, Dani, has observed that Quote:
I believe that it should have a copy of the M01A 2DCompartments, judging by earlier examples. Is that correct? Many thanks. Stiebler. (Thanks for your kind remarks earlier, by the way.)
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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07-12-10, 09:30 AM | #302 | |
Grey Wolf
Join Date: Jul 2009
Location: Dark forest
Posts: 793
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I quoted my problem from the thread I started in the SHIII section.
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07-12-10, 06:46 PM | #303 | |
Silent Hunter
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Quote:
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07-12-10, 06:51 PM | #304 | |
Silent Hunter
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Quote:
I recommend that you install the SH3 Naval Auxiliary Mod if you would like to see some of my ships with little cost to your PC's performance. http://www.filefront.com/15588023/SH...%20Mod-1.0.rar
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07-12-10, 09:02 PM | #305 | ||
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,525
Downloads: 171
Uploads: 0
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Quote:
Quote:
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Sub captains go down with their ship! |
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07-13-10, 02:07 AM | #306 | ||
Grey Wolf
Join Date: Jul 2009
Location: Dark forest
Posts: 793
Downloads: 316
Uploads: 0
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Quote:
Quote:
Also, I did remove this mod and tried to play but the same problem exist still. And yet the problem came when I installed this. |
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07-13-10, 04:35 AM | #307 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,525
Downloads: 171
Uploads: 0
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Are you using a relatively new version of JSGME, in old versions mods could install over the top of others that conflicted but removal of the mod would not restore the mod it conflicted with.
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Sub captains go down with their ship! |
07-13-10, 04:45 AM | #308 | |
Grey Wolf
Join Date: Jul 2009
Location: Dark forest
Posts: 793
Downloads: 316
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Quote:
Edit: Got it working! I uninstalled all the mods and installed then again without the merchant fleed mod. I'll install Merchant mod later on to find out does it work. Edit2: Installed the merchant fleed mod and the same problem exists. I uninstalled it and the game downloaded normally but when I clicked the attack periscope the screen freezed and I got the always so nice 'X has stopped working' notification. I'll uninstall all the mods and install them again like I did before, but this time I won't installl Merchant Fleet at all. It is to be remain as a mystery why MFM don't work. Last edited by Crécy; 07-13-10 at 06:29 AM. |
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07-13-10, 07:56 AM | #309 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,525
Downloads: 171
Uploads: 0
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Quote:
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Sub captains go down with their ship! |
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07-13-10, 08:21 AM | #310 |
Grey Wolf
Join Date: Jul 2009
Location: Dark forest
Posts: 793
Downloads: 316
Uploads: 0
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07-13-10, 01:33 PM | #311 |
Medic
Join Date: Jan 2006
Posts: 164
Downloads: 63
Uploads: 1
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I'm a bit confuse about the skins packs.
Say I'm the 7th of may 40. I clearly must have the MFM-v3-US+UK_Skins19400501 installed. Should I have also all the previous date installed? Is there any consequense if I have also later skins dates installed? |
07-13-10, 01:49 PM | #312 |
Eternal Patrol
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The earlier dates give you pre-war and early war civilian skins.
The later one gives you mostly grey wartime skins. I think you should use one or the other.
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07-14-10, 03:27 AM | #313 |
Medic
Join Date: Jan 2006
Posts: 164
Downloads: 63
Uploads: 1
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Yep, that's the answer I feared. It means that you must uninstall your current mod and then install the corresponding mod when you change a carrier for an other...
Given the quality of this mod, it's really a ridiculus price... The big deal will be to remember to do it! |
07-14-10, 06:27 AM | #314 |
Navy Seal
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I use the date function in SH3 Commander to manage the skins for me.
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07-14-10, 09:55 AM | #315 |
Eternal Patrol
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Yep, that's the way to do it. I, on the other hand, run several different careers, but they are all from different flotillas within the same time period, so I only have to change things like that once.
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