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01-15-13, 07:07 AM | #3076 |
Nub
Join Date: Feb 2011
Posts: 3
Downloads: 46
Uploads: 0
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Greetings. First, thanks for an awesome mod. I have a question, however. Currently I'm using OM+OMEGU and I'm a little confused with the fact that in Sept. 1939 all Scandinavian countries are hostile according to the map, i.e. their ports are named in red. First I thought that it's because of "no neutrals" thing from OMEGU, but French ports are named in black. Am I doing something wrong? Also, radio seems to be awfully quiet compared to 3 and 5. Will I at least receive messages about new resupply ships?
Last edited by Gomissar; 01-15-13 at 08:04 AM. |
01-15-13, 10:28 AM | #3077 |
Eternal Patrol
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WELCOME ABOARD!
No, I don't think you're doing anything wrong. I like OM a lot, but it's far from perfect. I just treat the countries who really were neutral as such, and get on with sinking Brits.
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01-15-13, 09:58 PM | #3078 |
Nub
Join Date: Feb 2011
Posts: 3
Downloads: 46
Uploads: 0
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Thanks for the answer. Now I have a question about damage system. So far I've only seen ships sink right after taking damage. Does flooding even exists?
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01-15-13, 11:25 PM | #3079 |
Eternal Patrol
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Yes, but it's hard to tell sometimes. Did the ship you sank explode, or just sink? If it exploded then you probably used up all its hitpoints and flooding didn't matter. If it just sank real fast then it definitely flooded. In the stock game they never sink until the hitpoints are gone, then they explode. If they sink without exploding, then flooding is working.
On the other hand I've had ships take so long that I put another torpedo into them just to make sure. Would they have eventually gone down or not? I'll never know. My patience isn't unlimited.
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01-16-13, 06:02 AM | #3080 |
Chief of the Boat
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You will at some point come across ships (usually of smallish tonnage) ablaze in heavy seas. That is another way of the game engine simulating weather damage.
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01-16-13, 09:47 AM | #3081 | |
Sailbad the Sinner
Join Date: Mar 2010
Posts: 106
Downloads: 126
Uploads: 0
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I'm waffling back and forth between SH3 and OM right now, can't quite decide which I like better. I liked OM from the start and it continues to grow on me, especially with the Das Boot sounds and a couple little tweak mods, the eye candy is compelling, since I actually started with RFB/RSRDC a couple years ago, SH3 + GWX looks more dated but it just plays so well. |
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01-16-13, 11:18 AM | #3082 | |
Eternal Patrol
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With SH4 you get a much better looking, more stable game. You get the whole 'Battle Stations' thing, plus KM grids and latitude and longitude on the map. With SH3 you get mods putting the Canal locks and gates into the game, and SH3 Commander giving names to every ship you sink. I mostly stick with SH3, but if SH4 had gotten the same attention from the modders...
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01-16-13, 01:31 PM | #3083 |
Sailbad the Sinner
Join Date: Mar 2010
Posts: 106
Downloads: 126
Uploads: 0
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It feels like GWX sends me where the enemy will be more often, I've had better luck finding merchant traffic in my patrol zone where in SH4 I have to hunt more. The traffic will be where you expect it to be, but the patrol zone is often a few grids over. Though I did notice (finally duh) that the patrol areas are 200km in Monsun which will alter my strategy a little, I thought it was 100.
Anyway, the point being that both ATO mods are so good I can't choose, of all the problems to have, that is one of the most pleasant ones. Now my dogs, particularly my hybrid (rescue) prefer it when I boot up GWX, the howl gets his attention in a big way. The wolf on some of the artwork could be his cousin. |
01-16-13, 02:05 PM | #3084 | |
Medic
Join Date: Mar 2007
Location: UK
Posts: 169
Downloads: 53
Uploads: 0
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Should I see an Operation Monsun loading screen before the main menu appears? Should all 5 torpedo tubes be clickable in the Type VII conning tower? |
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01-16-13, 05:59 PM | #3085 |
Sea Lord
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Yes and yes. Check your mods folder. You will see a folder OpsMonsun_V705. The ONE and ONLY thing you see in that folder should be a folder named Data. If you see anything else, you have not installed OM correctly.
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01-18-13, 01:54 PM | #3086 |
Medic
Join Date: Mar 2007
Location: UK
Posts: 169
Downloads: 53
Uploads: 0
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Hi again, I just don't understand it, I'm enabling V105 with JSGME and still have no Operation Monsun loading screen and still have the conning tower issue So I'm assuming it has not installed correctly, what could I be doing wrong?
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01-26-13, 04:48 PM | #3087 | |
Engineer
Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
Downloads: 191
Uploads: 1
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Quote:
And I have to folders there, data and support! Can you post a screenshot of the loading screen and what is the file name? |
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01-26-13, 07:10 PM | #3088 |
Eternal Patrol
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My mistake. The loading screen comes with the OMEGU 300 pack.
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01-26-13, 07:33 PM | #3089 |
Officer
Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
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Hello,
Why can I increase the power of the Deckgun to a realistiv level? In the actual version it is no more than a papergun... |
01-26-13, 08:47 PM | #3090 |
Eternal Patrol
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What do you consider a realistic level?
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