SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-21-14, 11:42 PM | #3046 |
Ace of the deep .
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Let us know of any problems hanx91 . If I don't answer then I am busy or forgot to read previous posts .
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01-22-14, 03:13 AM | #3047 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Quote:
Here you can find some info on the snorkel in the WWII German Navy http://en.wikipedia.org/wiki/Submarine_snorkel |
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01-26-14, 02:30 AM | #3048 |
Ace of the deep .
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sobers 1830 26012014
added OPEN HORIZONS II v2.4 start a new campaign |
01-26-14, 08:33 AM | #3049 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Thanks again Sober
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01-26-14, 02:59 PM | #3050 |
Ace of the deep .
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sobers 0600 27012014
deleted Moon_light_mod Makes the game extremely difficult to play . To easy to get spotted at night , its probably realistic but not fun . |
01-26-14, 04:27 PM | #3051 |
Ace of the deep .
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sobers 0700 27012014
added sobers New UI addons for mega mod list SH5 V22 AI slightly less difficult . Just takes the edge off the high difficulty with AI . Much more realistic imo . start a new campaign for difficulty settings to work |
01-26-14, 04:42 PM | #3052 | ||
Navy Seal
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Quote:
Quote:
Will we ever see the end of the war?
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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01-26-14, 04:49 PM | #3053 |
Ace of the deep .
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01-26-14, 04:52 PM | #3054 |
Navy Seal
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__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
01-26-14, 11:30 PM | #3055 |
Watch
Join Date: Nov 2008
Posts: 18
Downloads: 105
Uploads: 0
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First off... I apologize for the forthcoming ramblings.
After a fortnight of re-reading, researching, thread and post scouring... this Saturday evening I girded my loins and put on my big-boy oilskins and proceeded to un-load, update, download, re-load, modify and rectify all that was, is and could be Open Horizons and Sober's MOD list. I found my zen place and become one with Sober's MODs. In short... TA DA!... Total (so far) success! No exclamation points over the crew's heads or UZO CTDs (earlier issues) this time out. Everything is humming along just fine. But I'm in friendly waters now.. [cue music] DUM DUM DUMMMM!!!! Shore leave is over... refit complete... time to sail. I sailed out of Kiel, using the time on the canal to go over all the books I have accumulated over the years on Attack Course Finders and Angle Solvers and practiced with the attack disc on map simulations to pass the time. After plugging along at 1X TC most of the way down the canal... I got carried away leaving Brunsbuttel at X8 TC and got caught up watching the most amazing sunset. All I can say is I haven't seen a sunset like that since the '60s... not condoning nor denying anything I may or may not have done back in the day... but wow... the environment in this sim is spectacular. And thank Neptune for the seagulls... if it hadn't been for those annoying birds buzzing me in the pitch black (again at 8X TC)... and remembering they only come around when you're close to land... I'd have surely run headlong into Cuxhaven. For those who are a little intimidated by real navigation... let me say how joyful it is when you spot the lights of a harbor after a couple of hours at sea... and you know you just navigated right to the center of the channel all by yourself. It is really time and speed management and careful guidance of your ship on a true course that will get you where you want to go more than any complicated formulas. Trust yourself... the navigator has some latitudinal issues, is fair with longitude (as are most new navigators), so his DR positions tended to be way off north... enough to put you on the hard if you trust only him. Even tho I'm a bit rusty... my DR Fixes were closer to my actual position after confirming with a celestial fix from the navigator. The one thing you don't have to worry a thing about in this sim is wind, waves or currents... they don't exist... which makes a true course, (when navigating this sim), true. During my early years of sailing (way before GPS and computers) I always got this excited tingle at the first sighting of harbor lights after a long sail. This sim brought me right back to the exact feeling I used to get back then. There is nothing like it and I am so happy the people who's talents have put all these mods together have worked this hard at putting simulated reality in a box right on my desk. (What?!?!) (hard to believe I write for a living!) I would love to see lighthouses marked on the map (someday-maybe?) as it would really help with dead-reckoning when coastal cruising. If I could find where those buoys with the charming 'ting ding' of buoy bells really are... I'd retire there just to sail around and around them for days at a time. Buoy bells around my parts barely 'clank and clunk'. I just topped off at Heligoland and heading West. I will respond with issues if they arise... (Upon meeting the enemy!... [cue music] DUM DUM DUMMM!)... and maybe even keep it short the next time. Hey, I did warn you!
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All ahead... slow. Last edited by DaceDave; 01-27-14 at 03:19 PM. Reason: Even I can get lattitude and longitude backwards with lack of sleep... now fixed in paragraph about real navigation |
01-27-14, 02:18 AM | #3056 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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@ DaceDave
For sure it's obvious that you write for a living!
Sh5 is at its best with real navigation for all Kaleuns around, not only for seasoned seadogs like you. (GPS is for sissies ) BTW - you really mean you don't find those buoys at night or? They are supposed to look like in real life with flashing light |
01-27-14, 01:29 PM | #3057 |
Ocean Warrior
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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Question with TDW's multiple UIs in your mega mod Sober. Do they install without having to go thru setting things up with them so they do run as they should. I'd like to run his UIs but could never figure out how and get them running. Yeah I know.... the tutorial, but I am a dummy and it was beyond me. Hey, I'm old and not a computer genius like most of you guys are. LOL
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
01-27-14, 02:22 PM | #3058 | |
Ace of the deep .
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Quote:
http://www.subsim.com/radioroom/down...o=file&id=3492 Go to the mod enabler (JSGME) and click on Tasks/Load mod profile . Copy and paste my Time compression settings to your Documents\SH5\data\cfg\main folder . Start the mega mod . |
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01-27-14, 03:28 PM | #3059 |
Watch
Join Date: Nov 2008
Posts: 18
Downloads: 105
Uploads: 0
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What I mean is... I loved discovering the lighted buoys with the buoy bells in the game. The bells sound so sweet and pretty they could almost lull me to sleep... as opposed to the banging and clanking they call bells that I've heard in the real world.
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All ahead... slow. |
01-27-14, 03:40 PM | #3060 |
Ace of the deep .
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sobers 0700 28012014
added NewUIs_TDC_7_4_2_jimimadrids_map_tools sobers New UI addons for mega mod list SH5 V24 Fixes an anomaly where the TAI would overlap the speed control hud . |
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