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12-07-16, 01:25 PM | #3031 | |
Sparky
Join Date: Nov 2013
Posts: 151
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I'll try again. |
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12-07-16, 02:08 PM | #3032 | |
Officer
Join Date: Jan 2004
Posts: 247
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12-07-16, 02:40 PM | #3033 |
Ensign
Join Date: Dec 2009
Location: NC
Posts: 225
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Station Controls
I found that when you use the keyboard shortcut 'I' to open/close the 'Torpedo Management' screen, it also open/closes the 'System Management' screen which the keyboard shortcut 'Y' does. Completed first patrol, narrowing missed being sunk by PB Wakatake after sending a Big Old Hansa Freighter into early retirement. Almost went too deep trying to get away. Suffered some hull damage before my porpoise submarine came back up to a safer depth.
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Win 10 64-bit│AMD Ryzen 3 1200 Quad-Core Processor 16.0GB Ram│ NVIDO GeForce GTX 650 |
12-07-16, 02:50 PM | #3034 | |
Sink'em All
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Confirmed..........
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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12-07-16, 03:04 PM | #3035 | |
Admiral
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There was a Chidori escorting them and another warship but that was too far away to identify it, these 3 merchants were in the convoy and there was 4 of them, I forget what the other merchant was called. Big Old Split Medium Raked Bow Split Large Old Passenger Carrier That list might give you some further clues as to which convoy it was, I can't help any further as I hardly ever save any of these missions. Note to self, start saving more often you blinking idiot.
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12-07-16, 03:17 PM | #3036 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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12-07-16, 03:41 PM | #3037 |
Navy Seal
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Thanks for the report. We're on it!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
12-07-16, 06:46 PM | #3038 | |
CTD - it's not just a job
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The main things for reports is location and time frame. Screen grabs are fantastic, and if you get the chart, stupendous. But just getting us into the neighborhood is good enough. Edit: OK Moonlight, you're right in the middle of 42b_Jap_Convoys.mis, and that is a file that cdrsubron7 found issues with also, and I'll bet it was in the Fast Merchants groups, of which there are two in that file. Your most likely convoy was the 42b_Jap_Convoys_021 group with calls for 3 Generic cargo vessels, 1Generic Troop Transport, and 2 Generic DE. If there was a Tanker in your convoy, let me know, but the calls for yours was OK. Looking at skins also. Last edited by propbeanie; 12-07-16 at 08:23 PM. Reason: Update |
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12-07-16, 08:37 PM | #3039 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
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Sank a aux cruiser in the celeb sea 2 torpedoes to the bow..She brewed up and then sank within 2 minutes went down by the stern...No bodies,no lasting debris field all debris sank within 1 minute of sinking the ship...
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Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
12-07-16, 09:03 PM | #3040 |
CTD - it's not just a job
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We haven't done much work on a "sinking model", and none in several months, so what you encounter there is mostly the way it was in the old FotRS, or where ever the vessel came from. Some of the ships do take quite a while to go down. Some of the cruisers still have a glass jaw and take only one properly placed torp. Some like CL Naka, even if hit with three of them in the rear... will sink bow first and stand on its nose every time... We'll have to work on it as time permits. You'll also find a few vessels break in two in the middle every time, with just one torp to the bow or stern.
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12-08-16, 07:44 AM | #3041 | |
Navy Seal
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Wernersobe's old NSM will work but only covers a minority of ships in FOTRS Ultimate. Ships covered by NSM would sink Werner's way. Ships not in the mod? Glugglugglug down. Interestingly, one of the big selling points of FOTRS 2.0, where our ships come from, was a sinking mechanics model where ships flooded naturally and took awhile to sink. I was looking forward to that and like Rabid, was mostly disappointed.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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12-08-16, 07:48 AM | #3042 |
Navy Seal
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Thanks to bismarck1011, I have a Bismarck and Tirpitz with full damage modeling. Although I'm put many a torpedo into the Bismarck I've never seen a hole in her. I'll be testing bismarck1011's ships tonight! Then they'll go to s7rikeback for adaptation into FOTRS Ultimate!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
12-08-16, 08:12 AM | #3043 |
Stowaway
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Edit: sorry jldjs, mis-read you there. It says "100..." on the link, but that should be the new file it's linked to. If not, you'll know right away if it's not because there won't be any anchors for bases. If that's the case, we can link you to a fix for that.[/QUOTE]
Got it. Very impressed so far but I feel that fantastic visuals are more than my old Nvidia GT330m gpu can't handle it. Can you advise on which Graphic options might lesson the strain? |
12-08-16, 08:48 AM | #3044 |
I break things
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Guess who's back?!?!
Downloading v0.40 now..
Any other downloads needed folks?
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12-08-16, 09:06 AM | #3045 |
Navy Seal
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That's all you need if you want to try what everybody's testing. We have some corrected campaign stuff on Area 51.
Do our Bismarck and Tirpitz have damage models at all? I don't recall ever seeing a hole in them. We were gifted a Bismarck and Tirpitz by bismark1001, which have complete damage models. I'll put them up in Area 51 tonight so you can evaluate and adapt for FOTRS Ultimate if appropriate. Damage models would be really great.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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