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Old 04-21-08, 03:13 AM   #286
Jimbuna
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Quote:
Originally Posted by Tool
Just wanted to mention that in regard to an earlier post on this thread I WAS able to rollback SH Commander 2.7, remove the mods in JSGME, update to 2.1, and load 3.1. I dumped the files for 3.0 into their directories, and started up SH3. No issues, continued with leaving port for Patrol 13 in Jan. 1941.

Nice work guys.. I didn't get to read the entire manual yet, but i did read the changes.

I didn't see anything about the hatch thing, and i did load the mod in JSGME, but haven't figured out how it works yet..

Tool.
The open hatch mod is only included for the Type VIIC, it is probable that there will be a Type IX mod at some time in the future.
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Old 04-21-08, 05:00 AM   #287
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Quote:
Originally Posted by Uber Gruber
is there anyway to move the default viewing point a little to the left in a VIIc as the scope blocks the open hatch view quite a bit ?
This would probably be possible for someone with hex editing skills. Diving Duck did something like this for the bridge position using TT's mini-tweaker.

However,a quick and easy solution would be to use "Shift+F2". If you press this combo you can move wherever you want by using mouse for direction and arrow keys for movement.

Each time you use this combination thereafter you will return to the same position - provided you haven't used it to go elsewhere.
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Old 04-21-08, 05:08 AM   #288
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Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by Tool
Just wanted to mention that in regard to an earlier post on this thread I WAS able to rollback SH Commander 2.7, remove the mods in JSGME, update to 2.1, and load 3.1. I dumped the files for 3.0 into their directories, and started up SH3. No issues, continued with leaving port for Patrol 13 in Jan. 1941.

Nice work guys.. I didn't get to read the entire manual yet, but i did read the changes.

I didn't see anything about the hatch thing, and i did load the mod in JSGME, but haven't figured out how it works yet..

Tool.
The open hatch mod is only included for the Type VIIC, it is probable that there will be a Type IX mod at some time in the future.
Ahh.. that explains it then, heheheh. I'm using a IXB, so it is no wonder I didn't notice it.

Tool.
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Old 04-21-08, 05:14 AM   #289
stabiz
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Thought I`d pop in and congratulate you guys on making the best mod I`ve seen for any game. Stunning, boys.
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Old 04-21-08, 05:53 AM   #290
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Quote:
Originally Posted by Tool
Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by Tool
Just wanted to mention that in regard to an earlier post on this thread I WAS able to rollback SH Commander 2.7, remove the mods in JSGME, update to 2.1, and load 3.1. I dumped the files for 3.0 into their directories, and started up SH3. No issues, continued with leaving port for Patrol 13 in Jan. 1941.

Nice work guys.. I didn't get to read the entire manual yet, but i did read the changes.

I didn't see anything about the hatch thing, and i did load the mod in JSGME, but haven't figured out how it works yet..

Tool.
The open hatch mod is only included for the Type VIIC, it is probable that there will be a Type IX mod at some time in the future.
Ahh.. that explains it then, heheheh. I'm using a IXB, so it is no wonder I didn't notice it.

Tool.
LOL....no prob matey

@stabiz....I'm sure that will be deeply appreciated back at The Lair mate
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Old 04-21-08, 02:11 PM   #291
rulle34
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Great work, Kpt. Lehmann and the GWX team! My hat off for you all
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Old 04-22-08, 05:36 PM   #292
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Is Sergbuto's Camera Mod (free movement on deck and conning tower) available in this release of GWX? I really looked forward for that in 2.1...
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Old 04-22-08, 05:38 PM   #293
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double post pls del this
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Old 04-22-08, 07:08 PM   #294
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Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by Tool
Just wanted to mention that in regard to an earlier post on this thread I WAS able to rollback SH Commander 2.7, remove the mods in JSGME, update to 2.1, and load 3.1. I dumped the files for 3.0 into their directories, and started up SH3. No issues, continued with leaving port for Patrol 13 in Jan. 1941.

Nice work guys.. I didn't get to read the entire manual yet, but i did read the changes.

I didn't see anything about the hatch thing, and i did load the mod in JSGME, but haven't figured out how it works yet..

Tool.
The open hatch mod is only included for the Type VIIC, it is probable that there will be a Type IX mod at some time in the future.
It seems to be working for my VIIB, as well. Its the U-45, still going months after October 14, 1939, thank you very much.
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Old 04-22-08, 09:00 PM   #295
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Sounds like RTFM time again.

From page 66 of the manual:
Quote:
This option leaves that hatch open in all Type VII (VIIB, VIIC, VIIC/41, and VIIC/42) U-boats, so that you can see through the open watertight door into the next compartment.

Since it was Jim, I assume he meant Type VIIs as opposed to Type IXs, not just the VIIC.
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Old 04-22-08, 11:15 PM   #296
ObvilionLost
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Thank you GWX Team for time you spent on this great mod.
Installed the 2.1 update and everything works without any problems.
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Old 04-22-08, 11:17 PM   #297
Kpt. Lehmann
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Quote:
Originally Posted by ObvilionLost
Thank you GWX Team for time you spent on this great mod.
Installed the 2.1 update and everything works without any problems.
Very good to hear sir.

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Old 04-23-08, 01:50 AM   #298
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Sorry I'm so late with this big ol' hillbilly Thank Y'all!
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Old 04-23-08, 03:00 AM   #299
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A big thank you for your efforts guys.... outstanding !
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Old 04-23-08, 03:52 AM   #300
Tango589
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Quote:
Originally Posted by noe
Is Sergbuto's Camera Mod (free movement on deck and conning tower) available in this release of GWX? I really looked forward for that in 2.1...
I read someone elses post asking the same question and if I remember correctly this was not implemented as it seemed to cause a couple of problems. Having said that I've installed it on the off chance and all seems OK so far, so you can always take the gamble...:hmm:
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