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07-19-17, 08:52 AM | #286 | ||||
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Since we are at it... Quote:
What about moving the text on the left size of the icon, so not to overlap the overaly used for the La Vielle lighthouse? Quote:
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BTW, this same sound is used as SFX of both Maunsell forts featured in GWX ...or v.9, depending who will be faster |
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07-19-17, 09:53 AM | #287 | ||
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I will try that. |
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07-19-17, 10:37 AM | #288 | |
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Maybe try both sounds in game; from your tests, you can decide which one sounds more natural under different sea conditions |
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07-19-17, 02:20 PM | #289 |
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Tourelle de la Plate alpha v8
So Kendras, my new update is ready:
https://www.mediafire.com/?159pcbzq3aqv3yj Change log:
That's all I think. Sound settings are unchanged of course, I am waiting for your updates |
07-19-17, 03:39 PM | #290 | |||
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Sorry, I got very lazy this afternoon.
After testing sounds and collision solutions, I switched to the rockets mod, going on writting the readme, and searching for pics to illustrate it. Back to our subject : We need to add a new line into Sh3.sdl, even if the sound already exists. It must start with 'Land.' instead of 'Submarine.'. I don't like this sound very much, but it's still better than the ambient sound of buoys. Quote:
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07-19-17, 04:15 PM | #291 | ||||
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no model? Hopefully I made an obvious mistake. The concrete base is set as the rock, and it is still rendered. BTW: did you try hitting it too? Quote:
BTW: what is exactly the advantage of adding the RayTracedHalo to the light particle effect? |
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07-19-17, 04:40 PM | #292 | |
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Can you confirm that everything else is working? Tell me yes please! |
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07-19-17, 05:02 PM | #293 |
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07-19-17, 05:07 PM | #294 | ||
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I have no idea. |
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07-19-17, 05:25 PM | #295 | |
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Okay, before I start overwhelming you with tens of sound loops you don't like, what don't you like exactly about the stock sound that I pointed you to, and I would you expect it to be instead? Okay, let's wait for MLF to come back and test the effect with reflection but without halo |
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07-19-17, 05:54 PM | #296 |
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Ok. So the rock and the base are now solid (collision). The strange thing is that if I delete the 3D models circled in red, it's still working. What is special with the new 3D models (the 2 others) ?
Else, the Caustics controller works on the base, the effect is visible underwater. |
07-19-17, 06:09 PM | #297 | ||
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At last!
What about foam? In SH5 the game automatically spawns foam on the water surface, around objects with a StaticObject controller on them. Does it work the same for SHIII, or we will have to add the effect through val file (provided that this is possible)? Quote:
In each tree, the first model is the one used for collision detection and it is invisible in game. The second model is the one you view in game; deleting it, or making it invisible, doesn't prevent the game from still detecting collisions when another object hits the collision model Quote:
Does it look nice, or it will need its parameters tweaked? Should we add it to the tower (main unit) too? |
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07-19-17, 06:20 PM | #298 | |||
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You mean to the rock ? |
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07-19-17, 06:27 PM | #299 |
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Here is version 9 : http://www.mediafire.com/file/ajhtsd...La_Plate_v9.7z
Change log : - deleted the Rock_LaPlate.dsd file from the Locations folder - removed the aud_node in Rock_LaPlate.dat - corrected the visibility of the 3D model in Lighthouse_Parts.dat - added LLH_LaPlate.dsd - added the Sh3.sdl file - added the mission file with lighthouses (replaced by searchlights) - added the Locations.cfg file (from WAC 4.1 + lighthouses) |
07-19-17, 06:51 PM | #300 | |||
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Pity
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If no one volunteers and we become too impatient for waiting MLF to get back to us, I might decide to once again istall the game on my computer Do you think caustics would be needed on the rock? Who would see them? IMO they would be a waste of computer resources, and not very realsitic anyway. In theory the effect should be visible above water more than below water (which is not the case apparently, we will discover why). I was wondering wether to add the effect to the main lighthouse structure (LLH_LaPlate.dat), but again, that would probably be too high on the sea surface for realistically receiving caustics (in real life)... Do you agree? |
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