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#286 |
Ace of the Deep
![]() Join Date: Apr 2007
Posts: 1,267
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Thats the reason i dont jump on every new mod that comes out.
Sensible thing is to back-up any folders/files that are going to be changed, incase of mishaps like that. |
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#287 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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oah well... needed to do a reinstall anyway... alot of the stuff in there was dead weight... (i keep the UI1.1 on my drive in a zip file... along with my il2 install folder.
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Task Force industries "Taking control of the world, one mind at a time" |
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#288 |
Admiral
![]() Join Date: Apr 2007
Location: Florida
Posts: 2,259
Downloads: 54
Uploads: 0
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After two years of its first annoucement at AAA the mapmaster CanonUK has released his Channel Map, and it comes with not one map but four maps. The first two are from 1940-41+ a winter version, the other two are from 1942-45+ a winter version. And I almost forgot to mention that you need a high end PC to run the map.
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"When you're born into this world, you're given a ticket to the freak show. If you're born in America you get a front row seat." - George Carlin |
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#289 |
Navy Seal
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It looks like AAA is imploding though. The RAF662 guys are releasing their planes seperately with some other mod group.
the SAS I think they call themselves. They have modified the FMs of the unlocked planes so they fly correctly or are at least flying in a logical manner. They do lean towards offline play though so that is their reasoning. |
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#290 | |
Lucky Jack
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#291 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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I can see someone is happy about that bob map. lol
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Task Force industries "Taking control of the world, one mind at a time" |
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#292 |
Lucky Jack
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Ow, coolio! I can use them heightmaps in Vue to make a nice BoB airwar scene animation thingy.
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#293 |
Lucky Jack
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#294 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
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I dont expect AAA to do that any time soon. lol
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Task Force industries "Taking control of the world, one mind at a time" |
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#295 |
Lucky Jack
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#296 |
Lucky Jack
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Shouldnt be hard to modify the gun damage stuff. The IL2 code stuff is very easy as far as particles go. Dont think the damage stuff is much more different from it.
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#297 |
Ace of the Deep
![]() Join Date: Apr 2007
Posts: 1,267
Downloads: 0
Uploads: 0
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I would like to see the Bigginhill campaign re-done with this map
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#298 |
Lucky Jack
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I shall have to read up on it and see if there's a tweak we can make for the Lolwaffles, because I'm sure that someone will bring out a BOB campaign soon, and if the Spits and Hurris can't shoot down jack then it's rather pointless.
Anyway, the map itself...one word, beautiful. Well worth the wait. Performance wise, it's a slow loader, and has added to the load time of IL2, however once it's loaded, barely a single stutter, even when I've...redecorated the capital. Some pictures: Classic Spitfire, Houses of Parliament shot: ![]() (He even got the greenish colour of the Thames right ![]() And of course, it wouldn't be London if I didn't do this: ![]() What if Guy Fawkes had a Fascist blower 5000? ![]() Now I'm just being silly: ![]() Aside from one VERY minor local geographical niggle (he's blocked up the spit at the Alde Estuary) it's pretty much spot on. ![]() |
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#299 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
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zzzzzz...BOB campaign, no bombers...zzzzzz.....
Oh, and somebody get rid of Dowly's tags already
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Current Eastern Front status: Probable Victory |
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#300 |
Lucky Jack
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