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Old 08-25-06, 10:11 AM   #16
ridgewayranger
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Join Date: Jul 2005
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Default Kiel Canal problem

Using the suggestions made by you fine seafarers I have taken out GW v1.1 and Extended Unified Campaign and find that GW+NYGM v2.0 works in all respects.
With regard to the return trip up the canal, you have to start at the exact spot you departed from, pointing in exactly the right direction. I found this too much hassle so either plot my own course, or, if I have enough fuel left, take the long way home!
RR
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Old 08-25-06, 10:39 AM   #17
Sailor Steve
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Quote:
Originally Posted by kylania
So for this, while sitting in Kiel dock if you just tell your Navigator to plot a course to the west, beyond the land, he'll make one automatically through the canal? I'm using GW + SHCIII, do I need anything else? I'm still a little fuzzy about this.
No. This is a feature exclusive to NYGM Tonnage War, and the waypoints all show up on the map. Using that mod, you have to manually drive to the first waypoint, then engage it to take you through the Canal.

I think it's silly, myself, but then I like driving the boat and setting up my own waypoints, which a lot of other people think is a lot silly.:hmm:
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Old 08-25-06, 05:34 PM   #18
irish1958
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RWR,
I have done it exactly as outlined in the instructions, but it won't work on the way back. It states to start at the exact point you finished, pointing exactly East (90 degrees), at a dead stop. This doesn't work for me; in fact, the plotted course goes South and then East.
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Old 08-26-06, 06:06 PM   #19
Shahed
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HI All !

How do I use this thing and where can I get a pre set course ? Thanks for the help.
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Old 08-26-06, 06:17 PM   #20
Sailor Steve
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Install Not Your Grandmother's Mod Tonnage War 2.? (whatever's latest). Or just their campaign files.
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Old 08-26-06, 06:52 PM   #21
Shahed
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Thanks
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