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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Frogman
![]() Join Date: Jul 2005
Location: Ipswich, England
Posts: 302
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Using the suggestions made by you fine seafarers I have taken out GW v1.1 and Extended Unified Campaign and find that GW+NYGM v2.0 works in all respects.
With regard to the return trip up the canal, you have to start at the exact spot you departed from, pointing in exactly the right direction. I found this too much hassle so either plot my own course, or, if I have enough fuel left, take the long way home! RR |
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#17 | |
Stowaway
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I think it's silly, myself, but then I like driving the boat and setting up my own waypoints, which a lot of other people think is a lot silly.:hmm: |
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#18 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
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RWR,
I have done it exactly as outlined in the instructions, but it won't work on the way back. It states to start at the exact point you finished, pointing exactly East (90 degrees), at a dead stop. This doesn't work for me; in fact, the plotted course goes South and then East.
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#19 |
Planesman
![]() Join Date: Aug 2006
Posts: 189
Downloads: 2
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HI All !
How do I use this thing and where can I get a pre set course ? Thanks for the help. |
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#20 |
Stowaway
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Install Not Your Grandmother's Mod Tonnage War 2.? (whatever's latest). Or just their campaign files.
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#21 |
Planesman
![]() Join Date: Aug 2006
Posts: 189
Downloads: 2
Uploads: 0
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Thanks
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