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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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Awesome - good to see you back - I'm trying out GW now and dabbled with IUB and NYGM before this, but over the last year I have played way more patrols with the various RUB versions (since I first found it back around 1.21) than with all the other Mod packs combined, so I'm really looking forward to seeing what happens next with RUB.
Good luck, and good hunting!
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#17 |
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
Downloads: 0
Uploads: 0
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I fixed the convoy neutrality 'issue' in the latest IC. Neutral ships should no longer appear in convoys. Countries that may be neutral aren't when sailing in convoys as I hacked new nations on top of Nationality Mod v3.0, replacing some of the included ones with always 'at war' nations.
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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#18 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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Thanks for the update. I've downloaded it and I'll do my best to get that in RUb 2.0.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#19 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Looking forward to RUB 2.
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