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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
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![]() Quote:
![]() I meant, giving them a more real-life look. Example here. I was also refering to the ability to manually input entries into them, as P_Funk suggested. |
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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JScones,
Thanks again for all your work for this community. Thanks also to you Beery! A suggestion/correction for gramophone folder randomization: I notice that the Radio.wav file is also added with a number before enter in the random processes. The problem is that when a new Radio.wav file will be added for SH3Cmdr it is not automatically replace because it now have a number. I suggest that you implement a small routine to effectively replace the Radio.wav file. Hopes that you understand my bad english! ![]() Rubini. |
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#3 |
Weps
![]() Join Date: Apr 2005
Location: Australia
Posts: 366
Downloads: 17
Uploads: 0
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I would like to see more stats in your career profile.
Maybe if possible you could add the total number of each ship type sunk, eg, 37 C2's, 2 Liners, 5 trawlers etc. I doubt its possible, but if you can... :hmm: And just other stats, maybe total torps fired, total hits, longest time being chased by escorts. I'm not sure if any of that is possible though ![]() I'm sure what ever you do it will be great as per usual ![]() <edit> May I ask which state you're moving to? I'm up in sunny (and too hot) Queensland. |
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#4 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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![]() LOL. I'm surprised by the comment that the format changed in 1941 - I have been using examples of 1943 KTB's which follow the same format as the first example on the page, albeit with Antiqua font instead of Fraktur font used on the stationery (as per Hitler's 3 Jan 1941 edict). |
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#5 | |||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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#6 | ||
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
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Hi Jaeson!
CB and Col7777 made me realize something about the Med color fix. There might be an easier way... When in the 29th flotilla, SH3 Commander could swap data\Env\Env.cfg with this altered version: Quote:
Or better yet... How about letting people choose what they would like to sail in? They could choose between Arctic, Atlantic, or Med waters. They could even choose a different sky if they wanted to. For example, if someone wanted Arctic water but Med skies: Quote:
Though there should be a disclaimer: using different sets of sky and water may not look very good. Atlantic sky should stick with atlantic water, etc etc..
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It takes two to tango ![]() |
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#7 |
Electrician's Mate
![]() Join Date: Apr 2005
Location: Aachen, Germany
Posts: 133
Downloads: 0
Uploads: 0
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1st a congrats and a "Thank you" for all your work.
Here's one suggestion: When you are dead you can change your carreer also to surrendered or captured. How about making this random and adding a chance being picked up by friendly vessel. This could be done by changing crew and boat and increasing time in harbour after you "died" However the chance should be tiny perhaps increasing with proximity to german territorries and year of play (but as this is more work perhaps only the year). It would add a moment of excictement after your Uboat is lost. Of course this feature can be checked/unchecked as liked - similair to all the bunch of usefull things SH3 commander does. |
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#8 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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Thanks for your hard work, congrats on your RL promotion.
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#9 |
Electrician's Mate
![]() Join Date: Mar 2005
Location: Staten Island,New York
Posts: 133
Downloads: 0
Uploads: 0
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Yes!!!! Thanks for ALL your Hard Work!!!!!
![]() Congrats on the Job!........... My request is.......could you make the 512x compression ...drop down to 1 every 8hrs.(or the option to due so) I play with the Crew fatigue ...8hr shifts....but also like to use time compression. :|\ ....... Only have 2 hrs a night ...when wife and kids go to bed......soooo i need to speed things up. ![]()
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#10 |
Watch
![]() Join Date: Jun 2005
Location: WIEN
Posts: 25
Downloads: 0
Uploads: 0
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First of all,Thanks for your GREAT Work.
It´s the best Mod for SH3. What I want to have is to start a Career BEFORE September 1939. I want to be on Sea,when the War begins,like U47. Cheers. |
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#11 | ||
Weps
![]() Join Date: Nov 2005
Posts: 351
Downloads: 0
Uploads: 0
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Hudsonhawk wrote:
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![]() coronas wrote: Quote:
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"Gentlemen, we have no choice. Total engagement. Die with dignity." |
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#12 |
Gunner
![]() Join Date: Nov 2005
Location: Sweden
Posts: 93
Downloads: 0
Uploads: 0
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I love your Commander mod for SH3. It brings so much more fun to this game that would not have been there otherwise. Very much appreciated.
![]() My suggestions and wishes: 1. Officer (crew) face icon selector. Just a small thumbnail viewer displaying what face (there are 32 or something in total) the officer/crewman has assigned, and a slider to change it to any other. I believe the crew files have a number for each officer in the crew that indicates which graphic is used in the crew manager while in base and at sea. - The reason behind this is that I have all these friends of mine entered as crew.. :P and it's just too much fun to be able to have their graphics in the game, but lining the right face up with the right name is slow and frustrating. Also, sometimes (frequently) you end up with several officers with the same face. This little feature would make it so easy and smooth to change it. 2. Ability to change 'surrendered' back to 'killed' status. 3. Those lovely random events that can happen while docked to your crew - they are one of my favourite moments. More random additions/events would be fun. Examples: You yourself (commander) in accident/illness - career ended or postponed as a result. Accident during maintenance adding many extra days to the docked time and potentially injuring or killing crew.. Base bombed by allied aircoverage. Perhaps events leading to you and crew, or just you, to be assigned a new boat. |
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#13 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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The one thing that would be great for realism is to have 4 lookouts on watch with the Watch officer along with the men called out to man all the guns.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#14 |
Loader
![]() Join Date: Mar 2005
Posts: 89
Downloads: 10
Uploads: 0
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Thanks for all the hard work in bringing this excellent MOD to us SUB Players.
I can not think of anything specific to include, but to remark that any further skins that have become available since last release of SC could you include in your next release.. Thanks.
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#15 | ||||||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Players may also not like being taken out of the game any more frequently than that provided by the current realistic career length option. Although, I could randomise the retirement reasons a bit - same probabililty of retirement, just different reasons for it. Would be a bit of work though as it's recorded in the Personnel Files and so will need text and other flags set. I'll have a play, but won't promise anything. I'd also like to introduce an element of sabotage/poor repair work resulting in breakdowns at sea requiring an earlier than anticipated return to base, although I don't know if this is possible. I'm sure that I could simulate this by reducing the hull integrity value, but how realistic would that be? Surely, as equipment can be damaged at sea, we should be able to set it to damaged before going to sea? Anyone got any answers? Anyway, I'm open to what you guys want. Quote:
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