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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Helmsman
![]() Join Date: Mar 2005
Posts: 106
Downloads: 83
Uploads: 0
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Thanks for the reply, Beery.
What is the problem with AI night vision? Do they just see too far? And does it affect all versions of the long-range visibility mod? |
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#17 | |
Lieutenant
![]() Join Date: Mar 2005
Location: Seneca, SC, USA
Posts: 251
Downloads: 64
Uploads: 0
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![]() Thanks Beery> ![]()
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If you want to go fast, go alone. If you want to go far, go together. ![]() ![]() |
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#18 | |
Ensign
![]() Join Date: Oct 2005
Posts: 222
Downloads: 48
Uploads: 0
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The up side. Although I only briefly tried it out if the flight models are anything like Warbirds it's really done well. Also it's an online thing and you get to play against other players. The downside: Stand alone it's real basic stuff (mainly for practicing). You have to subscribe to really enjoy the sim and the cheapest subscription is $9.95 per month. At least it was awhile ago. Also... I don't know how big the WWI community is but I know they hold special events and stuff that attracts people to the arenas. I've been a member of the community circa 1998. Thanks for all the work you did putting all those mods together for RuB (all the versions!) <S>!!!
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You can never put too much water on a nuclear reactor... |
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#19 |
Planesman
![]() Join Date: May 2005
Location: Germany
Posts: 197
Downloads: 0
Uploads: 0
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Thanks Beery, for another outstanding update!
![]() Gute Jagd & fette Beute! Mr. Fleck |
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#20 |
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
Posts: 452
Downloads: 48
Uploads: 0
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Thanks for all your effort Beery. Really loving RUb!
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#21 |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
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Someone has to ask . . . Will there be an update to IUB now that RUB 1.45 is out? Or, are the two already compatible?
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#22 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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Yay thanks Beery. Seems I am so busy I am done to playing a patrol for each version of RuB...looking forward to your last version.
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#23 |
A-ganger
![]() Join Date: Oct 2005
Posts: 74
Downloads: 0
Uploads: 0
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Thanks, this is great
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#24 |
Planesman
![]() Join Date: May 2005
Posts: 186
Downloads: 0
Uploads: 0
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RUB has mad a believer out of me! So much great material to add to SHIII! Any ideas just which game(s) you will move on to mod? I seem to recall there's a Master of Orion 3 out of the box that could use a tweak or two -- no, just kidding there.
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#25 |
Subsim Diehard
![]() Join Date: Jan 2002
Location: Southwest , Indiana USA
Posts: 380
Downloads: 36
Uploads: 0
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I would like to try the new RUB 1.45 but I am afraid too. I have Rubins
HT 1.46 and the New SH3 Cmdr and I am on patrol. Last time I had the Rub and HT loaded together I got a CTD on my save? Right now Cmdr and HT 1.46 and stock SH3 1.4b with a few mod's is working fine. ![]() Regards Lane ![]() |
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#26 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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HT and RUb1.45 aren't configured to work together, so you may well get crashes. You will definitely get a crash if you try to load a new mod while in mid-patrol - that's 100% guaranteed with both RUb and HT.
However, if you load RUb correctly it will not cause a crash. The biggest problems that people run into with mods are: 1. They often don't read the mod's readme file and thus miss important configuration instructions. 2. They often tend to use methods of installation that are downright careless (i.e. installing in mid-patrol). 3. They tend to go on the assumption that every mod will probably work with every other mod. Crashes are almost always (999 times out of 1000) caused by one of these issues. RUb is not intended for use with ANY other mod except for SH3 Commander. If you use any other mods with it, it voids both the warranty and the money back guarantee. ![]()
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#27 |
Ensign
![]() Join Date: Oct 2005
Posts: 222
Downloads: 48
Uploads: 0
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From the Read Me:
"Added ability to sail on the surface with decks awash (all player-controlled U-boat config files in data\Submarine\NSS_Uboat**)." Does this mean that we have the ability to adjust the file(s) to allow us to run with decks awash but it would be all the time or is there a button or keystroke that I am missing somewhere that allow you to run with decks awash? I remember asking awhile back why you would want this feature and then I ran into a cituation just recently while on patrol that I wished I had the feature... ![]() Now that I got it I'm not quite sure how to get it to work.
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You can never put too much water on a nuclear reactor... |
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#28 |
Gunner
![]() Join Date: Oct 2005
Posts: 91
Downloads: 0
Uploads: 0
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Do we download 1.45 and just install it straight over the top of 1.44? Will I need to roll back SH commander?
Thanks. |
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#29 | |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
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It takes two to tango ![]() |
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#30 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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