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Old 11-07-05, 04:05 PM   #16
Serverdaemon
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Quote:
Originally Posted by The Avon Lady
Sounds like you want to play in McHale's Navy!
Hey, I LOVED that show!
;O)

Didn't know they showed it in Israel!...

S
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Old 11-07-05, 04:09 PM   #17
Ula Jolly
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Default Re: Any 'unrealistic' flotillas out there?

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Originally Posted by Beery
Quote:
Originally Posted by Ula Jolly
I'm not exactly a fan of Rub.
I have chores, I'm a student and I have friends, so the lack of external view and near automatic range calculation doesn't really appeal to me...
Erm... there is no forced view or TDC calculation realism settings in RUb. You can play the game at 0% realism if you want. I've always used RUb and I always play with external view enabled so that I can take screenshots when I'm in harbour or cruising at sea.
No, I meant the "fan of Rub" in such a fashion that I don't necessarily like an increase in difficulty, and that a lot of flotillas demand one to use Rub.
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Old 11-07-05, 04:11 PM   #18
Beery
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Default Re: Any 'unrealistic' flotillas out there?

Quote:
Originally Posted by Ula Jolly
Quote:
Originally Posted by Beery
Erm... there is no forced view or TDC calculation realism settings in RUb. You can play the game at 0% realism if you want. I've always used RUb and I always play with external view enabled so that I can take screenshots when I'm in harbour or cruising at sea.
No, I meant the "fan of Rub" in such a fashion that I don't necessarily like an increase in difficulty, and that a lot of flotillas demand one to use Rub.
I still don't understand. RUb has nothing at all to do with increased difficulty. In fact, RUb should be a lot easier than the standard game. You said you weren't a fan of RUb, but clearly you don't know much about it. I'm not trying to upset you by saying that. I'm just pointing out that there's a basic misunderstanding of RUb if you think it is harder than the standard game. One of the main problems we found with the standard game was that it was so difficult - more difficult than reality, so we made RUb much easier in terms of survivability. On the other hand it is more difficult to find and sink ships. Perhaps that's what you're getting at. But either way, increased difficulty is not what RUb is all about. It's all about realism, and difficulty does not equate to realism, especially when games' arcade features often make them less survivable.
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Old 11-07-05, 04:35 PM   #19
Ula Jolly
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Default Re: Any 'unrealistic' flotillas out there?

Quote:
Originally Posted by Beery
Quote:
Originally Posted by Ula Jolly
Quote:
Originally Posted by Beery
Erm... there is no forced view or TDC calculation realism settings in RUb. You can play the game at 0% realism if you want. I've always used RUb and I always play with external view enabled so that I can take screenshots when I'm in harbour or cruising at sea.
No, I meant the "fan of Rub" in such a fashion that I don't necessarily like an increase in difficulty, and that a lot of flotillas demand one to use Rub.
I still don't understand. RUb has nothing at all to do with increased difficulty. In fact, RUb should be a lot easier than the standard game. You said you weren't a fan of RUb, but clearly you don't know much about it. I'm not trying to upset you by saying that. I'm just pointing out that there's a basic misunderstanding of RUb if you think it is harder than the standard game. One of the main problems we found with the standard game was that it was so difficult - more difficult than reality, so we made RUb much easier in terms of survivability. On the other hand it is more difficult to find and sink ships. Perhaps that's what you're getting at. But either way, increased difficulty is not what RUb is all about. It's all about realism, and difficulty does not equate to realism, especially when games' arcade features often make them less survivable.
I admit I have misunderstood RUb on quite a few areas, as you say, and of course I understand you are not hurling insults. My main and probably only point is that the general public's view is that RUb equals more difficulty in surviving and/or scoring tonnage in SH. I suspect it is okay to make the simplification that RUb in general makes SHIII a bit harder to succeed in.
Seeing as I did know that RUb isn't just a turn on the knob for difficulty setting, in the hard direction, I should have started my thread by phrasing myself tad different.
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Old 11-07-05, 04:48 PM   #20
Beery
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Default Re: Any 'unrealistic' flotillas out there?

Quote:
Originally Posted by Ula Jolly
I admit I have misunderstood RUb on quite a few areas, as you say, and of course I understand you are not hurling insults. My main and probably only point is that the general public's view is that RUb equals more difficulty in surviving and/or scoring tonnage in SH.
That's right, but the general public's view is 100% wrong on the survivability issue. That's why I felt the need to jump in on this thread, because I think a lot of people would be surprised to find that they survive much longer with RUb than they would in the standard game.

On scoring tonnage, RUb does make getting a really high score quite difficult, but only because it reduces the numbers of ships the player is likely to encounter. The mechanics of sinking a ship are pretty much unchanged, so it's technically not more difficult (although if you're using the deck gun it will take longer) to sink ships - just more challenging in terms of the search for targets.

Quote:
I suspect it is okay to make the simplification that RUb in general makes SHIII a bit harder to succeed in.
That's an accurate statement. I like to think of it as 'more challenging' rather than 'more difficult', but that's just the salesman in me.
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Old 11-07-05, 07:21 PM   #21
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Best way to sum up those that dont really want MODS on but wish to try it all the same. Have two installs of SH3. One as the standard game the other with the mods. The standard game is needed if you wish to play online as not everyone has mods.
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