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Old 07-16-05, 12:42 AM   #1
Damo1977
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ANYHOW!!! whats the problems with the XXI in the game? Just like to know
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Old 07-16-05, 02:11 AM   #2
Silverfox18
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Damo, just read the Topic post just below this one.
XXI handicaped: All the whinner's are in there. LOL!

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Old 07-16-05, 02:27 AM   #3
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Careful, there's a big difference between 'whiners' and those who are trying to find a fix for that issue. I'm kinda tired of hearing anyone who doesn't like a particular bug, (and they are bugs), called a 'whiner' anyway, it's uncalled for.

Civility: It's just plain nice.
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Old 07-16-05, 04:44 AM   #4
Duli
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Quote:
Originally Posted by Silverfox18
Duli, you are right about the bugs and they need to be fixed. The one with the Radar Destroyed.....is a real bad one (I get it too) and one that needs to be taken care of. BUT IT'S STILL AN AWSOME BOAT compared to all others!

I know, that its a great boat, but somehow it just doesnt fit into the game, with all the modernization compared to the VIIs or IXs. Without thoose two bugs, she would be great.
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Old 07-16-05, 07:06 AM   #5
Silverfox18
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Hey Idaho militia man...I'm getting tired of people taking this forum too seriously. So take your duncan dohnut P.C. out for a rest and relax man!

Duli, if I remember correctly, everybody in the SH-2 forums always complained that they wanted the boat. So which is it? The dam bugs need to be changed...that's all!

AMEN to this topic.....otherwise it will go on endlessly...actually I'm sorry I even brought it up.
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Old 07-16-05, 01:27 PM   #6
Cdre Gibs
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I have been using the Type XXI since the day I bought SHIII, yes it HAD problems but now NO problems at all. How u ask, easy just FIX these lines in ur Basic.cfg file to whats below and ur gtg.

Year 1943
SuperCharger_00=1260
Snorkel_00=1262
Batteries_00=1269
AftBatteries_00=1269
Hydrophone_00=1272
Sonar_00=1274
Radar_00=1278
RadarWarningReceiver_00=1283
Decoy_Launcher_00=1288
SonarCoatings_00=1304
RadarCoatings_00=1305

Year 1944
SuperCharger_10=1260
Snorkel_10=1262
Batteries_10=1269
AftBatteries_10=1269
Hydrophone_10=1272
Sonar_10=1274
Radar_10=1278
RadarWarningReceiver_10=1283
Decoy_Launcher_10=1288
SonarCoatings_10=1304
RadarCoatings_10=1305

Year 1945
SuperCharger_20=1260
Snorkel_20=1262
Batteries_20=1269
AftBatteries_20=1269
Hydrophone_20=1272
Sonar_20=1274
Radar_20=1278
RadarWarningReceiver_20=1283
Decoy_Launcher_20=1288
SonarCoatings_20=1304
RadarCoatings_20=1305

These "bugs" on the type XXI are so simply fixed and I had done so, so long ago, that I'm some what surprised that ppl are still unable to figure it out.
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Old 07-16-05, 01:44 PM   #7
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Quite some time back, I messed around with the default stuff in the basic.cfg, and I had the snorkel radar working. That was with patch 1.2, I believe, when I first got the game. I figured it was a problem with the patch, but the problem was actually that I *wasn't* cheating as much as I had been.

Good call on the basic.cfg settings. I'm going to go try them out with a new career. Give myself a XXI in 1939, and see what havoc I can wreck...
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Old 07-16-05, 04:01 PM   #8
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Quote:
Originally Posted by Syxx_Killer
I just acquired the XXI, too. At the moment I am trying to get away from the same dumb Sunderland that keeps killing me. I run submerged @ 5 knots. I always have to snorkel to replace oxygen, before the batteries. While snorkeling, the same stupid Sunderland keeps killing me. Even if it isn't to be seen anywhere. The snorkel is like a bone or something. "Go fetch!"

In the mean time I started a different campaign to used the IXD2. At the moment I'm down near Capetown.



u do know that airplane radars can "spot" ur snorkel device ???


**nice sortie BTW
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Old 07-16-05, 04:48 PM   #9
Duncan Idaho
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Quote:
Originally Posted by Cdr Gibs
I have been using the Type XXI since the day I bought SHIII, yes it HAD problems but now NO problems at all. How u ask, easy just FIX these lines in ur Basic.cfg file to whats below and ur gtg.

Year 1943
SuperCharger_00=1260
Snorkel_00=1262
Batteries_00=1269
AftBatteries_00=1269
Hydrophone_00=1272
Sonar_00=1274
Radar_00=1278
RadarWarningReceiver_00=1283
Decoy_Launcher_00=1288
SonarCoatings_00=1304
RadarCoatings_00=1305

Year 1944
SuperCharger_10=1260
Snorkel_10=1262
Batteries_10=1269
AftBatteries_10=1269
Hydrophone_10=1272
Sonar_10=1274
Radar_10=1278
RadarWarningReceiver_10=1283
Decoy_Launcher_10=1288
SonarCoatings_10=1304
RadarCoatings_10=1305

Year 1945
SuperCharger_20=1260
Snorkel_20=1262
Batteries_20=1269
AftBatteries_20=1269
Hydrophone_20=1272
Sonar_20=1274
Radar_20=1278
RadarWarningReceiver_20=1283
Decoy_Launcher_20=1288
SonarCoatings_20=1304
RadarCoatings_20=1305

These "bugs" on the type XXI are so simply fixed and I had done so, so long ago, that I'm some what surprised that ppl are still unable to figure it out.
What exact problem does this fix? It doesn't change the radar/sonar unit from the default. As far as I can see it just selects more modern radar warning reciever and sonar/radar coatings, and supercharger settings. Else, it's identical to the default settings. Is this a fix for the slow recharge?

Or is the radar/sonar destroyed message not a problem with the XXI at all? I looked into this for someone else, not myself, as I haven't had the luxury of being offered the XXI yet.
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Old 07-16-05, 04:49 PM   #10
Capn Tucker
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For Cdr Gibs:

Do you already have to have started a career with the XXI before modifying these settings? Also, I noticed that most of the stock 1.4b settings (like radar and sonar) are already the same. Main difference I can see is the stock supercharger values are "-1", vice your "1260"..
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Old 07-16-05, 05:11 PM   #11
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You cannot select the snorkel-radar, as it kills itself. Surface radar only, but everything else with the boat works. I dunno if it fixes the battery charge issue, since I use unlimited battery life. If you want to keep things "realistic", select unlimited battery and then just keep track of how many minutes you travel with different speeds, and kind of round things out to what it should be.

The IXd2 might be fixed by playing around with defaults, too.
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Old 07-16-05, 05:29 PM   #12
Cdre Gibs
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Those Items I posted are those that will work with NO issues. Any higher upgrades will cause "XXXX Destroyed " at the begining of a patrol. (except the engine upgrade, both r fine)

Capt Tucker

No u dont need to have a Type XXI to use the above fix, it will just mean that when ever u get/use a TypeXXI form then on it will already be Upgraded with NO issues.

As to the Battery issue If u look at the corrosponding Battery upgrade 1269 in ur basic.cfg u will see that same Num#1269 lower down that refers to the Battery upgrade. At the end of the upgrade group is a multiplyer. This determins the Duration that a Battery will LAST from a charged state and how long to RECHARGE. Basicaly fiddle with it till happy. HOWEVER this value is directly proportional ratio ie: IF ur battery takes a long time to DRAIN, it will therefore take a long time to Recharge.

Since I dont believe in "Realistic" but instead "FUN" my value will do u no good, but for the record its set to 1000. At this value it as yet, has never been drained. I am under the impression from my experiments that this varible that u all seek in the battery cycle life is NOT coded into the game for ANY battery. It would require it to be an INVERSE proportional ratio and sadly this is not the case.
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Old 07-16-05, 06:02 PM   #13
Capn Tucker
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Well, I do like realism, but I also play this game to have fun. When the realism becomes anal retentive, then the game is no longer fun. Your battery values will suit me just fine. BTW, is that the entry called "Energy"? Do you change that from 1.25 to 1000?
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Old 07-16-05, 06:28 PM   #14
Syxx_Killer
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Quote:
u do know that airplane radars can "spot" ur snorkel device ???
I know it can be detected. The problem is, I think it is detected a bit too easily in the game. It seems to be like a magenet. I won't see an aircraft on the surface, but if I submerge and start snorkeling, there they are.
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Old 07-16-05, 06:28 PM   #15
Duncan Idaho
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Quote:
Originally Posted by tycho102
You cannot select the snorkel-radar, as it kills itself. Surface radar only, but everything else with the boat works. I dunno if it fixes the battery charge issue, since I use unlimited battery life. If you want to keep things "realistic", select unlimited battery and then just keep track of how many minutes you travel with different speeds, and kind of round things out to what it should be.

The IXd2 might be fixed by playing around with defaults, too.
I believe we've fixed the IX-D2's major problems with both it's range, (needed to be doubled, just use SH3 Crush Depth changing tool to change range to whatever it should be, 23,700 or somesuch), and destroyed sonar/radar for those having those problems, (replace sonar/radar in sub with a different model). Someone should put this info in the faqs or something, so people can just fix it.

Also, I really like your idea with just using unlimited batteries in the XXI to get around the recharge issue. That's pretty clever, and, though a fix would rule, your way would actually solve what many have said is the real problem with that boat. As soon as I get the chance to get the boat, I'll be trying it. Thanks for that idea.
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